Player Matchup

Cthulhu
Cthulhu
O41597
Cthulhu
Level 76
God Stats
13W - 12L
1,528 SR
Queue Stats
50W - 62L
1,285 Elo+
Party 1
Anubis
Anubis
XxKing_CassxX
Anubis
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
204W - 216L
1,344 Elo+
Party 1
Danzaburou
Danzaburou
XxQueen_GrizzxX
Danzaburou
Level 64
God Stats
33W - 32L
1,390 SR
Queue Stats
184W - 181L
1,348 Elo+
Party 1
Team Averages
Level 69
1,473 SR
1,326 Elo+

VS

Team Averages
Level 93
1,472 SR
1,409 Elo+
Zhong Kui
Zhong Kui
Blunt4_2_0Force
Zhong Kui
Level 103
God Stats
49W - 34L
1,573 SR
Queue Stats
91W - 87L
1,443 Elo+
Solo
Tyr
Tyr
Lordfarquad67
Tyr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 138L
1,371 Elo+
Solo
Kuzenbo
Kuzenbo
morlifemal
Kuzenbo
Level 69
God Stats
0W - 2L
1,344 SR
Queue Stats
144W - 157L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
O41597
Cthulhu
14
1 / 2 / 11
10,884
777
11,229
15,525
11,833
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 6 / 6
11,075
791
9,959
8,989
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
XxQueen_GrizzxX
Danzaburou
14
7 / 1 / 4
12,233
874
9,369
8,437
3,317
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Blunt4_2_0Force
Zhong Kui
15
8 / 3 / 1
11,739
839
17,810
13,326
10,883
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 5
9,499
679
5,546
17,607
16,200
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
morlifemal
Kuzenbo
7
0 / 3 / 3
8,378
598
3,320
6,999
5,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
9
9
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
8
3
1
2.83
L
1
6
5
0.58
W
Cthulhu
O41597
Cthulhu
1
2
11
3.25
W
4
6
6
1.17
W
Danzaburou
XxQueen_GrizzxX
Danzaburou
7
1
4
9
L
Kuzenbo
morlifemal
Kuzenbo
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
26,676
32,951
Taken
37,932
19,975
Mitigated
32,972
8,924
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Blunt4_2_0Force
Zhong Kui
17,810
3,098
0
6,432
13,326
10,883
0
7,932
5,394
56,378
0
L
5,546
1,025
0
1,658
17,607
16,200
0
9,149
8,458
0
25,694
W
Cthulhu
O41597
Cthulhu
11,229
1,231
831
4,799
15,525
11,833
170
9,051
6,093
44,358
0
W
9,959
703
0
1,905
8,989
4,825
1,316
6,062
2,817
45,613
0
W
Danzaburou
XxQueen_GrizzxX
Danzaburou
9,369
4,126
212
1,177
8,437
3,317
1,122
6,608
1,829
0
36,892
L
Kuzenbo
morlifemal
Kuzenbo
3,320
1,289
0
396
6,999
5,889
9
4,250
2,749
5,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,192
Gold Earned
29,616
159
Minions Killed
106
0
Camps Cleared
0
726,505
Distance Traveled
565,289
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,739
839
79
6
0
217,470
3
L
Tyr
9,499
679
24
2
0
233,758
0
W
Cthulhu
10,884
777
59
4
0
267,160
3
W
Anubis
11,075
791
55
4
0
223,128
6
W
Danzaburou
12,233
874
45
3
0
236,217
5
L
Kuzenbo
8,378
598
3
0
0
114,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role