Player Matchup

Khepri
Khepri
Prime_Poito
Khepri
Level 106
God Stats
0W - 1L
1,654 SR
Queue Stats
78W - 89L
1,436 Elo+
Solo
Hun Batz
Hun Batz
RETRO_WAVEDCHIC
Hun Batz
Level 94
God Stats
1W - 1L
1,691 SR
Queue Stats
280W - 315L
1,407 Elo+
Party 1
King Arthur
King Arthur
Ripa-Moramee-
King Arthur
Level 73
God Stats
13W - 18L
1,431 SR
Queue Stats
315W - 348L
1,414 Elo+
Party 1
Nu Wa
Nu Wa
TH3JoK3RQc
Nu Wa
Level 88
God Stats
93W - 94L
1,489 SR
Queue Stats
504W - 486L
1,470 Elo+
Solo
Ishtar
Ishtar
ValientVal
Ishtar
Level 49
God Stats
3W - 4L
1,467 SR
Queue Stats
112W - 154L
1,376 Elo+
Party 1
Team Averages
Level 82
1,546 SR
1,420 Elo+

VS

Team Averages
Level 71
1,478 SR
1,401 Elo+
Anubis
Anubis
 
Anubis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Jarma_Yamakasi
Loki
Level 121
God Stats
7W - 6L
1,524 SR
Queue Stats
88W - 84L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
NoteIchapo
Baron Samedi
Level 42
God Stats
2W - 0L
1,367 SR
Queue Stats
139W - 158L
1,347 Elo+
Solo
Osiris
Osiris
ZeroSlayer04
Osiris
Level 60
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 145L
1,444 Elo+
Solo
Hachiman
Hachiman
vDracul-
Hachiman
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 56L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
0 / 3 / 0
4,788
435
2,503
8,727
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
8
1 / 2 / 0
4,994
454
2,053
7,309
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Ripa-Moramee-
King Arthur
8
1 / 2 / 1
5,291
481
6,065
10,895
9,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
11
0 / 1 / 0
6,048
550
4,454
4,993
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
ValientVal
Ishtar
8
0 / 4 / 0
4,907
446
3,241
6,651
2,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 0 / 4
6,600
600
7,599
6,975
3,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
3 / 0 / 0
5,759
524
2,920
6,514
2,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NoteIchapo
Baron Samedi
9
5 / 0 / 4
6,452
587
6,623
8,198
6,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
9
1 / 2 / 0
5,571
506
4,871
10,031
9,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
vDracul-
Hachiman
9
2 / 0 / 5
5,998
545
4,335
6,136
2,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
12
12
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
0
4
3
W
3
0
0
3
W
Baron Samedi
NoteIchapo
Baron Samedi
5
0
4
7
L
Khepri
0
3
0
0
L
Hun Batz
1
2
0
0.5
L
King Arthur
Ripa-Moramee-
King Arthur
1
2
1
0.75
L
Nu Wa
0
1
0
0
L
Ishtar
ValientVal
Ishtar
0
4
0
0
W
Osiris
1
2
0
0.5
W
Hachiman
vDracul-
Hachiman
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,316
Damage
26,348
38,575
Taken
37,854
21,672
Mitigated
24,063
7,292
Healing
18,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,599
304
0
5,539
6,975
3,440
0
2,605
4,370
72,568
0
W
2,920
495
0
3,024
6,514
2,156
0
1,056
5,458
0
46,033
W
Baron Samedi
NoteIchapo
Baron Samedi
6,623
1,431
925
3,437
8,198
6,958
0
2,115
6,083
26,588
0
L
Khepri
2,503
622
0
2,798
8,727
6,160
0
3,923
4,804
14,342
0
L
Hun Batz
2,053
271
0
2,592
7,309
2,457
0
2,004
5,305
0
22,891
L
King Arthur
Ripa-Moramee-
King Arthur
6,065
548
0
1,190
10,895
9,243
0
1,753
9,142
0
27,696
L
Nu Wa
4,454
1,908
0
114
4,993
1,382
0
3,115
1,878
48,095
0
L
Ishtar
ValientVal
Ishtar
3,241
1,501
0
598
6,651
2,430
0
3,427
3,224
0
28,527
W
Osiris
4,871
2,320
0
3,585
10,031
9,363
0
497
9,534
0
33,109
W
Hachiman
vDracul-
Hachiman
4,335
3,213
0
2,015
6,136
2,146
0
1,034
5,102
0
31,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,028
Gold Earned
30,380
221
Minions Killed
326
0
Camps Cleared
0
979,630
Distance Traveled
1,016,234
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,600
600
121
11
0
207,492
0
W
Loki
5,759
524
79
7
0
233,539
0
W
Baron Samedi
6,452
587
26
2
0
205,251
2
L
Khepri
4,788
435
19
2
0
199,097
0
L
Hun Batz
4,994
454
45
4
0
226,408
3
L
King Arthur
5,291
481
32
3
0
171,832
0
L
Nu Wa
6,048
550
78
7
0
199,255
0
L
Ishtar
4,907
446
47
4
0
183,038
0
W
Osiris
5,571
506
49
4
0
183,268
7
W
Hachiman
5,998
545
51
5
0
186,684
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role