Player Matchup

Achilles
Achilles
BasedPharaoh
Achilles
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,317 Elo+
Party 1
Skadi
Skadi
PapiJoser
Skadi
Level 63
God Stats
6W - 17L
1,325 SR
Queue Stats
15W - 36L
1,221 Elo+
Party 1
Chang'e
Chang'e
Xion Cromwell
Chang'e
Level 86
God Stats
1W - 0L
1,340 SR
Queue Stats
3W - 2L
1,229 Elo+
Solo
Team Averages
Level 58
1,388 SR
1,256 Elo+

VS

Team Averages
Level 86
1,539 SR
1,299 Elo+
Anubis
Anubis
Gingie365
Anubis
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 70L
1,298 Elo+
Solo
Cthulhu
Cthulhu
Pacojacquet
Cthulhu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,346 Elo+
Solo
Tsukuyomi
Tsukuyomi
TouhaAkuma
Tsukuyomi
Level 68
God Stats
4W - 3L
1,616 SR
Queue Stats
29W - 58L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BasedPharaoh
Achilles
17
8 / 0 / 2
14,173
746
13,022
21,338
30,685
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
PapiJoser
Skadi
16
0 / 0 / 7
12,488
657
10,386
12,598
4,917
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
16
2 / 0 / 6
12,663
666
6,572
11,078
4,365
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Gingie365
Anubis
14
0 / 4 / 0
11,551
608
9,791
10,202
4,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Pacojacquet
Cthulhu
16
0 / 4 / 0
12,408
653
16,302
18,786
18,571
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tsukuyomi
TouhaAkuma
Tsukuyomi
11
0 / 2 / 0
11,078
583
8,506
9,285
3,356
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
10
Kills
0
0
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
BasedPharaoh
Achilles
8
0
2
9
L
Anubis
Gingie365
Anubis
0
4
0
0
L
Cthulhu
Pacojacquet
Cthulhu
0
4
0
0
W
Skadi
PapiJoser
Skadi
0
0
7
3.5
L
Tsukuyomi
TouhaAkuma
Tsukuyomi
0
2
0
0
W
Chang'e
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,980
Damage
34,599
45,014
Taken
38,273
39,967
Mitigated
26,656
20,151
Healing
5,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BasedPharaoh
Achilles
13,022
1,930
0
2,664
21,338
30,685
684
11,598
9,740
0
46,352
L
Anubis
Gingie365
Anubis
9,791
640
0
2,225
10,202
4,729
330
938
9,264
47,141
0
L
Cthulhu
Pacojacquet
Cthulhu
16,302
1,249
598
563
18,786
18,571
111
4,234
14,552
64,691
0
W
Skadi
PapiJoser
Skadi
10,386
4,690
541
459
12,598
4,917
1,111
8,266
4,332
0
59,760
L
Tsukuyomi
TouhaAkuma
Tsukuyomi
8,506
1,912
0
2,519
9,285
3,356
0
2,027
7,258
0
39,976
W
Chang'e
6,572
977
9,557
6,930
11,078
4,365
1,569
6,961
4,117
41,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,324
Gold Earned
35,037
173
Minions Killed
175
0
Camps Cleared
0
913,893
Distance Traveled
824,556
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,173
746
39
2
0
346,101
0
L
Anubis
11,551
608
51
3
0
271,993
3
L
Cthulhu
12,408
653
87
5
0
316,279
0
W
Skadi
12,488
657
85
4
0
303,414
2
L
Tsukuyomi
11,078
583
37
2
0
236,284
0
W
Chang'e
12,663
666
49
3
0
264,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role