Player Matchup

Osiris
Osiris
CFreakTTV
Osiris
Level 15
God Stats
5W - 2L
1,601 SR
Queue Stats
15W - 17L
1,557 Elo+
Party 1
Set
Set
MrHep
Set
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 68L
1,544 Elo+
Solo
Anubis
Anubis
Nitesmite
Anubis
Level 51
God Stats
54W - 39L
1,583 SR
Queue Stats
210W - 196L
1,495 Elo+
Party 1
Team Averages
Level 33
1,561 SR
1,532 Elo+

VS

Team Averages
Level 68
1,510 SR
1,444 Elo+
Ares
Ares
 
Ares
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
JanusEnjoyer
Ne Zha
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,309 Elo+
Solo
Scylla
Scylla
TraumaticLemur9
Scylla
Level 61
God Stats
10W - 12L
1,531 SR
Queue Stats
201W - 200L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CFreakTTV
Osiris
10
1 / 2 / 2
7,609
692
5,004
9,928
7,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Set
MrHep
Set
10
2 / 2 / 1
7,807
710
6,041
8,827
6,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Nitesmite
Anubis
10
0 / 6 / 2
7,516
683
4,814
7,762
2,902
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 1 / 6
8,837
803
7,147
8,765
9,451
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
11
1 / 2 / 8
8,387
762
8,852
12,941
6,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

13
6 / 0 / 1
9,326
848
7,499
3,338
1,088
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
3
Kills
10
10
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
6
6
L
Osiris
CFreakTTV
Osiris
1
2
2
1
W
Ne Zha
1
2
8
2.5
L
Set
MrHep
Set
2
2
1
1.25
L
Anubis
Nitesmite
Anubis
0
6
2
0.17
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,859
Damage
23,498
26,517
Taken
25,044
16,313
Mitigated
17,267
2,519
Healing
8,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,147
382
0
1,299
8,765
9,451
0
1,654
6,345
19,223
0
L
Osiris
CFreakTTV
Osiris
5,004
1,254
0
410
9,928
7,305
0
6,227
3,701
0
12,914
W
Ne Zha
8,852
2,905
0
5,186
12,941
6,728
0
2,365
10,025
0
36,903
L
Set
MrHep
Set
6,041
1,455
0
1,113
8,827
6,106
0
5,275
3,552
0
22,936
L
Anubis
Nitesmite
Anubis
4,814
0
0
996
7,762
2,902
0
3,321
4,441
28,675
0
W
7,499
716
0
1,559
3,338
1,088
448
1,324
1,929
41,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,932
Gold Earned
26,550
97
Minions Killed
117
0
Camps Cleared
0
558,685
Distance Traveled
635,201
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,837
803
23
2
0
215,489
0
L
Osiris
7,609
692
12
1
0
191,973
2
W
Ne Zha
8,387
762
30
3
0
221,183
0
L
Set
7,807
710
32
3
0
208,665
0
L
Anubis
7,516
683
53
5
0
158,047
4
W
Scylla
9,326
848
64
6
0
198,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role