Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
A smal1 0rphan
Morgan Le Fay
Level 109
God Stats
1W - 1L
1,586 SR
Queue Stats
22W - 8L
1,628 Elo+
Party 2
Aphrodite
Aphrodite
CeceFlameHeart
Aphrodite
Level 168
God Stats
403W - 113L
1,908 SR
Queue Stats
570W - 218L
1,793 Elo+
Party 1
Surtr
Surtr
Level 6 Door
Surtr
Level 109
God Stats
2W - 1L
1,623 SR
Queue Stats
17W - 8L
1,579 Elo+
Party 2
Hou Yi
Hou Yi
NovaPanther
Hou Yi
Level 182
God Stats
6W - 4L
1,738 SR
Queue Stats
426W - 209L
1,799 Elo+
Party 1
Team Averages
Level 145
1,671 SR
1,660 Elo+

VS

Team Averages
Level 105
1,533 SR
1,462 Elo+
Anubis
Anubis
EquinoxQT
Anubis
Level 123
God Stats
21W - 26L
1,542 SR
Queue Stats
125W - 118L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
Im Colton Too
Gilgamesh
Level 84
God Stats
77W - 80L
1,551 SR
Queue Stats
452W - 462L
1,426 Elo+
Solo
Thanatos
Thanatos
SHEEPLEADERnumbe
Thanatos
Level 69
God Stats
9W - 7L
1,608 SR
Queue Stats
20W - 26L
1,441 Elo+
Party 3
Nu Wa
Nu Wa
princessprvybrd
Nu Wa
Level 156
God Stats
46W - 44L
1,563 SR
Queue Stats
142W - 156L
1,534 Elo+
Solo
Sol
Sol
yosemitesam4263
Sol
Level 93
God Stats
4W - 7L
1,402 SR
Queue Stats
67W - 64L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
12 / 1 / 4
8,448
845
9,550
9,246
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Morgan Le Fay
A smal1 0rphan
Morgan Le Fay
10
4 / 0 / 3
6,554
655
4,215
5,563
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
CeceFlameHeart
Aphrodite
10
0 / 2 / 14
6,575
658
3,250
10,250
6,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 1 / 4
6,550
655
6,427
10,241
5,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
11
13 / 2 / 1
7,683
768
14,474
10,671
4,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EquinoxQT
Anubis
11
2 / 5 / 0
6,657
666
5,598
8,030
6,289
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Im Colton Too
Gilgamesh
7
1 / 8 / 2
5,204
520
4,204
11,864
8,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
2 / 9 / 1
5,784
578
3,661
11,107
3,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 3 / 1
5,783
578
5,237
6,227
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 7 / 0
4,692
469
5,141
9,704
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
32
Kills
6
6
Deaths
32
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
12
1
4
14
W
Morgan Le Fay
A smal1 0rphan
Morgan Le Fay
4
0
3
5.5
W
Aphrodite
CeceFlameHeart
Aphrodite
0
2
14
3.5
L
Anubis
EquinoxQT
Anubis
2
5
0
0.4
L
Gilgamesh
Im Colton Too
Gilgamesh
1
8
2
0.25
W
3
1
4
5
W
Hou Yi
13
2
1
6.75
L
2
9
1
0.28
L
1
3
1
0.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,916
Damage
23,841
45,971
Taken
46,932
22,010
Mitigated
23,134
21,508
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,550
729
0
4,797
9,246
2,817
0
1,514
7,732
75,430
0
W
Morgan Le Fay
A smal1 0rphan
Morgan Le Fay
4,215
481
52
924
5,563
2,190
971
3,150
2,413
39,333
0
W
Aphrodite
CeceFlameHeart
Aphrodite
3,250
705
4,094
5,075
10,250
6,634
229
2,131
7,765
15,967
0
L
Anubis
EquinoxQT
Anubis
5,598
622
0
2,248
8,030
6,289
0
2,342
5,688
42,512
0
L
Gilgamesh
Im Colton Too
Gilgamesh
4,204
636
0
676
11,864
8,838
0
3,565
8,261
237
13,299
W
6,427
2,228
0
3,379
10,241
5,823
0
5,602
4,639
1,439
34,337
W
Hou Yi
14,474
9,040
0
3,187
10,671
4,546
1,374
3,152
7,209
0
54,628
L
3,661
615
0
2,953
11,107
3,608
0
5,796
5,187
0
12,907
L
5,237
1,144
0
1,544
6,227
2,191
0
4,891
1,142
40,698
0
L
5,141
1,821
0
1,911
9,704
2,208
0
966
8,738
22,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,810
Gold Earned
28,120
341
Minions Killed
211
0
Camps Cleared
0
965,633
Distance Traveled
960,953
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,448
845
102
10
0
234,150
2
W
Morgan Le Fay
6,554
655
77
8
0
196,998
0
W
Aphrodite
6,575
658
26
3
0
182,104
2
L
Anubis
6,657
666
74
7
0
167,352
2
L
Gilgamesh
5,204
520
14
1
0
214,520
2
W
Surtr
6,550
655
54
5
0
184,084
0
W
Hou Yi
7,683
768
82
8
0
168,297
0
L
Thanatos
5,784
578
21
2
0
214,897
0
L
Nu Wa
5,783
578
58
6
0
179,799
0
L
Sol
4,692
469
44
4
0
184,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role