Player Matchup

Izanami
Izanami
Deadbolt89
Izanami
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 18L
1,405 Elo+
Party 3
Amaterasu
Amaterasu
FRANKENZAPPA
Amaterasu
Level 54
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 4L
1,325 Elo+
Party 3
Horus
Horus
Fistofist
Horus
Level 29
God Stats
5W - 3L
1,671 SR
Queue Stats
29W - 31L
1,414 Elo+
Party 3
Discordia
Discordia
LORD SNOW1384
Discordia
Level 69
God Stats
73W - 61L
1,687 SR
Queue Stats
167W - 165L
1,495 Elo+
Party 1
Bastet
Bastet
YoungCourtny
Bastet
Level 26
God Stats
5W - 8L
1,357 SR
Queue Stats
54W - 59L
1,277 Elo+
Party 1
Team Averages
Level 41
1,543 SR
1,383 Elo+

VS

Team Averages
Level 52
1,460 SR
1,331 Elo+
Yemoja
Yemoja
Itsjustncase609
Yemoja
Level 27
God Stats
2W - 4L
1,515 SR
Queue Stats
15W - 32L
1,358 Elo+
Solo
Nu Wa
Nu Wa
Kledson Yuki
Nu Wa
Level 83
God Stats
235W - 262L
1,490 SR
Queue Stats
264W - 305L
1,425 Elo+
Solo
Ra
Ra
Sirsmokesalot42
Ra
Level 60
God Stats
17W - 25L
1,457 SR
Queue Stats
77W - 123L
1,414 Elo+
Solo
Thanatos
Thanatos
TheGhostOfZeon
Thanatos
Level 40
God Stats
0W - 2L
1,321 SR
Queue Stats
21W - 25L
1,190 Elo+
Party 2
Hachiman
Hachiman
ThePieMonster
Hachiman
Level 48
God Stats
12W - 7L
1,518 SR
Queue Stats
32W - 39L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deadbolt89
Izanami
16
2 / 2 / 7
9,324
848
9,066
7,491
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
FRANKENZAPPA
Amaterasu
15
3 / 1 / 3
8,474
770
2,380
6,306
5,214
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
Fistofist
Horus
15
3 / 1 / 6
8,688
790
7,116
7,385
7,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
LORD SNOW1384
Discordia
17
4 / 0 / 9
10,027
912
18,035
5,769
1,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
14
2 / 1 / 2
8,668
788
6,730
7,000
2,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,111
737
1,938
14,568
12,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 2 / 3
7,821
711
5,277
9,600
3,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 6 / 1
9,173
834
4,416
10,274
4,462
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
15
3 / 2 / 1
8,420
765
5,355
7,992
3,457
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
ThePieMonster
Hachiman
15
0 / 2 / 2
8,318
756
5,113
10,488
4,341
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
14
Kills
5
5
Deaths
14
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
Deadbolt89
Izanami
2
2
7
2.75
W
Amaterasu
FRANKENZAPPA
Amaterasu
3
1
3
4.5
W
Horus
Fistofist
Horus
3
1
6
6
L
0
2
1
0.25
L
0
2
3
0.75
W
Discordia
LORD SNOW1384
Discordia
4
0
9
8.5
L
2
6
1
0.42
L
Thanatos
3
2
1
1.75
L
Hachiman
ThePieMonster
Hachiman
0
2
2
0.5
W
Bastet
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,327
Damage
22,099
33,951
Taken
52,922
20,085
Mitigated
27,570
5,800
Healing
11,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Deadbolt89
Izanami
9,066
5,113
0
1,431
7,491
3,202
1,549
3,202
4,148
0
39,532
W
Amaterasu
FRANKENZAPPA
Amaterasu
2,380
256
0
700
6,306
5,214
0
1,496
4,740
0
8,303
W
Horus
Fistofist
Horus
7,116
2,535
880
1,482
7,385
7,169
25
1,596
5,712
0
14,099
L
1,938
158
1,795
2,787
14,568
12,297
0
3,220
11,111
11,509
0
L
5,277
1,635
0
996
9,600
3,013
26
3,728
5,741
17,902
0
W
Discordia
LORD SNOW1384
Discordia
18,035
300
0
0
5,769
1,949
126
2,342
3,373
59,628
0
L
4,416
0
768
1,549
10,274
4,462
260
4,065
6,036
39,381
0
L
Thanatos
5,355
422
0
2,932
7,992
3,457
0
2,684
5,208
0
17,628
L
Hachiman
ThePieMonster
Hachiman
5,113
2,361
0
1,162
10,488
4,341
0
4,338
6,060
0
27,059
W
Bastet
6,730
889
0
1,307
7,000
2,551
0
2,599
4,347
0
16,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,181
Gold Earned
41,843
235
Minions Killed
204
0
Camps Cleared
0
1,222,151
Distance Traveled
1,039,634
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,324
848
86
8
0
218,289
0
W
Amaterasu
8,474
770
10
1
0
243,140
0
W
Horus
8,688
790
16
1
0
243,534
0
L
Yemoja
8,111
737
21
2
0
183,828
1
L
Nu Wa
7,821
711
24
2
0
200,099
0
W
Discordia
10,027
912
104
9
0
255,088
0
L
Ra
9,173
834
78
7
0
220,645
0
L
Thanatos
8,420
765
20
2
0
242,262
0
L
Hachiman
8,318
756
61
6
0
192,800
3
W
Bastet
8,668
788
19
2
0
262,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role