Player Matchup

Baron Samedi
Baron Samedi
DEADRAIDSS
Baron Samedi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 26L
1,319 Elo+
Party 1
Olorun
Olorun
NaturalIntense
Olorun
Level 84
God Stats
14W - 11L
1,554 SR
Queue Stats
149W - 169L
1,400 Elo+
Party 4
Zeus
Zeus
SynisterBluntz
Zeus
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 58L
1,458 Elo+
Party 4
Tsukuyomi
Tsukuyomi
demorris23
Tsukuyomi
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
89W - 114L
1,398 Elo+
Party 1
Hachiman
Hachiman
dndDP
Hachiman
Level 17
God Stats
5W - 7L
1,500 SR
Queue Stats
62W - 74L
1,319 Elo+
Party 1
Team Averages
Level 65
1,511 SR
1,379 Elo+

VS

Team Averages
Level 38
1,526 SR
1,385 Elo+
Fenrir
Fenrir
AidrienV
Fenrir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,379 Elo+
Party 3
Ares
Ares
Inertiiaa
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,435 Elo+
Party 2
Janus
Janus
Ironflash2022
Janus
Level 45
God Stats
51W - 64L
1,505 SR
Queue Stats
220W - 236L
1,440 Elo+
Party 2
Horus
Horus
THEKINGCOMET
Horus
Level 52
God Stats
4W - 1L
1,788 SR
Queue Stats
103W - 91L
1,470 Elo+
Party 3
Anhur
Anhur
da_Acoba
Anhur
Level 31
God Stats
4W - 9L
1,337 SR
Queue Stats
30W - 48L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DEADRAIDSS
Baron Samedi
14
5 / 1 / 11
9,468
526
13,778
10,511
6,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 2 / 6
10,614
590
11,390
15,794
6,119
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 1 / 6
10,428
579
11,110
8,510
3,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
demorris23
Tsukuyomi
17
9 / 1 / 6
10,591
588
12,211
12,465
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
dndDP
Hachiman
15
3 / 2 / 7
9,344
519
10,638
11,139
4,344
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AidrienV
Fenrir
13
1 / 6 / 4
8,201
456
7,021
17,954
8,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
12
1 / 4 / 2
8,176
454
5,097
19,109
20,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 3 / 0
10,165
565
7,872
9,891
4,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 5 / 2
8,324
462
6,334
15,933
12,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
da_Acoba
Anhur
12
0 / 7 / 1
7,463
415
2,121
15,452
6,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
25
Kills
7
7
Deaths
25
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AidrienV
Fenrir
1
6
4
0.5
W
Baron Samedi
DEADRAIDSS
Baron Samedi
5
1
11
10.5
L
Ares
1
4
2
0.5
L
4
3
0
1.33
W
3
2
6
3
W
5
1
6
8
L
1
5
2
0.4
L
Anhur
da_Acoba
Anhur
0
7
1
0.07
W
Tsukuyomi
demorris23
Tsukuyomi
9
1
6
12
W
Hachiman
dndDP
Hachiman
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,127
Damage
28,445
58,419
Taken
78,339
25,402
Mitigated
51,180
28,980
Healing
15,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AidrienV
Fenrir
7,021
1,351
0
1,772
17,954
8,382
0
7,857
10,097
0
58,050
W
Baron Samedi
DEADRAIDSS
Baron Samedi
13,778
1,075
1,151
3,857
10,511
6,771
986
3,180
7,287
50,554
0
L
Ares
5,097
945
373
4,146
19,109
20,351
0
9,832
9,277
29,915
0
L
7,872
184
0
1,082
9,891
4,192
0
3,330
6,561
71,885
0
W
11,390
4,597
180
9,985
15,794
6,119
522
3,428
11,800
84,587
7,929
W
11,110
3,087
0
3,238
8,510
3,147
2,139
3,606
4,744
80,579
0
L
6,334
3,394
306
3,616
15,933
12,019
0
6,472
9,461
0
43,813
L
Anhur
da_Acoba
Anhur
2,121
579
0
3,739
15,452
6,236
0
8,585
6,867
0
40,327
W
Tsukuyomi
demorris23
Tsukuyomi
12,211
2,459
0
5,981
12,465
5,021
104
1,252
11,058
0
68,279
W
Hachiman
dndDP
Hachiman
10,638
7,377
0
4,588
11,139
4,344
2,457
2,365
8,658
0
58,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,445
Gold Earned
42,329
505
Minions Killed
397
0
Camps Cleared
0
1,781,707
Distance Traveled
1,700,826
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,201
456
83
5
0
364,677
0
W
Baron Samedi
9,468
526
62
3
0
343,769
0
L
Ares
8,176
454
24
1
0
337,283
1
L
Janus
10,165
565
142
8
0
340,543
2
W
Olorun
10,614
590
137
8
0
321,605
5
W
Zeus
10,428
579
135
8
0
342,863
2
L
Horus
8,324
462
73
4
0
358,181
0
L
Anhur
7,463
415
75
4
0
300,142
0
W
Tsukuyomi
10,591
588
85
5
0
444,792
2
W
Hachiman
9,344
519
86
5
0
328,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role