Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Elcooltyler
Ah Muzen Cab
Level 129
God Stats
4W - 5L
1,496 SR
Queue Stats
66W - 67L
1,461 Elo+
Party 2
Scylla
Scylla
Hated9030
Scylla
Level 115
God Stats
2W - 2L
1,416 SR
Queue Stats
32W - 39L
1,433 Elo+
Party 2
Hercules
Hercules
ggavIINriLEY
Hercules
Level 68
God Stats
6W - 5L
1,505 SR
Queue Stats
49W - 58L
1,385 Elo+
Party 2
Team Averages
Level 104
1,472 SR
1,427 Elo+

VS

Team Averages
Level 58
1,487 SR
1,237 Elo+
Charon
Charon
Aries-Senpai_713
Charon
Level 111
God Stats
2W - 1L
1,642 SR
Queue Stats
59W - 54L
1,458 Elo+
Solo
Jing Wei
Jing Wei
BehelitTheme
Jing Wei
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
42W - 63L
1,087 Elo+
Party 1
Anhur
Anhur
OffDaBhrooms
Anhur
Level 35
God Stats
0W - 4L
1,320 SR
Queue Stats
82W - 103L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Elcooltyler
Ah Muzen Cab
13
9 / 3 / 5
11,954
854
16,173
10,661
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Hated9030
Scylla
14
5 / 1 / 7
11,489
821
10,912
7,583
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
ggavIINriLEY
Hercules
13
3 / 2 / 9
10,752
768
9,884
11,348
11,734
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
8,893
635
5,903
15,679
16,833
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
BehelitTheme
Jing Wei
13
4 / 4 / 0
10,316
737
8,041
13,175
6,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 10 / 2
8,326
595
4,340
16,050
6,766
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
4
6
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Jing Wei
BehelitTheme
Jing Wei
4
4
0
1
W
Ah Muzen Cab
Elcooltyler
Ah Muzen Cab
9
3
5
3.83
W
Scylla
Hated9030
Scylla
5
1
7
8.5
L
0
10
2
0.1
W
Hercules
ggavIINriLEY
Hercules
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,969
Damage
18,284
29,592
Taken
44,904
18,164
Mitigated
29,716
9,635
Healing
2,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,903
290
0
2,571
15,679
16,833
0
3,304
12,168
29,430
0
L
Jing Wei
BehelitTheme
Jing Wei
8,041
5,338
0
0
13,175
6,117
0
3,311
9,590
0
34,226
W
Ah Muzen Cab
Elcooltyler
Ah Muzen Cab
16,173
5,984
0
2,629
10,661
4,215
2,036
2,522
8,139
0
66,003
W
Scylla
Hated9030
Scylla
10,912
735
0
3,262
7,583
2,215
811
2,405
5,178
45,945
0
L
4,340
1,478
0
267
16,050
6,766
0
4,567
11,116
0
13,951
W
Hercules
ggavIINriLEY
Hercules
9,884
2,068
0
3,744
11,348
11,734
469
2,042
9,179
0
25,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,195
Gold Earned
27,535
156
Minions Killed
100
0
Camps Cleared
0
741,512
Distance Traveled
686,332
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,893
635
23
2
0
232,844
1
L
Jing Wei
10,316
737
62
4
0
255,580
0
W
Ah Muzen Cab
11,954
854
70
5
0
203,875
0
W
Scylla
11,489
821
55
4
0
261,472
2
L
Anhur
8,326
595
15
1
0
197,908
0
W
Hercules
10,752
768
31
2
0
276,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role