Player Matchup

Merlin
Merlin
 
Merlin
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Unsuccess
Fafnir
Level 120
God Stats
30W - 3L
1,996 SR
Queue Stats
870W - 112L
2,140 Elo+
Party 1
Sun Wukong
Sun Wukong
cοdy
Sun Wukong
Level 239
God Stats
1W - 0L
1,889 SR
Queue Stats
168W - 9L
2,153 Elo+
Party 1
Medusa
Medusa
Χerxes
Medusa
Level 179
God Stats
2W - 0L
1,645 SR
Queue Stats
119W - 115L
1,635 Elo+
Party 1
Nemesis
Nemesis
Ѕukuna
Nemesis
Level 182
God Stats
7W - 2L
1,775 SR
Queue Stats
194W - 47L
1,787 Elo+
Party 1
Team Averages
Level 193
1,761 SR
1,843 Elo+

VS

Team Averages
Level 137
1,580 SR
1,558 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Deathyn115
Achilles
Level 108
God Stats
6W - 10L
1,529 SR
Queue Stats
196W - 164L
1,595 Elo+
Solo
Jormungandr
Jormungandr
Immith
Jormungandr
Level 157
God Stats
5W - 6L
1,667 SR
Queue Stats
386W - 353L
1,573 Elo+
Solo
Anubis
Anubis
MHAM
Anubis
Level 158
God Stats
2W - 3L
1,520 SR
Queue Stats
154W - 133L
1,556 Elo+
Party 2
Anhur
Anhur
baironwf
Anhur
Level 108
God Stats
8W - 4L
1,683 SR
Queue Stats
183W - 198L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 0 / 6
8,485
849
11,121
5,478
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fafnir
Unsuccess
Fafnir
15
1 / 0 / 11
9,344
934
5,903
12,204
16,170
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
cοdy
Sun Wukong
14
2 / 1 / 8
8,407
841
8,708
11,525
10,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
Χerxes
Medusa
16
4 / 1 / 3
9,047
905
10,176
7,463
2,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Ѕukuna
Nemesis
16
3 / 2 / 3
8,619
862
8,863
9,217
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 2 / 2
7,529
753
6,981
10,426
5,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Deathyn115
Achilles
14
2 / 3 / 1
8,035
804
7,303
11,516
11,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
Immith
Jormungandr
13
0 / 4 / 3
7,514
751
9,747
11,815
11,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
MHAM
Anubis
13
0 / 2 / 1
7,556
756
5,524
8,263
3,656
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
baironwf
Anhur
14
1 / 2 / 3
8,133
813
5,395
8,483
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
13
Kills
4
4
Deaths
13
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
6
6
L
Hun Batz
 
Hun Batz
1
2
2
1
L
Achilles
Deathyn115
Achilles
2
3
1
0.83
L
Jormungandr
Immith
Jormungandr
0
4
3
0.38
L
Anubis
MHAM
Anubis
0
2
1
0.25
W
Fafnir
Unsuccess
Fafnir
1
0
11
6.5
L
Anhur
baironwf
Anhur
1
2
3
1.25
W
Sun Wukong
cοdy
Sun Wukong
2
1
8
6
W
Medusa
Χerxes
Medusa
4
1
3
5.5
W
Nemesis
Ѕukuna
Nemesis
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,771
Damage
34,950
45,887
Taken
50,503
35,257
Mitigated
35,333
9,966
Healing
9,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,121
502
0
250
5,478
2,003
38
2,046
3,188
33,397
0
L
Hun Batz
 
Hun Batz
6,981
692
0
1,603
10,426
5,490
0
3,345
7,081
0
15,237
L
Achilles
Deathyn115
Achilles
7,303
1,477
0
2,573
11,516
11,496
0
3,769
7,747
0
24,862
L
Jormungandr
Immith
Jormungandr
9,747
1,646
0
933
11,815
11,151
0
4,736
7,079
21,642
491
L
Anubis
MHAM
Anubis
5,524
322
0
2,918
8,263
3,656
0
3,383
4,880
26,843
0
W
Fafnir
Unsuccess
Fafnir
5,903
1,176
0
3,989
12,204
16,170
400
2,764
9,233
15,396
0
L
Anhur
baironwf
Anhur
5,395
3,834
0
1,418
8,483
3,540
0
1,791
6,692
0
25,743
W
Sun Wukong
cοdy
Sun Wukong
8,708
1,210
0
2,064
11,525
10,240
203
3,826
7,296
0
19,044
W
Medusa
Χerxes
Medusa
10,176
3,788
0
1,970
7,463
2,952
971
2,556
4,824
0
39,932
W
Nemesis
Ѕukuna
Nemesis
8,863
3,690
0
1,693
9,217
3,892
1,510
2,419
6,566
0
25,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,902
Gold Earned
38,767
215
Minions Killed
200
0
Camps Cleared
0
1,197,724
Distance Traveled
1,079,447
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,485
849
55
6
0
232,109
1
L
Hun Batz
7,529
753
29
3
0
232,392
0
L
Achilles
8,035
804
36
4
0
216,794
2
L
Jormungandr
7,514
751
32
3
0
214,501
0
L
Anubis
7,556
756
41
4
0
222,618
0
W
Fafnir
9,344
934
16
2
0
237,658
5
L
Anhur
8,133
813
62
6
0
193,142
0
W
Sun Wukong
8,407
841
17
2
0
236,440
0
W
Medusa
9,047
905
83
8
0
228,835
0
W
Nemesis
8,619
862
44
4
0
262,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role