Player Matchup

Ullr
Ullr
Diamond V
MATEI777
Ullr
Diamond V
Level 127
God Stats
13W - 10L
1,622 SR
Queue Stats
163W - 131L
1,781 MMR
Solo
Thor
Thor
Platinum II
Niñatura
Thor
Platinum II
Level 119
God Stats
7W - 10L
1,503 SR
Queue Stats
117W - 126L
1,948 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
TheMonth
Baron Samedi
Gold IV
Level 113
God Stats
2W - 2L
1,455 SR
Queue Stats
243W - 307L
1,502 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,526 SR
1,744 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 87
1,576 SR
1,631 MMR
Fenrir
Fenrir
Platinum III
FelisinParan1164
Fenrir
Platinum III
Level 59
God Stats
4W - 2L
1,478 SR
Queue Stats
57W - 43L
1,667 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum I
FlatRoller
Morgan Le Fay
Platinum I
Level 46
God Stats
8W - 3L
1,762 SR
Queue Stats
43W - 23L
1,879 MMR
Party 2
Artio
Artio
Gold I
Kushy21
Artio
Gold I
Level 157
God Stats
7W - 1L
1,488 SR
Queue Stats
71W - 50L
1,345 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
11
0 / 4 / 1
9,238
616
9,515
14,302
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
12
1 / 6 / 1
9,409
627
11,761
15,371
9,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
TheMonth
Baron Samedi
14
1 / 4 / 1
10,463
698
10,304
16,146
13,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KuzenboAchillesThothSobekNe Zha

VS

Bans
CharonBacchusAtlasHerculesCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 9
11,571
771
9,864
20,224
23,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
FlatRoller
Morgan Le Fay
16
5 / 2 / 7
12,203
814
21,388
13,203
8,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artio
Kushy21
Artio
15
6 / 0 / 8
12,144
810
11,108
18,146
22,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
2
Kills
14
14
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
W
Morgan Le Fay
FlatRoller
Morgan Le Fay
5
2
7
4.25
W
Artio
Kushy21
Artio
6
0
8
10
L
Ullr
0
4
1
0.13
L
Thor
1
6
1
0.25
L
Baron Samedi
TheMonth
Baron Samedi
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,580
Damage
42,360
45,819
Taken
51,573
28,431
Mitigated
54,145
12,202
Healing
11,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,864
2,603
0
3,071
20,224
23,305
230
3,483
15,868
1,486
31,774
W
Morgan Le Fay
FlatRoller
Morgan Le Fay
21,388
794
0
1,737
13,203
8,816
1,488
3,714
9,283
82,439
824
W
Artio
Kushy21
Artio
11,108
199
1,736
4,990
18,146
22,024
530
3,717
14,007
29,991
651
L
Ullr
9,515
3,054
0
2,762
14,302
6,153
0
9,857
4,053
0
39,234
L
Thor
11,761
1,337
0
2,604
15,371
9,030
0
10,290
4,552
0
32,822
L
Baron Samedi
TheMonth
Baron Samedi
10,304
1,480
1,605
5,231
16,146
13,248
0
10,576
5,105
29,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
35,918
132
Minions Killed
177
0
Camps Cleared
0
732,647
Distance Traveled
982,249
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,571
771
26
2
0
326,882
1
W
Morgan Le Fay
12,203
814
119
8
0
307,672
3
W
Artio
12,144
810
32
2
0
347,695
0
L
Ullr
9,238
616
55
4
0
259,697
0
L
Thor
9,409
627
24
2
0
239,795
0
L
Baron Samedi
10,463
698
53
4
0
233,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role