Player Matchup

Erlang Shen
Erlang Shen
Bloodline_Z06
Erlang Shen
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 112L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
LuYorks
Cthulhu
Level 107
God Stats
1W - 2L
1,426 SR
Queue Stats
27W - 27L
1,488 Elo+
Party 1
Odin
Odin
Slifftastic
Odin
Level 153
God Stats
1W - 1L
1,777 SR
Queue Stats
209W - 229L
1,521 Elo+
Party 2
Hel
Hel
The-Jordanos
Hel
Level 123
God Stats
2W - 1L
1,822 SR
Queue Stats
87W - 77L
1,532 Elo+
Party 1
Ganesha
Ganesha
lxSabbyxl
Ganesha
Level 157
God Stats
6W - 8L
1,352 SR
Queue Stats
213W - 223L
1,519 Elo+
Party 2
Team Averages
Level 124
1,575 SR
1,513 Elo+

VS

Team Averages
Level 91
1,440 SR
1,534 Elo+
Hachiman
Hachiman
 
Hachiman
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Blackchexxy
Yemoja
Level 89
God Stats
4W - 2L
1,477 SR
Queue Stats
152W - 148L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
Deadtorights197
Ao Kuang
Level 59
God Stats
6W - 11L
1,315 SR
Queue Stats
498W - 477L
1,540 Elo+
Solo
Raijin
Raijin
HaveFun7807
Raijin
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,639 Elo+
Solo
Izanami
Izanami
ZBlack_PandaZ
Izanami
Level 109
God Stats
7W - 10L
1,410 SR
Queue Stats
635W - 614L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bloodline_Z06
Erlang Shen
13
1 / 2 / 4
6,560
656
6,446
11,059
9,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
LuYorks
Cthulhu
15
5 / 3 / 2
7,803
780
14,276
13,900
10,975
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 5 / 2
6,827
683
4,180
11,116
7,785
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 8
7,148
715
9,409
11,224
6,373
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
lxSabbyxl
Ganesha
13
0 / 3 / 7
6,656
666
3,527
11,220
9,784
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 3 / 11
7,693
769
13,006
9,477
4,066
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
1 / 1 / 11
8,046
805
3,701
11,782
8,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ao Kuang
14
7 / 2 / 4
8,436
844
9,639
10,310
8,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
14
1 / 3 / 7
8,257
826
8,717
8,244
3,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
16
5 / 1 / 10
9,560
956
17,337
9,463
4,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
8
Kills
16
16
Deaths
10
23
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
3
11
2.5
W
Yemoja
1
1
11
6.5
L
Erlang Shen
Bloodline_Z06
Erlang Shen
1
2
4
1.5
W
Ao Kuang
7
2
4
4.5
W
Raijin
1
3
7
1.5
L
Cthulhu
LuYorks
Cthulhu
5
3
2
2
L
1
5
2
0.4
L
1
3
8
1.67
W
Izanami
5
1
10
10
L
Ganesha
lxSabbyxl
Ganesha
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,838
Damage
52,400
58,519
Taken
49,276
44,847
Mitigated
29,911
25,472
Healing
27,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
13,006
6,826
2,222
1,932
9,477
4,066
512
5,773
3,491
0
18,272
W
Yemoja
3,701
1,648
8,517
3,751
11,782
8,875
738
6,302
5,395
5,355
0
L
Erlang Shen
Bloodline_Z06
Erlang Shen
6,446
2,044
700
3,065
11,059
9,930
0
3,793
6,982
0
8,793
W
Ao Kuang
9,639
2,305
648
3,704
10,310
8,318
0
3,491
6,586
10,591
0
W
Raijin
8,717
1,180
1,268
1,313
8,244
3,907
530
5,658
2,455
25,230
0
L
Cthulhu
LuYorks
Cthulhu
14,276
1,097
697
3,094
13,900
10,975
0
4,641
9,226
26,520
0
L
4,180
1,068
332
222
11,116
7,785
0
5,045
5,941
0
12,022
L
9,409
242
9,823
6,159
11,224
6,373
0
4,117
6,972
17,132
0
W
Izanami
17,337
8,676
1,072
3,091
9,463
4,745
784
5,988
3,212
0
35,011
L
Ganesha
lxSabbyxl
Ganesha
3,527
225
713
667
11,220
9,784
0
3,790
7,341
7,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,994
Gold Earned
41,992
78
Minions Killed
102
0
Camps Cleared
0
840,476
Distance Traveled
845,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,693
769
11
1
0
173,263
0
W
Yemoja
8,046
805
2
0
0
182,427
0
L
Erlang Shen
6,560
656
4
0
0
178,970
0
W
Ao Kuang
8,436
844
2
0
0
168,398
0
W
Raijin
8,257
826
39
4
0
146,549
0
L
Cthulhu
7,803
780
26
3
0
181,680
0
L
Odin
6,827
683
21
2
0
139,071
0
L
Hel
7,148
715
27
3
0
183,008
0
W
Izanami
9,560
956
48
5
0
174,936
0
L
Ganesha
6,656
666
0
0
0
157,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role