Player Matchup

Hera
Hera
BrannigansL4w
Hera
Level 66
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 15L
1,241 Elo+
Party 2
Achilles
Achilles
ChonPP
Achilles
Level 121
God Stats
25W - 20L
1,648 SR
Queue Stats
447W - 438L
1,592 Elo+
Party 1
Set
Set
Shako4692
Set
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,298 Elo+
Party 2
Ullr
Ullr
Sly_Vendetta
Ullr
Level 157
God Stats
42W - 43L
1,551 SR
Queue Stats
374W - 375L
1,582 Elo+
Party 1
Merlin
Merlin
Tubutas
Merlin
Level 65
God Stats
0W - 1L
1,766 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 2
Team Averages
Level 95
1,553 SR
1,394 Elo+

VS

Team Averages
Level 121
1,525 SR
1,505 Elo+
Chernobog
Chernobog
ImBehindYouKK
Chernobog
Level 89
God Stats
3W - 3L
1,420 SR
Queue Stats
434W - 405L
1,495 Elo+
Solo
Ra
Ra
Isacq
Ra
Level 125
God Stats
3W - 2L
1,609 SR
Queue Stats
108W - 79L
1,550 Elo+
Solo
Yemoja
Yemoja
Noah12379
Yemoja
Level 127
God Stats
14W - 12L
1,480 SR
Queue Stats
307W - 323L
1,461 Elo+
Party 3
Skadi
Skadi
Super_Retro_Max
Skadi
Level 140
God Stats
63W - 40L
1,615 SR
Queue Stats
142W - 125L
1,548 Elo+
Solo
Achilles
Achilles
halo_nave14
Achilles
Level 126
God Stats
4W - 2L
1,500 SR
Queue Stats
382W - 388L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,124
712
7,123
7,298
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
ChonPP
Achilles
13
0 / 1 / 0
7,042
704
4,130
6,433
7,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 2 / 0
7,060
706
3,903
6,894
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 0 / 0
7,644
764
6,172
7,118
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
Tubutas
Merlin
13
0 / 4 / 0
7,224
722
5,316
6,475
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ImBehindYouKK
Chernobog
15
0 / 0 / 8
8,275
828
7,188
5,136
2,445
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ra
15
4 / 0 / 7
8,634
863
8,914
5,316
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Noah12379
Yemoja
14
2 / 0 / 4
8,252
825
1,253
6,002
4,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
3 / 0 / 2
8,447
845
5,504
6,967
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
halo_nave14
Achilles
14
2 / 0 / 4
7,870
787
7,046
12,093
12,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
11
11
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Achilles
ChonPP
Achilles
0
1
0
0
W
Chernobog
ImBehindYouKK
Chernobog
0
0
8
4
W
Ra
4
0
7
7.5
W
Yemoja
Noah12379
Yemoja
2
0
4
4
L
0
2
0
0
L
0
0
0
0
W
3
0
2
4
L
Merlin
Tubutas
Merlin
0
4
0
0
W
Achilles
halo_nave14
Achilles
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,644
Damage
29,905
34,218
Taken
35,514
19,680
Mitigated
24,434
7,021
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,123
1,701
0
532
7,298
2,848
0
1,541
5,397
26,398
0
L
Achilles
ChonPP
Achilles
4,130
335
0
2,317
6,433
7,196
52
1,932
4,138
0
10,960
W
Chernobog
ImBehindYouKK
Chernobog
7,188
2,996
0
0
5,136
2,445
1,039
1,166
3,970
0
34,857
W
Ra
8,914
716
1,045
1,934
5,316
2,522
70
2,222
3,094
33,791
0
W
Yemoja
Noah12379
Yemoja
1,253
226
6,006
1,956
6,002
4,053
28
3,028
2,974
3,592
0
L
3,903
1,169
0
1,026
6,894
3,577
0
968
5,741
0
13,265
L
6,172
1,438
0
2,453
7,118
3,165
0
2,367
4,513
0
28,321
W
5,504
1,595
0
553
6,967
3,122
1,649
2,091
4,876
0
27,807
L
Merlin
Tubutas
Merlin
5,316
251
374
319
6,475
2,894
190
3,086
3,342
23,221
0
W
Achilles
halo_nave14
Achilles
7,046
783
0
3,281
12,093
12,292
127
3,932
8,161
0
16,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,094
Gold Earned
41,478
191
Minions Killed
223
0
Camps Cleared
0
1,016,695
Distance Traveled
1,088,004
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,124
712
46
5
0
178,531
0
L
Achilles
7,042
704
17
2
0
207,549
0
W
Chernobog
8,275
828
74
7
0
215,363
0
W
Ra
8,634
863
53
5
0
243,119
0
W
Yemoja
8,252
825
9
1
0
191,554
0
L
Set
7,060
706
30
3
0
214,716
0
L
Ullr
7,644
764
53
5
0
217,486
0
W
Skadi
8,447
845
64
6
0
211,187
2
L
Merlin
7,224
722
45
5
0
198,413
0
W
Achilles
7,870
787
23
2
0
226,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role