Player Matchup

King Arthur
King Arthur
Copeslayer
King Arthur
Level 126
God Stats
2W - 2L
1,381 SR
Queue Stats
37W - 32L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
GBPunisher21
Baron Samedi
Level 67
God Stats
31W - 20L
1,578 SR
Queue Stats
81W - 69L
1,510 Elo+
Party 1
Ganesha
Ganesha
Tmoney102
Ganesha
Level 92
God Stats
2W - 1L
1,439 SR
Queue Stats
34W - 29L
1,503 Elo+
Party 2
Medusa
Medusa
biglualbano94
Medusa
Level 80
God Stats
7W - 6L
1,641 SR
Queue Stats
19W - 16L
1,493 Elo+
Party 2
Arachne
Arachne
zvalarz
Arachne
Level 19
God Stats
4W - 0L
1,902 SR
Queue Stats
20W - 21L
1,456 Elo+
Party 1
Team Averages
Level 77
1,588 SR
1,491 Elo+

VS

Team Averages
Level 113
1,580 SR
1,487 Elo+
Morgan Le Fay
Morgan Le Fay
D4RK_ParadoxYt
Morgan Le Fay
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,546 Elo+
Solo
Geb
Geb
Save A Crawlerr
Geb
Level 158
God Stats
35W - 46L
1,521 SR
Queue Stats
58W - 88L
1,432 Elo+
Solo
Kukulkan
Kukulkan
SparingDeer91
Kukulkan
Level 141
God Stats
5W - 5L
1,567 SR
Queue Stats
172W - 147L
1,538 Elo+
Solo
Hou Yi
Hou Yi
ThisXavierMac
Hou Yi
Level 89
God Stats
1W - 2L
1,651 SR
Queue Stats
103W - 143L
1,404 Elo+
Party 3
Bakasura
Bakasura
Tired Meheecan
Bakasura
Level 97
God Stats
12W - 7L
1,660 SR
Queue Stats
159W - 172L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Copeslayer
King Arthur
16
3 / 4 / 5
10,415
579
13,320
18,660
14,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
GBPunisher21
Baron Samedi
15
3 / 1 / 5
9,376
521
10,422
9,011
5,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
Tmoney102
Ganesha
13
0 / 2 / 10
9,131
507
8,616
20,021
22,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 1 / 4
10,039
558
10,661
10,315
4,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
zvalarz
Arachne
18
11 / 1 / 1
11,253
625
14,980
19,988
10,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
D4RK_ParadoxYt
Morgan Le Fay
14
2 / 5 / 2
8,824
490
7,985
18,336
11,668
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 3
7,459
414
5,701
17,346
16,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
SparingDeer91
Kukulkan
16
2 / 3 / 2
10,110
562
14,409
10,611
4,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 0
9,566
531
6,508
13,162
6,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
16
2 / 5 / 3
9,528
529
16,408
19,422
8,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
19
Kills
9
9
Deaths
19
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Copeslayer
King Arthur
3
4
5
1.38
L
Morgan Le Fay
D4RK_ParadoxYt
Morgan Le Fay
2
5
2
0.6
W
Baron Samedi
GBPunisher21
Baron Samedi
3
1
5
5.5
L
0
3
3
0.5
L
Kukulkan
SparingDeer91
Kukulkan
2
3
2
1
L
3
3
0
1
L
Bakasura
2
5
3
0.7
W
Ganesha
Tmoney102
Ganesha
0
2
10
2.5
W
2
1
4
4
W
Arachne
zvalarz
Arachne
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,999
Damage
51,011
77,995
Taken
78,877
56,942
Mitigated
47,744
27,251
Healing
22,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Copeslayer
King Arthur
13,320
1,882
0
4,541
18,660
14,652
0
8,752
9,537
0
82,241
L
Morgan Le Fay
D4RK_ParadoxYt
Morgan Le Fay
7,985
2,081
0
8,722
18,336
11,668
0
2,498
15,838
64,884
0
W
Baron Samedi
GBPunisher21
Baron Samedi
10,422
779
2,290
2,369
9,011
5,367
943
3,454
4,798
59,848
0
L
5,701
283
0
2,466
17,346
16,001
0
4,848
12,498
19,669
0
L
Kukulkan
SparingDeer91
Kukulkan
14,409
583
0
1,290
10,611
4,935
106
3,905
6,706
106,265
0
L
6,508
2,754
0
5,702
13,162
6,332
1,048
2,130
11,032
0
79,641
L
Bakasura
16,408
10,558
0
4,453
19,422
8,808
0
5,657
13,765
0
77,728
W
Ganesha
Tmoney102
Ganesha
8,616
1,243
0
3,722
20,021
22,231
0
7,786
11,458
36,781
0
W
10,661
3,878
0
2,605
10,315
4,683
1,070
1,420
8,405
0
86,570
W
Arachne
zvalarz
Arachne
14,980
10,533
0
11,724
19,988
10,009
0
6,815
12,553
0
109,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,214
Gold Earned
45,487
517
Minions Killed
563
0
Camps Cleared
0
1,958,710
Distance Traveled
1,839,603
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,415
579
119
7
0
358,815
0
L
Morgan Le Fay
8,824
490
100
6
0
298,842
4
W
Baron Samedi
9,376
521
90
5
0
379,662
0
L
Geb
7,459
414
10
1
0
390,019
2
L
Kukulkan
10,110
562
193
11
0
366,279
0
L
Hou Yi
9,566
531
132
7
0
335,435
5
L
Bakasura
9,528
529
128
7
0
449,028
0
W
Ganesha
9,131
507
11
1
0
388,632
0
W
Medusa
10,039
558
157
9
0
388,199
0
W
Arachne
11,253
625
140
8
0
443,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role