Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BlazinHatch303
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,298 Elo+
Party 1
Tiamat
Tiamat
ChronicDale420
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,167 Elo+
Party 1
Osiris
Osiris
LIUG Rage
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,120 Elo+
Party 1
Loki
Loki
SwiftDoomz
Loki
Level 88
God Stats
1W - 4L
1,194 SR
Queue Stats
308W - 301L
1,491 Elo+
Solo
Team Averages
Level 62
1,439 SR
1,315 Elo+

VS

Team Averages
Level 99
1,583 SR
1,550 Elo+
Merlin
Merlin
GaryS25
Merlin
Level 69
God Stats
11W - 5L
1,639 SR
Queue Stats
550W - 571L
1,485 Elo+
Solo
Raijin
Raijin
HDZR24
Raijin
Level 156
God Stats
3W - 1L
1,595 SR
Queue Stats
72W - 52L
1,561 Elo+
Party 2
Xbalanque
Xbalanque
TomoeKamui
Xbalanque
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 56L
1,584 Elo+
Party 2
Hera
Hera
Xilla6289
Hera
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,539 Elo+
Solo
Cerberus
Cerberus
eduitarprojaja
Cerberus
Level 116
God Stats
1W - 0L
1,682 SR
Queue Stats
76W - 55L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 7 / 2
8,171
743
6,442
12,850
5,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 4 / 2
6,705
610
6,147
13,991
17,433
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 7 / 4
7,760
705
7,686
12,102
8,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
LIUG Rage
Osiris
15
3 / 5 / 4
8,137
740
5,764
10,602
12,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
2 / 5 / 4
8,303
755
10,215
12,197
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GaryS25
Merlin
17
3 / 1 / 18
9,638
876
11,906
8,223
3,377
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
HDZR24
Raijin
16
3 / 3 / 15
9,717
883
16,046
11,647
4,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
TomoeKamui
Xbalanque
17
11 / 2 / 8
10,628
966
12,102
8,496
3,768
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
15
4 / 3 / 14
9,324
848
10,218
7,980
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
16
7 / 3 / 13
9,650
877
7,989
15,403
14,752
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
9
Kills
28
28
Deaths
12
16
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
7
2
0.71
L
0
4
2
0.25
L
0
7
4
0.29
W
Merlin
GaryS25
Merlin
3
1
18
12
W
Raijin
HDZR24
Raijin
3
3
15
3.5
L
Osiris
LIUG Rage
Osiris
3
5
4
1
L
2
5
4
0.8
W
Xbalanque
TomoeKamui
Xbalanque
11
2
8
7.5
W
Hera
4
3
14
3.67
W
Cerberus
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,254
Damage
58,261
61,742
Taken
51,749
48,881
Mitigated
29,394
10,735
Healing
21,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,442
508
599
3,644
12,850
5,091
156
9,246
3,604
0
11,493
L
6,147
2,217
0
2,124
13,991
17,433
30
10,218
3,773
8,982
0
L
7,686
404
0
424
12,102
8,681
49
8,877
3,225
18,340
0
W
Merlin
GaryS25
Merlin
11,906
681
2,280
2,788
8,223
3,377
1,687
2,100
6,081
31,538
0
W
Raijin
HDZR24
Raijin
16,046
1,655
1,855
3,618
11,647
4,624
1,142
2,953
8,503
37,364
0
L
Osiris
LIUG Rage
Osiris
5,764
1,349
0
438
10,602
12,076
0
7,706
2,896
0
9,188
L
10,215
656
840
2,666
12,197
5,600
0
9,134
3,063
0
29,347
W
Xbalanque
TomoeKamui
Xbalanque
12,102
5,912
1,871
2,040
8,496
3,768
3,639
1,871
6,526
0
25,243
W
Hera
10,218
3,129
1,018
1,533
7,980
2,873
748
1,775
6,138
18,935
0
W
Cerberus
7,989
281
887
4,001
15,403
14,752
425
5,134
10,057
12,388
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,076
Gold Earned
48,957
75
Minions Killed
145
0
Camps Cleared
0
891,381
Distance Traveled
1,050,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,171
743
16
1
0
150,609
0
L
Kuzenbo
6,705
610
3
0
0
183,208
0
L
Tiamat
7,760
705
34
3
0
176,001
0
W
Merlin
9,638
876
39
4
0
214,501
0
W
Raijin
9,717
883
48
4
0
209,597
0
L
Osiris
8,137
740
5
0
0
182,792
0
L
Loki
8,303
755
17
2
0
198,771
0
W
Xbalanque
10,628
966
25
2
0
213,440
0
W
Hera
9,324
848
19
2
0
213,786
0
W
Cerberus
9,650
877
14
1
0
198,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role