Player Matchup

Bacchus
Bacchus
Apenguini
Bacchus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 71L
1,539 Elo+
Party 2
Tyr
Tyr
DegradingRazr
Tyr
Level 129
God Stats
10W - 10L
1,407 SR
Queue Stats
50W - 56L
1,317 Elo+
Solo
Anubis
Anubis
Hotrodguru
Anubis
Level 154
God Stats
3W - 3L
1,363 SR
Queue Stats
32W - 31L
1,400 Elo+
Solo
Izanami
Izanami
The7thRaikage
Izanami
Level 26
God Stats
8W - 1L
1,704 SR
Queue Stats
23W - 29L
1,569 Elo+
Party 2
Da Ji
Da Ji
TheDrFoot
Da Ji
Level 98
God Stats
20W - 21L
1,549 SR
Queue Stats
112W - 112L
1,508 Elo+
Party 2
Team Averages
Level 106
1,505 SR
1,467 Elo+

VS

Team Averages
Level 139
1,459 SR
1,554 Elo+
Baron Samedi
Baron Samedi
Benitezpower97
Baron Samedi
Level 125
God Stats
1W - 1L
1,711 SR
Queue Stats
6W - 5L
1,705 Elo+
Party 1
Izanami
Izanami
Etoto
Izanami
Level 154
God Stats
1W - 8L
1,242 SR
Queue Stats
297W - 271L
1,540 Elo+
Party 1
Raijin
Raijin
gerachavez
Raijin
Level 158
God Stats
0W - 2L
1,257 SR
Queue Stats
195W - 200L
1,492 Elo+
Party 3
Hun Batz
Hun Batz
joke_93_
Hun Batz
Level 104
God Stats
17W - 10L
1,664 SR
Queue Stats
129W - 138L
1,491 Elo+
Party 3
Atlas
Atlas
nan2104
Atlas
Level 153
God Stats
2W - 7L
1,418 SR
Queue Stats
310W - 270L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Apenguini
Bacchus
12
1 / 4 / 10
8,794
489
6,450
14,300
15,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 2 / 2
10,092
561
5,609
20,331
18,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Hotrodguru
Anubis
15
5 / 5 / 5
9,774
543
14,306
16,240
7,499
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
16
9 / 5 / 3
10,890
605
15,493
15,089
4,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
TheDrFoot
Da Ji
18
5 / 1 / 5
10,613
590
8,921
15,196
7,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Benitezpower97
Baron Samedi
12
1 / 6 / 4
7,666
426
6,235
9,742
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Etoto
Izanami
14
5 / 6 / 4
9,453
525
12,264
14,811
6,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
gerachavez
Raijin
16
1 / 2 / 1
10,309
573
10,742
11,742
9,889
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
joke_93_
Hun Batz
18
7 / 3 / 2
10,300
572
8,089
13,418
6,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
nan2104
Atlas
11
2 / 5 / 9
7,991
444
9,436
17,008
16,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
36
21
Kills
16
17
Deaths
22
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Apenguini
Bacchus
1
4
10
1.5
L
Baron Samedi
Benitezpower97
Baron Samedi
1
6
4
0.5
W
1
2
2
1
L
Izanami
Etoto
Izanami
5
6
4
1.17
W
Anubis
Hotrodguru
Anubis
5
5
5
1.5
W
Izanami
9
5
3
2.1
W
Da Ji
TheDrFoot
Da Ji
5
1
5
7.5
L
Raijin
gerachavez
Raijin
1
2
1
0.75
L
Hun Batz
joke_93_
Hun Batz
7
3
2
2.67
L
Atlas
nan2104
Atlas
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,779
Damage
46,766
81,156
Taken
66,721
53,427
Mitigated
43,248
31,956
Healing
20,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Apenguini
Bacchus
6,450
1,065
0
3,021
14,300
15,133
0
4,727
9,573
25,474
0
L
Baron Samedi
Benitezpower97
Baron Samedi
6,235
376
357
1,269
9,742
3,795
0
3,711
6,031
44,363
0
W
5,609
683
0
9,594
20,331
18,429
0
9,058
11,273
0
82,562
L
Izanami
Etoto
Izanami
12,264
8,101
0
2,361
14,811
6,606
1,137
5,143
9,668
0
77,518
W
Anubis
Hotrodguru
Anubis
14,306
358
318
7,499
16,240
7,499
0
7,615
8,625
73,566
0
W
Izanami
15,493
12,478
0
3,769
15,089
4,859
1,327
3,613
11,476
0
76,288
W
Da Ji
TheDrFoot
Da Ji
8,921
2,022
0
7,755
15,196
7,507
73
1,829
13,367
0
108,124
L
Raijin
gerachavez
Raijin
10,742
1,826
0
7,039
11,742
9,889
0
2,404
9,338
100,824
0
L
Hun Batz
joke_93_
Hun Batz
8,089
1,926
0
6,045
13,418
6,046
0
3,396
10,022
0
91,714
L
Atlas
nan2104
Atlas
9,436
3,716
261
3,547
17,008
16,912
0
6,102
10,906
21,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,163
Gold Earned
45,719
519
Minions Killed
523
0
Camps Cleared
0
1,696,519
Distance Traveled
1,704,221
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,794
489
33
2
0
326,044
2
L
Baron Samedi
7,666
426
66
4
0
327,100
0
W
Tyr
10,092
561
135
8
0
330,660
0
L
Izanami
9,453
525
130
7
0
330,036
4
W
Anubis
9,774
543
101
6
0
309,560
0
W
Izanami
10,890
605
113
6
0
356,355
2
W
Da Ji
10,613
590
137
8
0
373,900
2
L
Raijin
10,309
573
185
10
0
280,661
8
L
Hun Batz
10,300
572
127
7
0
395,214
0
L
Atlas
7,991
444
15
1
0
371,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role