Player Matchup

Janus
Janus
ImTraxdaddy
Janus
Level 155
God Stats
16W - 13L
1,578 SR
Queue Stats
260W - 211L
1,594 Elo+
Party 2
Terra
Terra
QueenShikimi
Terra
Level 107
God Stats
1W - 4L
1,329 SR
Queue Stats
261W - 223L
1,547 Elo+
Party 1
Thor
Thor
Straines
Thor
Level 141
God Stats
9W - 8L
1,704 SR
Queue Stats
533W - 454L
1,556 Elo+
Party 2
Charybdis
Charybdis
rumii
Charybdis
Level 84
God Stats
5W - 2L
1,823 SR
Queue Stats
604W - 556L
1,502 Elo+
Party 1
Achilles
Achilles
yoSubby
Achilles
Level 147
God Stats
26W - 25L
1,613 SR
Queue Stats
1,211W - 1,061L
1,624 Elo+
Party 1
Team Averages
Level 127
1,609 SR
1,564 Elo+

VS

Team Averages
Level 107
1,581 SR
1,528 Elo+
Geb
Geb
Blackspot13
Geb
Level 105
God Stats
2W - 4L
1,527 SR
Queue Stats
127W - 104L
1,529 Elo+
Party 3
Kukulkan
Kukulkan
Hostilekitten24
Kukulkan
Level 126
God Stats
12W - 8L
1,585 SR
Queue Stats
144W - 128L
1,556 Elo+
Party 3
Hachiman
Hachiman
JpLightning11
Hachiman
Level 123
God Stats
14W - 8L
1,537 SR
Queue Stats
192W - 208L
1,491 Elo+
Solo
Surtr
Surtr
Reekelhala
Surtr
Level 59
God Stats
20W - 6L
1,741 SR
Queue Stats
157W - 127L
1,531 Elo+
Party 3
Ne Zha
Ne Zha
SquiddySquirt
Ne Zha
Level 123
God Stats
4W - 5L
1,513 SR
Queue Stats
158W - 133L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
8,198
512
3,574
10,083
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
0 / 1 / 5
7,435
465
5,412
16,456
14,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
14
5 / 6 / 4
8,843
553
9,547
16,578
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
rumii
Charybdis
14
1 / 3 / 2
8,265
517
6,686
13,001
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
yoSubby
Achilles
14
0 / 3 / 0
8,269
517
7,951
17,315
12,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,295
518
4,215
10,358
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Kukulkan
16
4 / 3 / 2
10,084
630
13,047
7,951
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
JpLightning11
Hachiman
16
4 / 2 / 0
10,051
628
9,386
10,889
3,969
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
17
6 / 0 / 2
10,718
670
15,294
16,685
9,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
3 / 3 / 6
9,672
605
8,012
13,386
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
10
Kills
18
18
Deaths
10
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
Kukulkan
4
3
2
1.67
L
4
5
1
0.9
W
Hachiman
JpLightning11
Hachiman
4
2
0
2
L
0
1
5
2.5
W
Surtr
6
0
2
7
W
3
3
6
2
L
Thor
5
6
4
1.17
L
Charybdis
rumii
Charybdis
1
3
2
0.67
L
Achilles
yoSubby
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,170
Damage
49,954
73,433
Taken
59,269
41,494
Mitigated
29,925
18,526
Healing
20,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,215
558
0
1,956
10,358
8,279
155
2,388
7,882
16,513
0
W
Kukulkan
13,047
727
0
1,102
7,951
3,012
0
2,422
5,483
92,036
0
L
3,574
277
0
535
10,083
3,097
0
5,148
4,935
49,430
0
W
Hachiman
JpLightning11
Hachiman
9,386
5,408
0
5,584
10,889
3,969
961
1,280
9,575
0
82,317
L
5,412
1,322
383
2,582
16,456
14,702
0
5,628
10,828
23,510
0
W
Surtr
15,294
5,088
0
8,755
16,685
9,214
1,294
982
15,695
3,140
91,307
W
8,012
3,040
0
3,565
13,386
5,451
22
1,722
11,648
0
94,417
L
Thor
9,547
3,476
0
4,886
16,578
6,396
0
4,279
12,299
0
65,916
L
Charybdis
rumii
Charybdis
6,686
4,493
0
5,499
13,001
4,793
670
2,489
10,512
0
73,155
L
Achilles
yoSubby
Achilles
7,951
813
0
4,641
17,315
12,506
0
1,141
16,174
0
73,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
48,820
478
Minions Killed
609
0
Camps Cleared
0
1,477,342
Distance Traveled
1,734,225
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,295
518
18
1
0
357,503
7
W
Kukulkan
10,084
630
169
11
0
324,943
1
L
Janus
8,198
512
102
6
0
240,780
0
W
Hachiman
10,051
628
154
10
0
298,740
3
L
Terra
7,435
465
25
2
0
332,423
0
W
Surtr
10,718
670
154
10
0
356,937
0
W
Ne Zha
9,672
605
114
7
0
396,102
0
L
Thor
8,843
553
94
6
0
314,963
0
L
Charybdis
8,265
517
130
8
0
284,385
2
L
Achilles
8,269
517
127
8
0
304,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role