Player Matchup

Hercules
Hercules
Aaronheart
Hercules
Level 42
God Stats
3W - 9L
1,353 SR
Queue Stats
149W - 148L
1,515 Elo+
Party 2
Terra
Terra
Hurskarled
Terra
Level 69
God Stats
0W - 2L
1,283 SR
Queue Stats
124W - 118L
1,473 Elo+
Solo
Thor
Thor
KGoatedx856
Thor
Level 98
God Stats
9W - 10L
1,587 SR
Queue Stats
309W - 306L
1,480 Elo+
Party 3
Sol
Sol
MigsFTW
Sol
Level 25
God Stats
14W - 14L
1,486 SR
Queue Stats
34W - 42L
1,427 Elo+
Party 2
Scylla
Scylla
xFrosbitZEROx
Scylla
Level 169
God Stats
5W - 4L
1,587 SR
Queue Stats
66W - 63L
1,536 Elo+
Party 3
Team Averages
Level 81
1,459 SR
1,486 Elo+

VS

Team Averages
Level 126
1,570 SR
1,489 Elo+
Neith
Neith
 
Neith
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Hidden-Glory1
Achilles
Level 6
God Stats
2W - 0L
1,696 SR
Queue Stats
2W - 3L
1,513 Elo+
Party 1
Ra
Ra
SlimeBoyBam
Ra
Level 124
God Stats
9W - 10L
1,576 SR
Queue Stats
49W - 59L
1,454 Elo+
Party 1
Awilix
Awilix
paillalef
Awilix
Level 180
God Stats
11W - 9L
1,649 SR
Queue Stats
199W - 197L
1,496 Elo+
Solo
Jormungandr
Jormungandr
yeliab47
Jormungandr
Level 157
God Stats
3W - 4L
1,431 SR
Queue Stats
367W - 350L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aaronheart
Hercules
9
0 / 4 / 0
5,189
519
3,132
10,118
6,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
8
0 / 1 / 2
5,170
517
1,501
8,943
4,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 3 / 0
5,591
559
3,377
9,083
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
8
0 / 1 / 1
4,896
490
3,248
6,087
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 0 / 1
5,829
583
1,795
3,823
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 0 / 1
5,316
532
5,448
2,332
724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Hidden-Glory1
Achilles
9
0 / 1 / 3
4,724
472
3,567
7,234
4,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 2
6,231
623
3,748
3,761
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
paillalef
Awilix
10
2 / 2 / 2
5,823
582
3,907
8,501
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jormungandr
yeliab47
Jormungandr
11
3 / 0 / 2
7,039
704
6,416
6,794
8,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
9
9
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
1
2.5
L
Hercules
Aaronheart
Hercules
0
4
0
0
W
Achilles
Hidden-Glory1
Achilles
0
1
3
1.5
L
Terra
0
1
2
1
L
3
3
0
1
L
Sol
0
1
1
0.5
W
2
0
2
3
W
Awilix
paillalef
Awilix
2
2
2
1.5
L
0
0
1
0.5
W
Jormungandr
yeliab47
Jormungandr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,053
Damage
23,086
38,054
Taken
28,622
17,034
Mitigated
18,032
12,877
Healing
11,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,448
1,646
0
1,181
2,332
724
50
943
1,389
0
34,025
L
Hercules
Aaronheart
Hercules
3,132
1,140
0
2,590
10,118
6,269
0
5,560
4,558
0
32,750
W
Achilles
Hidden-Glory1
Achilles
3,567
838
0
969
7,234
4,818
0
2,616
4,618
0
19,167
L
Terra
1,501
493
1,429
2,681
8,943
4,726
0
404
8,539
12,036
0
L
3,377
647
0
3,485
9,083
3,282
0
2,822
6,261
0
33,629
L
Sol
3,248
2,044
0
1,862
6,087
1,611
0
343
5,744
41,899
0
W
3,748
87
378
1,728
3,761
1,370
162
680
3,081
46,167
0
W
Awilix
paillalef
Awilix
3,907
1,447
0
3,966
8,501
3,101
0
2,068
6,433
0
39,323
L
1,795
423
0
830
3,823
1,146
0
1,035
2,788
45,738
0
W
Jormungandr
yeliab47
Jormungandr
6,416
2,161
0
2,943
6,794
8,019
0
237
6,557
51,136
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,675
Gold Earned
29,133
304
Minions Killed
298
0
Camps Cleared
0
960,940
Distance Traveled
1,017,844
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,316
532
49
5
0
191,717
1
L
Hercules
5,189
519
63
6
0
162,626
1
W
Achilles
4,724
472
24
2
0
224,836
1
L
Terra
5,170
517
21
2
0
196,969
2
L
Thor
5,591
559
54
5
0
218,525
3
L
Sol
4,896
490
71
7
0
187,486
2
W
Ra
6,231
623
79
8
0
215,717
4
W
Awilix
5,823
582
66
7
0
219,848
0
L
Scylla
5,829
583
95
10
0
195,334
2
W
Jormungandr
7,039
704
80
8
0
165,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role