Player Matchup

Medusa
Medusa
Cerkka
Medusa
Level 124
God Stats
0W - 2L
1,283 SR
Queue Stats
22W - 31L
1,460 Elo+
Party 1
Sol
Sol
FaZe Booty21
Sol
Level 126
God Stats
0W - 1L
1,242 SR
Queue Stats
126W - 144L
1,499 Elo+
Party 1
Chiron
Chiron
Gdiviy
Chiron
Level 105
God Stats
4W - 2L
1,526 SR
Queue Stats
94W - 105L
1,470 Elo+
Party 1
Discordia
Discordia
IndyOutlaw
Discordia
Level 117
God Stats
1W - 4L
1,454 SR
Queue Stats
186W - 220L
1,417 Elo+
Party 1
Sylvanus
Sylvanus
JLallopop21
Sylvanus
Level 123
God Stats
2W - 2L
1,620 SR
Queue Stats
94W - 95L
1,490 Elo+
Party 1
Team Averages
Level 119
1,425 SR
1,467 Elo+

VS

Team Averages
Level 104
1,562 SR
1,543 Elo+
Cernunnos
Cernunnos
Curwy
Cernunnos
Level 104
God Stats
2W - 0L
1,688 SR
Queue Stats
19W - 17L
1,669 Elo+
Party 3
Ganesha
Ganesha
Hey Its in
Ganesha
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 156L
1,482 Elo+
Party 2
Sylvanus
Sylvanus
UprizeProdigy
Sylvanus
Level 130
God Stats
3W - 1L
1,587 SR
Queue Stats
123W - 108L
1,491 Elo+
Party 2
Athena
Athena
adoring
Athena
Level 123
God Stats
1W - 1L
1,852 SR
Queue Stats
28W - 26L
1,639 Elo+
Party 3
Ymir
Ymir
trackstarriiq
Ymir
Level 116
God Stats
2W - 4L
1,183 SR
Queue Stats
106W - 116L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cerkka
Medusa
17
5 / 5 / 8
9,967
712
24,688
15,467
7,661
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 7
9,534
681
13,522
12,878
6,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Gdiviy
Chiron
13
2 / 8 / 8
8,431
602
11,337
16,609
6,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
IndyOutlaw
Discordia
18
3 / 2 / 10
9,912
708
26,236
8,311
3,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
JLallopop21
Sylvanus
18
5 / 4 / 9
11,224
802
13,803
22,951
24,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Curwy
Cernunnos
16
3 / 4 / 13
9,845
703
18,211
15,453
9,223
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Hey Its in
Ganesha
18
0 / 4 / 18
10,887
778
13,961
20,914
28,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
UprizeProdigy
Sylvanus
17
1 / 2 / 19
9,975
713
8,498
17,622
11,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
adoring
Athena
20
10 / 2 / 12
12,625
902
14,823
24,124
29,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
9 / 5 / 9
11,378
813
11,349
23,223
34,387
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
94
17
Kills
23
23
Deaths
17
42
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Medusa
Cerkka
Medusa
5
5
8
1.8
W
Cernunnos
Curwy
Cernunnos
3
4
13
2.38
L
2
4
7
1.38
L
Chiron
Gdiviy
Chiron
2
8
8
0.75
W
Ganesha
Hey Its in
Ganesha
0
4
18
2.25
L
Discordia
IndyOutlaw
Discordia
3
2
10
4
L
Sylvanus
JLallopop21
Sylvanus
5
4
9
2.38
W
Sylvanus
UprizeProdigy
Sylvanus
1
2
19
5.25
W
Athena
adoring
Athena
10
2
12
8
W
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,586
Damage
66,842
76,216
Taken
101,336
48,885
Mitigated
113,311
29,067
Healing
48,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Cerkka
Medusa
24,688
9,183
1,038
1,117
15,467
7,661
229
10,233
5,234
0
39,079
W
Cernunnos
Curwy
Cernunnos
18,211
8,660
1,501
1,269
15,453
9,223
3,936
8,493
6,960
0
38,363
L
13,522
2,703
1,574
3,895
12,878
6,475
0
8,065
4,813
27,634
0
L
Chiron
Gdiviy
Chiron
11,337
3,490
1,153
1,287
16,609
6,607
0
8,353
8,256
0
15,702
W
Ganesha
Hey Its in
Ganesha
13,961
678
1,443
2,396
20,914
28,815
1,074
9,954
10,960
27,288
0
L
Discordia
IndyOutlaw
Discordia
26,236
1,472
2,027
1,701
8,311
3,911
182
5,423
2,888
44,269
0
L
Sylvanus
JLallopop21
Sylvanus
13,803
2,842
7,977
7,298
22,951
24,231
27
14,225
8,726
20,252
0
W
Sylvanus
UprizeProdigy
Sylvanus
8,498
1,824
20,330
9,811
17,622
11,884
1,639
11,821
5,801
18,252
0
W
Athena
adoring
Athena
14,823
2,188
2,469
3,973
24,124
29,002
808
12,240
11,884
22,293
2,332
W
11,349
762
682
4,812
23,223
34,387
634
11,053
12,170
26,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,068
Gold Earned
54,710
148
Minions Killed
146
0
Camps Cleared
0
1,195,698
Distance Traveled
1,264,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,967
712
42
3
0
240,356
0
W
Cernunnos
9,845
703
43
3
0
226,481
0
L
Sol
9,534
681
33
2
0
227,394
0
L
Chiron
8,431
602
13
1
0
210,180
0
W
Ganesha
10,887
778
5
0
0
275,372
0
L
Discordia
9,912
708
41
3
0
281,869
0
L
Sylvanus
11,224
802
19
1
0
235,899
0
W
Sylvanus
9,975
713
42
3
0
244,252
0
W
Athena
12,625
902
32
2
0
286,620
0
W
Ymir
11,378
813
24
2
0
232,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role