Player Matchup

Ganesha
Ganesha
Ayngels
Ganesha
Level 149
God Stats
1W - 4L
1,473 SR
Queue Stats
271W - 254L
1,587 Elo+
Solo
Vamana
Vamana
ButtonClicker
Vamana
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
Clucknuts
Lancelot
Level 178
God Stats
0W - 2L
1,668 SR
Queue Stats
25W - 23L
1,447 Elo+
Party 1
Tyr
Tyr
TrewTateyyy
Tyr
Level 128
God Stats
9W - 21L
1,530 SR
Queue Stats
1,017W - 1,016L
1,576 Elo+
Solo
Set
Set
ѕкιŁżγγ
Set
Level 129
God Stats
6W - 4L
1,850 SR
Queue Stats
336W - 282L
1,645 Elo+
Party 1
Team Averages
Level 121
1,604 SR
1,551 Elo+

VS

Team Averages
Level 151
1,606 SR
1,541 Elo+
Ishtar
Ishtar
Nepris
Ishtar
Level 175
God Stats
13W - 9L
1,680 SR
Queue Stats
545W - 438L
1,563 Elo+
Party 2
Ares
Ares
SenorMacho
Ares
Level 149
God Stats
7W - 3L
1,627 SR
Queue Stats
338W - 295L
1,560 Elo+
Solo
Anhur
Anhur
Takashi_Saion-ji
Anhur
Level 204
God Stats
2W - 4L
1,363 SR
Queue Stats
377W - 373L
1,534 Elo+
Solo
Surtr
Surtr
fastrid
Surtr
Level 166
God Stats
11W - 2L
1,788 SR
Queue Stats
443W - 364L
1,529 Elo+
Party 2
Geb
Geb
nexusv200
Geb
Level 62
God Stats
5W - 3L
1,573 SR
Queue Stats
350W - 289L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ayngels
Ganesha
14
0 / 3 / 6
7,415
742
8,520
8,870
7,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
7,126
713
7,698
14,597
7,305
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Clucknuts
Lancelot
13
2 / 5 / 1
7,368
737
7,756
9,334
4,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 4 / 2
8,047
805
8,437
12,439
11,887
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 3 / 3
7,694
769
10,800
9,095
6,359
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Nepris
Ishtar
15
4 / 2 / 7
8,637
864
15,155
8,273
3,988
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 2 / 12
9,256
926
7,019
12,485
14,358
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 1 / 11
8,268
827
7,625
6,363
3,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
fastrid
Surtr
16
5 / 1 / 12
8,986
899
11,491
13,869
10,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 10
8,344
834
7,918
11,980
11,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
6
Kills
19
19
Deaths
7
15
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Ayngels
Ganesha
0
3
6
1
L
1
4
3
0.63
L
Lancelot
Clucknuts
Lancelot
2
5
1
0.5
W
Ishtar
Nepris
Ishtar
4
2
7
3.75
W
5
2
12
5.5
W
3
1
11
8.5
L
1
4
2
0.5
W
Surtr
fastrid
Surtr
5
1
12
11
W
2
1
10
7
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,211
Damage
49,208
54,335
Taken
52,970
37,716
Mitigated
43,091
15,627
Healing
19,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Ayngels
Ganesha
8,520
219
0
1,029
8,870
7,967
0
2,528
6,342
23,157
0
L
7,698
3,090
338
4,584
14,597
7,305
0
3,651
10,946
0
14,814
L
Lancelot
Clucknuts
Lancelot
7,756
776
415
938
9,334
4,198
0
2,110
7,224
0
12,337
W
Ishtar
Nepris
Ishtar
15,155
11,552
0
1,590
8,273
3,988
532
1,585
6,688
0
38,947
W
7,019
599
1,996
3,366
12,485
14,358
187
3,107
9,378
9,945
0
W
7,625
4,037
1,718
1,265
6,363
3,034
784
2,023
4,340
0
15,199
L
8,437
264
460
3,369
12,439
11,887
0
4,074
8,365
6,632
15,837
W
Surtr
fastrid
Surtr
11,491
4,797
1,572
3,073
13,869
10,660
378
2,676
11,193
1,893
17,747
W
7,918
1,055
2,665
2,052
11,980
11,051
65
3,182
8,798
9,786
932
L
10,800
2,768
1,498
2,996
9,095
6,359
0
2,932
6,163
0
22,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,650
Gold Earned
43,491
126
Minions Killed
116
0
Camps Cleared
0
914,692
Distance Traveled
979,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,415
742
1
0
0
164,749
0
L
Vamana
7,126
713
22
2
0
176,444
0
L
Lancelot
7,368
737
18
2
0
216,954
0
W
Ishtar
8,637
864
56
6
0
199,803
0
W
Ares
9,256
926
5
1
0
190,784
0
W
Anhur
8,268
827
29
3
0
174,589
0
L
Tyr
8,047
805
50
5
0
185,690
0
W
Surtr
8,986
899
21
2
0
215,297
0
W
Geb
8,344
834
5
1
0
199,292
0
L
Set
7,694
769
35
4
0
170,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role