Player Matchup

Anubis
Anubis
LoneWo1f
Anubis
Level 87
God Stats
34W - 34L
1,515 SR
Queue Stats
159W - 220L
1,347 Elo+
Party 1
Achilles
Achilles
SwissCheddy
Achilles
Level 23
God Stats
5W - 13L
1,333 SR
Queue Stats
20W - 33L
1,290 Elo+
Party 1
Chang'e
Chang'e
riskydeviles14
Chang'e
Level 59
God Stats
1W - 4L
1,351 SR
Queue Stats
11W - 17L
1,228 Elo+
Solo
Team Averages
Level 56
1,400 SR
1,288 Elo+

VS

Team Averages
Level 92
1,541 SR
1,345 Elo+
Chiron
Chiron
Lorde_Chungus
Chiron
Level 106
God Stats
23W - 19L
1,494 SR
Queue Stats
281W - 292L
1,363 Elo+
Party 2
Achilles
Achilles
R_1_N_Z_L_3_R
Achilles
Level 109
God Stats
8W - 10L
1,699 SR
Queue Stats
224W - 236L
1,369 Elo+
Party 2
Baron Samedi
Baron Samedi
Sumislayer
Baron Samedi
Level 61
God Stats
17W - 15L
1,431 SR
Queue Stats
218W - 220L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
LoneWo1f
Anubis
15
2 / 8 / 3
12,576
699
16,938
20,063
10,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
SwissCheddy
Achilles
13
2 / 6 / 2
11,022
612
9,364
23,562
21,644
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 6 / 4
11,462
637
10,903
19,950
9,333
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 12
13,752
764
18,286
9,221
3,564
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Achilles
R_1_N_Z_L_3_R
Achilles
16
5 / 1 / 13
13,414
745
12,914
23,210
27,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Sumislayer
Baron Samedi
17
9 / 3 / 9
14,593
811
23,328
13,891
6,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
5
Kills
20
20
Deaths
5
9
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Anubis
LoneWo1f
Anubis
2
8
3
0.44
W
6
1
12
12
W
Achilles
R_1_N_Z_L_3_R
Achilles
5
1
13
11.5
W
Baron Samedi
Sumislayer
Baron Samedi
9
3
9
4.5
L
Achilles
SwissCheddy
Achilles
2
6
2
0.5
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,205
Damage
54,528
63,575
Taken
46,322
41,718
Mitigated
37,885
16,307
Healing
17,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
LoneWo1f
Anubis
16,938
1,486
0
4,788
20,063
10,741
0
9,906
9,636
70,873
0
W
18,286
8,335
1,389
2,985
9,221
3,564
1,090
6,732
2,489
0
52,592
W
Achilles
R_1_N_Z_L_3_R
Achilles
12,914
1,266
0
4,318
23,210
27,400
361
14,296
8,914
0
34,459
W
Baron Samedi
Sumislayer
Baron Samedi
23,328
1,668
2,512
6,047
13,891
6,921
1,586
7,950
5,941
72,071
0
L
Achilles
SwissCheddy
Achilles
9,364
1,096
0
1,418
23,562
21,644
0
7,146
16,120
1,001
14,245
L
10,903
773
3,185
6,916
19,950
9,333
114
6,519
12,810
37,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,060
Gold Earned
41,759
151
Minions Killed
166
0
Camps Cleared
0
885,089
Distance Traveled
981,298
0
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,576
699
96
5
0
261,498
0
W
Chiron
13,752
764
61
3
0
312,505
5
W
Achilles
13,414
745
29
2
0
339,503
5
W
Baron Samedi
14,593
811
76
4
0
329,290
10
L
Achilles
11,022
612
10
1
0
316,382
0
L
Chang'e
11,462
637
45
3
0
307,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role