Player Matchup

Achilles
Achilles
Daddy DayQuan
Achilles
Level 97
God Stats
12W - 18L
1,462 SR
Queue Stats
72W - 91L
1,306 Elo+
Solo
Agni
Agni
FearTheeBeard1
Agni
Level 137
God Stats
5W - 1L
1,630 SR
Queue Stats
47W - 32L
1,624 Elo+
Party 2
Shiva
Shiva
Gankalicious
Shiva
Level 129
God Stats
2W - 0L
1,666 SR
Queue Stats
17W - 7L
1,759 Elo+
Party 2
Team Averages
Level 121
1,586 SR
1,563 Elo+

VS

Team Averages
Level 59
1,289 SR
1,214 Elo+
Achilles
Achilles
Dylswitch
Achilles
Level 44
God Stats
0W - 3L
961 SR
Queue Stats
5W - 17L
1,135 Elo+
Party 1
Thoth
Thoth
ManLikeSlowBurn
Thoth
Level 115
God Stats
28W - 42L
1,440 SR
Queue Stats
923W - 1,045L
1,437 Elo+
Solo
Bellona
Bellona
Poorkhunt
Bellona
Level 18
God Stats
2W - 4L
1,465 SR
Queue Stats
3W - 12L
1,072 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Daddy DayQuan
Achilles
12
5 / 1 / 6
9,132
830
4,420
7,214
4,877
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
3 / 0 / 7
9,190
835
12,912
5,942
2,250
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
3 / 3 / 8
8,626
784
12,209
12,577
6,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dylswitch
Achilles
10
4 / 3 / 0
8,207
746
7,102
14,958
11,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 2
7,495
681
5,885
6,800
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Poorkhunt
Bellona
10
0 / 5 / 2
7,230
657
3,194
12,046
6,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
11
Kills
4
4
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
Daddy DayQuan
Achilles
5
1
6
8
L
Achilles
Dylswitch
Achilles
4
3
0
1.33
W
3
0
7
6.5
W
3
3
8
2.33
L
0
3
2
0.33
L
Bellona
Poorkhunt
Bellona
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,541
Damage
16,181
25,733
Taken
33,804
13,991
Mitigated
20,559
7,153
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Daddy DayQuan
Achilles
4,420
784
0
647
7,214
4,877
406
1,996
4,911
0
19,692
L
Achilles
Dylswitch
Achilles
7,102
1,904
0
2,358
14,958
11,598
0
6,242
8,716
0
17,242
W
12,912
671
0
2,847
5,942
2,250
22
2,148
3,705
56,283
0
W
12,209
2,369
829
2,830
12,577
6,864
0
1,949
10,347
0
32,010
L
5,885
43
0
2,230
6,800
2,274
0
3,206
3,594
38,585
0
L
Bellona
Poorkhunt
Bellona
3,194
640
0
1,258
12,046
6,687
0
4,033
8,013
0
16,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,948
Gold Earned
22,932
143
Minions Killed
87
0
Camps Cleared
0
642,218
Distance Traveled
585,847
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,132
830
33
3
0
219,964
4
L
Achilles
8,207
746
16
1
0
203,164
0
W
Agni
9,190
835
87
8
0
221,987
0
W
Shiva
8,626
784
23
2
0
200,267
1
L
Thoth
7,495
681
39
4
0
198,474
0
L
Bellona
7,230
657
32
3
0
184,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role