Player Matchup

Izanami
Izanami
FormidableHuntr
Izanami
Level 129
God Stats
1W - 4L
1,103 SR
Queue Stats
125W - 132L
1,444 Elo+
Party 2
Gilgamesh
Gilgamesh
I WODIN I
Gilgamesh
Level 107
God Stats
3W - 2L
1,521 SR
Queue Stats
124W - 121L
1,471 Elo+
Party 2
Sobek
Sobek
Knifes13b
Sobek
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 119L
1,454 Elo+
Party 2
Sol
Sol
March_August
Sol
Level 107
God Stats
9W - 3L
1,518 SR
Queue Stats
294W - 321L
1,405 Elo+
Solo
Olorun
Olorun
PlaneWings51104
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 77L
1,362 Elo+
Solo
Team Averages
Level 111
1,428 SR
1,427 Elo+

VS

Team Averages
Level 121
1,430 SR
1,430 Elo+
Arachne
Arachne
Lilybee1992
Arachne
Level 156
God Stats
16W - 14L
1,563 SR
Queue Stats
401W - 450L
1,444 Elo+
Party 3
Artemis
Artemis
NubSuckin
Artemis
Level 89
God Stats
3W - 3L
1,532 SR
Queue Stats
162W - 174L
1,433 Elo+
Party 1
Cupid
Cupid
Rogue Morals
Cupid
Level 125
God Stats
0W - 5L
1,109 SR
Queue Stats
110W - 118L
1,384 Elo+
Solo
Sun Wukong
Sun Wukong
StubSuckin
Sun Wukong
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 62L
1,378 Elo+
Party 1
Set
Set
deadaugust69
Set
Level 109
God Stats
2W - 4L
1,447 SR
Queue Stats
763W - 809L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 7
8,371
837
4,296
8,549
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
I WODIN I
Gilgamesh
15
3 / 1 / 8
8,668
867
6,495
9,502
11,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Knifes13b
Sobek
13
1 / 2 / 8
8,289
829
4,097
12,164
14,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 0 / 4
8,820
882
9,080
4,505
2,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 9
8,031
803
8,660
8,151
4,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lilybee1992
Arachne
14
0 / 4 / 3
6,424
642
3,404
9,918
9,061
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Artemis
NubSuckin
Artemis
13
0 / 3 / 3
6,562
656
7,544
7,259
3,395
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 0
7,599
760
10,921
7,452
3,620
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
StubSuckin
Sun Wukong
5
0 / 0 / 0
5,484
548
0
0
0
14
1 / 3 / 1
6,742
674
5,262
11,751
16,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
11
Kills
4
5
Deaths
11
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Gilgamesh
I WODIN I
Gilgamesh
3
1
8
7
W
Sobek
Knifes13b
Sobek
1
2
8
2.5
L
Arachne
Lilybee1992
Arachne
0
4
3
0.38
W
5
0
4
7
L
Artemis
NubSuckin
Artemis
0
3
3
0.5
W
1
1
9
5.5
L
3
1
0
3
L
Sun Wukong
StubSuckin
Sun Wukong
0
0
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,628
Damage
27,131
42,871
Taken
36,380
37,734
Mitigated
32,649
14,956
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,296
2,673
2,268
2,221
8,549
4,822
2,134
0
8,549
0
20,203
W
Gilgamesh
I WODIN I
Gilgamesh
6,495
1,910
2,385
1,299
9,502
11,239
384
0
9,502
0
12,996
W
Sobek
Knifes13b
Sobek
4,097
42
665
2,622
12,164
14,323
169
0
12,164
9,105
0
L
Arachne
Lilybee1992
Arachne
3,404
2,851
410
862
9,918
9,061
0
5,961
3,957
0
6,101
W
9,080
1,836
72
439
4,505
2,384
968
0
4,505
29,242
0
L
Artemis
NubSuckin
Artemis
7,544
2,223
197
231
7,259
3,395
0
4,269
2,990
0
17,476
W
8,660
4,222
1,640
1,345
8,151
4,966
1,611
0
8,151
24,108
0
L
10,921
3,788
4,107
3,054
7,452
3,620
0
5,192
2,260
0
22,534
L
Sun Wukong
StubSuckin
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
5,262
1,891
650
2,108
11,751
16,573
0
6,415
5,336
0
13,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,179
Gold Earned
32,811
167
Minions Killed
64
0
Camps Cleared
0
967,283
Distance Traveled
699,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,371
837
43
4
0
175,034
0
W
Gilgamesh
8,668
867
17
2
0
228,476
0
W
Sobek
8,289
829
13
1
0
215,888
0
L
Arachne
6,424
642
6
1
0
172,741
0
W
Sol
8,820
882
55
6
0
180,420
0
L
Artemis
6,562
656
14
1
0
137,909
0
W
Olorun
8,031
803
39
4
0
167,465
0
L
Cupid
7,599
760
37
4
0
171,721
0
L
Sun Wukong
5,484
548
0
0
0
26,676
0
L
Set
6,742
674
7
1
0
189,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role