Player Matchup

Odin
Odin
 
Odin
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Fofu15
Skadi
Level 24
God Stats
21W - 19L
1,528 SR
Queue Stats
44W - 52L
1,362 Elo+
Party 2
Scylla
Scylla
GGova1111
Scylla
Level 126
God Stats
6W - 7L
1,390 SR
Queue Stats
149W - 124L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
Rogniff
Cthulhu
Level 63
God Stats
36W - 33L
1,575 SR
Queue Stats
127W - 120L
1,446 Elo+
Solo
Arachne
Arachne
Tony Gondor
Arachne
Level 104
God Stats
21W - 12L
1,618 SR
Queue Stats
292W - 289L
1,405 Elo+
Solo
Team Averages
Level 76
1,522 SR
1,443 Elo+

VS

Team Averages
Level 64
1,466 SR
1,427 Elo+
Arachne
Arachne
AbsoluteVodK
Arachne
Level 75
God Stats
8W - 1L
1,950 SR
Queue Stats
114W - 119L
1,395 Elo+
Party 1
Izanami
Izanami
AbsoluteWIZKA
Izanami
Level 68
God Stats
1W - 2L
1,479 SR
Queue Stats
56W - 45L
1,506 Elo+
Party 1
Ganesha
Ganesha
bluntqueen7939
Ganesha
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
kingidiot8
Sun Wukong
Level 26
God Stats
4W - 5L
1,269 SR
Queue Stats
36W - 33L
1,399 Elo+
Party 3
Merlin
Merlin
kyyxD
Merlin
Level 65
God Stats
15W - 25L
1,131 SR
Queue Stats
191W - 192L
1,403 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
3 / 0 / 7
8,084
505
7,332
9,308
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
Fofu15
Skadi
12
2 / 5 / 5
7,268
454
10,668
13,544
4,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Scylla
GGova1111
Scylla
14
3 / 2 / 3
8,391
524
5,526
8,744
3,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Rogniff
Cthulhu
14
8 / 1 / 4
9,686
605
12,786
13,940
14,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
Tony Gondor
Arachne
14
5 / 1 / 4
8,589
537
7,278
11,887
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AbsoluteVodK
Arachne
8
0 / 6 / 2
5,562
348
5,752
14,936
5,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
14
8 / 3 / 0
8,947
559
12,667
13,769
6,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 4
7,473
467
3,575
15,377
18,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
kingidiot8
Sun Wukong
13
1 / 5 / 2
8,120
508
4,656
12,720
8,268
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
kyyxD
Merlin
15
0 / 1 / 1
8,513
532
5,059
4,749
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
21
Kills
9
9
Deaths
21
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
7
6.5
L
Arachne
AbsoluteVodK
Arachne
0
6
2
0.17
L
Izanami
8
3
0
2.67
W
Skadi
Fofu15
Skadi
2
5
5
0.9
W
Scylla
GGova1111
Scylla
3
2
3
2.25
W
Cthulhu
Rogniff
Cthulhu
8
1
4
10
W
Arachne
Tony Gondor
Arachne
5
1
4
7
L
0
6
4
0.33
L
Sun Wukong
kingidiot8
Sun Wukong
1
5
2
0.4
L
Merlin
kyyxD
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,590
Damage
31,709
57,423
Taken
61,551
35,024
Mitigated
40,772
15,481
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,332
1,390
0
2,033
9,308
8,511
248
1,574
7,734
0
32,988
L
Arachne
AbsoluteVodK
Arachne
5,752
4,067
0
1,883
14,936
5,556
112
6,796
8,140
0
18,181
L
Izanami
12,667
8,275
0
2,015
13,769
6,623
0
2,045
11,724
0
63,871
W
Skadi
Fofu15
Skadi
10,668
5,327
0
2,406
13,544
4,340
519
1,600
11,944
0
56,491
W
Scylla
GGova1111
Scylla
5,526
311
0
1,931
8,744
3,177
0
2,468
6,276
64,440
0
W
Cthulhu
Rogniff
Cthulhu
12,786
1,491
646
5,703
13,940
14,343
711
1,035
12,905
67,625
0
W
Arachne
Tony Gondor
Arachne
7,278
4,969
0
2,762
11,887
4,653
559
1,957
9,930
0
72,324
L
3,575
689
0
1,341
15,377
18,415
93
2,184
13,193
19,554
0
L
Sun Wukong
kingidiot8
Sun Wukong
4,656
1,214
0
2,417
12,720
8,268
0
4,948
7,772
0
52,350
L
Merlin
kyyxD
Merlin
5,059
62
0
500
4,749
1,910
0
2,339
2,410
69,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,018
Gold Earned
38,615
444
Minions Killed
398
0
Camps Cleared
0
1,549,499
Distance Traveled
1,499,049
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,084
505
47
3
0
338,538
8
L
Arachne
5,562
348
30
2
0
332,560
0
L
Izanami
8,947
559
138
9
0
305,902
0
W
Skadi
7,268
454
73
5
0
257,901
0
W
Scylla
8,391
524
103
6
0
301,214
5
W
Cthulhu
9,686
605
129
8
0
313,960
0
W
Arachne
8,589
537
92
6
0
337,886
8
L
Ganesha
7,473
467
5
0
0
262,352
1
L
Sun Wukong
8,120
508
81
5
0
283,944
0
L
Merlin
8,513
532
144
9
0
314,291
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role