Player Matchup

Anubis
Anubis
Himkaa
Anubis
Level 154
God Stats
1W - 1L
1,741 SR
Queue Stats
105W - 117L
1,550 Elo+
Party 2
Odin
Odin
KingMocaLoca
Odin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
1,431 Elo+
Solo
Fenrir
Fenrir
Krimson_Loli
Fenrir
Level 129
God Stats
1W - 3L
1,490 SR
Queue Stats
44W - 44L
1,500 Elo+
Party 2
Thanatos
Thanatos
Mewell
Thanatos
Level 109
God Stats
0W - 2L
1,212 SR
Queue Stats
34W - 35L
1,522 Elo+
Solo
Serqet
Serqet
RectoSinCazador
Serqet
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,196 Elo+
Solo
Team Averages
Level 109
1,489 SR
1,440 Elo+

VS

Team Averages
Level 124
1,610 SR
1,696 Elo+
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
ADarkSamurai
Jing Wei
Level 143
God Stats
5W - 0L
1,973 SR
Queue Stats
345W - 78L
1,977 Elo+
Party 3
Ishtar
Ishtar
HippoJoeJunior
Ishtar
Level 152
God Stats
4W - 0L
1,887 SR
Queue Stats
128W - 8L
2,035 Elo+
Party 3
Nox
Nox
XxAntonixX8392
Nox
Level 29
God Stats
5W - 7L
1,428 SR
Queue Stats
140W - 159L
1,504 Elo+
Party 1
Arachne
Arachne
YoungG1602
Arachne
Level 140
God Stats
1W - 1L
1,260 SR
Queue Stats
296W - 292L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Himkaa
Anubis
13
1 / 2 / 1
6,549
819
5,873
6,636
4,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,402
800
3,411
8,429
8,296
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
0 / 1 / 2
6,099
762
1,711
5,910
3,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Mewell
Thanatos
13
1 / 2 / 0
6,690
836
4,178
5,772
3,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 5 / 0
5,667
708
749
8,150
9,772
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 0 / 5
7,776
972
8,812
4,570
1,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
ADarkSamurai
Jing Wei
14
2 / 1 / 9
8,446
1,056
9,275
4,634
2,035
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 9
7,664
958
8,551
5,054
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 1 / 8
7,388
924
2,711
3,456
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
YoungG1602
Arachne
12
0 / 0 / 11
6,824
853
1,934
2,948
1,446
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
11
11
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
5
7.5
W
Jing Wei
ADarkSamurai
Jing Wei
2
1
9
6.5
L
Anubis
Himkaa
Anubis
1
2
1
0.75
W
2
0
9
6.5
L
0
1
0
0
L
Fenrir
0
1
2
1
L
Thanatos
Mewell
Thanatos
1
2
0
0.5
L
0
5
0
0
W
2
1
8
6
W
Arachne
YoungG1602
Arachne
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,922
Damage
31,283
34,897
Taken
20,662
28,563
Mitigated
8,676
10,327
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,812
2,222
2,825
1,732
4,570
1,827
211
1,672
2,898
0
16,993
W
Jing Wei
ADarkSamurai
Jing Wei
9,275
4,107
0
716
4,634
2,035
667
585
4,049
0
28,328
L
Anubis
Himkaa
Anubis
5,873
46
0
1,771
6,636
4,055
0
27
6,609
30,024
0
W
8,551
3,304
684
1,298
5,054
1,924
540
1,396
3,562
0
17,272
L
3,411
0
1,790
3,069
8,429
8,296
0
1,434
6,995
0
6,403
L
Fenrir
1,711
81
0
538
5,910
3,340
0
522
5,388
0
2,965
L
Thanatos
Mewell
Thanatos
4,178
0
266
2,597
5,772
3,100
0
341
5,431
0
12,347
L
749
36
91
205
8,150
9,772
0
387
7,763
0
1,042
W
2,711
249
88
244
3,456
1,444
41
1,477
1,979
10,613
0
W
Arachne
YoungG1602
Arachne
1,934
1,286
952
954
2,948
1,446
0
743
2,205
0
3,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,407
Gold Earned
38,098
87
Minions Killed
116
0
Camps Cleared
0
648,641
Distance Traveled
886,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,776
972
6
1
0
218,889
0
W
Jing Wei
8,446
1,056
48
6
0
171,686
0
L
Anubis
6,549
819
51
6
0
119,364
0
W
Ishtar
7,664
958
24
3
0
130,114
0
L
Odin
6,402
800
10
1
0
110,870
0
L
Fenrir
6,099
762
5
1
0
165,453
0
L
Thanatos
6,690
836
20
3
0
177,728
0
L
Serqet
5,667
708
1
0
0
75,226
0
W
Nox
7,388
924
31
4
0
173,317
0
W
Arachne
6,824
853
7
1
0
192,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role