Player Matchup

Ao Kuang
Ao Kuang
Xeiruh
Ao Kuang
Level 119
God Stats
0W - 4L
1,192 SR
Queue Stats
173W - 151L
1,453 Elo+
Party 2
Kukulkan
Kukulkan
bandfan
Kukulkan
Level 62
God Stats
14W - 7L
1,566 SR
Queue Stats
41W - 36L
1,464 Elo+
Party 2
Hercules
Hercules
llSkywalkerOGll
Hercules
Level 44
God Stats
11W - 20L
1,467 SR
Queue Stats
105W - 162L
1,473 Elo+
Party 3
Chiron
Chiron
notsambutsam
Chiron
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 110L
1,487 Elo+
Party 3
Cthulhu
Cthulhu
sergantbones
Cthulhu
Level 95
God Stats
2W - 5L
1,158 SR
Queue Stats
99W - 142L
1,422 Elo+
Party 3
Team Averages
Level 81
1,377 SR
1,460 Elo+

VS

Team Averages
Level 122
1,526 SR
1,448 Elo+
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
PanzeeHunter
Jing Wei
Level 139
God Stats
10W - 6L
1,440 SR
Queue Stats
179W - 161L
1,514 Elo+
Solo
Yemoja
Yemoja
SerenityUchiha5
Yemoja
Level 89
God Stats
1W - 0L
1,770 SR
Queue Stats
141W - 208L
1,308 Elo+
Party 1
Nu Wa
Nu Wa
Uchihahunter140
Nu Wa
Level 107
God Stats
3W - 9L
1,376 SR
Queue Stats
196W - 240L
1,401 Elo+
Party 1
Sun Wukong
Sun Wukong
champisa
Sun Wukong
Level 116
God Stats
6W - 8L
1,544 SR
Queue Stats
130W - 133L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Xeiruh
Ao Kuang
10
0 / 3 / 0
5,184
471
733
9,412
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
bandfan
Kukulkan
7
0 / 1 / 0
4,693
427
210
2,826
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
8
1 / 3 / 0
4,748
432
3,767
6,758
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Chiron
7
0 / 0 / 0
4,554
414
1,285
3,441
997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
sergantbones
Cthulhu
5
0 / 1 / 0
4,445
404
1,671
4,055
2,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
3 / 0 / 2
7,032
639
3,266
3,153
1,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jing Wei
PanzeeHunter
Jing Wei
10
0 / 0 / 1
6,293
572
2,933
3,564
1,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 1
5,900
536
719
6,039
2,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
2 / 0 / 2
7,004
637
5,247
4,299
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
champisa
Sun Wukong
13
3 / 1 / 1
7,622
693
3,422
7,909
4,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
8
8
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
0
2
4
W
Jing Wei
PanzeeHunter
Jing Wei
0
0
1
0.5
W
0
1
1
0.5
W
2
0
2
3
L
Ao Kuang
Xeiruh
Ao Kuang
0
3
0
0
L
Kukulkan
bandfan
Kukulkan
0
1
0
0
W
Sun Wukong
champisa
Sun Wukong
3
1
1
3.5
L
Hercules
1
3
0
0.33
L
Chiron
0
0
0
0
L
Cthulhu
sergantbones
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,666
Damage
15,587
26,492
Taken
24,964
11,062
Mitigated
11,282
4,591
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
3,266
1,109
0
1,944
3,153
1,349
505
22
3,093
0
43,115
W
Jing Wei
PanzeeHunter
Jing Wei
2,933
2,216
0
685
3,564
1,267
835
961
2,603
0
46,752
W
719
188
2,359
1,573
6,039
2,885
322
868
5,171
13,242
0
W
5,247
1,286
111
933
4,299
1,342
884
761
3,538
52,174
0
L
Ao Kuang
Xeiruh
Ao Kuang
733
343
0
429
9,412
3,495
0
3,039
6,373
37,920
0
L
Kukulkan
bandfan
Kukulkan
210
0
0
164
2,826
876
0
363
2,463
18,657
0
W
Sun Wukong
champisa
Sun Wukong
3,422
690
0
3,190
7,909
4,439
380
210
7,303
0
53,796
L
Hercules
3,767
1,107
0
1,343
6,758
3,513
0
179
6,579
0
18,951
L
Chiron
1,285
361
105
1,042
3,441
997
0
1,287
2,154
0
17,703
L
Cthulhu
sergantbones
Cthulhu
1,671
0
382
1,126
4,055
2,181
0
1,098
2,957
10,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,624
Gold Earned
33,851
169
Minions Killed
357
0
Camps Cleared
0
749,684
Distance Traveled
1,000,110
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,032
639
73
7
0
227,551
0
W
Jing Wei
6,293
572
74
7
0
196,499
1
W
Yemoja
5,900
536
26
2
0
168,908
0
W
Nu Wa
7,004
637
86
8
0
204,004
0
L
Ao Kuang
5,184
471
64
6
0
239,659
0
L
Kukulkan
4,693
427
35
3
0
110,006
0
W
Sun Wukong
7,622
693
98
9
0
203,148
0
L
Hercules
4,748
432
29
3
0
132,689
0
L
Chiron
4,554
414
33
3
0
148,185
0
L
Cthulhu
4,445
404
8
1
0
119,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role