Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
 
Hachiman
Gold V
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
Rastion
Tiamat
Gold III
Level 124
God Stats
7W - 2L
1,739 SR
Queue Stats
178W - 181L
1,527 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
The_Vos
Kuzenbo
Bronze III
Level 108
God Stats
4W - 3L
1,521 SR
Queue Stats
12W - 18L
1,507 MMR
Solo
Tyr
Tyr
Gold IV
UNICODE
Tyr
Gold IV
Level 141
God Stats
1W - 2L
1,469 SR
Queue Stats
65W - 66L
1,513 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,546 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,539 SR
1,513 MMR
Thanatos
Thanatos
Gold III
 
Thanatos
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
Dateneinsicht
Sol
Bronze III
Level 67
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
Georgemoko
Ah Puch
Platinum IV
Level 155
God Stats
37W - 43L
1,578 SR
Queue Stats
689W - 689L
1,545 MMR
Solo
Horus
Horus
Bronze III
NemoHoes490
Horus
Bronze III
Level 87
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Rama
Rama
Gold III
Ovisy_
Rama
Gold III
Level 159
God Stats
6W - 12L
1,530 SR
Queue Stats
328W - 322L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 2 / 0
3,259
652
565
4,036
1,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
 
Hachiman
5
0 / 0 / 0
3,115
623
2,979
3,180
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
Rastion
Tiamat
6
0 / 1 / 0
3,497
699
528
2,392
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
The_Vos
Kuzenbo
5
0 / 0 / 0
3,263
653
506
2,800
2,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tyr
6
0 / 1 / 0
3,508
702
1,580
4,481
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ao KuangPoseidonAthenaFreyaSkadi

VS

Bans
AnubisArachneBakasuraChernobogRatatoskr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
1
0 / 0 / 0
939
188
0
0
0
6
0 / 0 / 1
3,810
762
1,805
3,211
767
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ah Puch
Georgemoko
Ah Puch
8
2 / 0 / 0
4,375
875
1,488
2,075
673
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 0 / 1
3,674
735
1,723
3,567
1,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
Ovisy_
Rama
5
1 / 0 / 0
3,416
683
2,110
2,847
812
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
2
0
0
W
Hachiman
 
Hachiman
0
0
0
0
L
Thanatos
 
Thanatos
0
0
0
0
L
0
0
1
0.5
L
Ah Puch
Georgemoko
Ah Puch
2
0
0
2
L
0
0
1
0.5
L
Rama
Ovisy_
Rama
1
0
0
1
W
Tiamat
Rastion
Tiamat
0
1
0
0
W
Kuzenbo
The_Vos
Kuzenbo
0
0
0
0
W
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,158
Damage
7,126
16,889
Taken
11,700
7,105
Mitigated
4,078
5,366
Healing
6,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
565
249
0
166
4,036
1,245
0
485
3,551
0
16,594
W
Hachiman
 
Hachiman
2,979
1,559
0
1,260
3,180
735
0
0
3,180
0
18,406
L
Thanatos
 
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
1,805
829
0
1,346
3,211
767
0
0
3,211
19,603
0
L
Ah Puch
Georgemoko
Ah Puch
1,488
66
0
1,610
2,075
673
0
528
1,547
26,458
0
L
1,723
1,110
80
2,201
3,567
1,826
0
331
3,236
0
8,654
L
Rama
Ovisy_
Rama
2,110
1,928
0
1,191
2,847
812
0
175
2,672
0
20,947
W
Tiamat
Rastion
Tiamat
528
205
0
875
2,392
999
0
1,105
1,287
18,710
0
W
Kuzenbo
The_Vos
Kuzenbo
506
331
0
1,080
2,800
2,089
0
0
2,800
6,406
0
W
Tyr
1,580
255
0
1,985
4,481
2,037
0
1,703
2,778
0
18,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,642
Gold Earned
16,214
146
Minions Killed
132
0
Camps Cleared
0
527,025
Distance Traveled
385,898
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,259
652
38
8
0
104,243
0
W
Hachiman
3,115
623
34
7
0
101,593
0
L
Thanatos
939
188
0
0
0
0
0
L
Sol
3,810
762
36
7
0
89,675
0
L
Ah Puch
4,375
875
45
9
0
94,886
1
L
Horus
3,674
735
11
2
0
106,139
0
L
Rama
3,416
683
40
8
0
95,198
0
W
Tiamat
3,497
699
37
7
0
107,860
2
W
Kuzenbo
3,263
653
6
1
0
98,433
2
W
Tyr
3,508
702
31
6
0
114,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role