Player Matchup

Artio
Artio
DavidBrown96
Artio
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,558 Elo+
Party 1
Medusa
Medusa
I LUKE G I 96 I
Medusa
Level 146
God Stats
1W - 1L
1,270 SR
Queue Stats
57W - 59L
1,558 Elo+
Party 1
Hachiman
Hachiman
KillerManMac
Hachiman
Level 102
God Stats
2W - 4L
1,239 SR
Queue Stats
135W - 124L
1,466 Elo+
Solo
Cerberus
Cerberus
MattyDicko96
Cerberus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,530 Elo+
Party 1
Janus
Janus
kie1996
Janus
Level 145
God Stats
2W - 1L
1,597 SR
Queue Stats
56W - 55L
1,558 Elo+
Party 1
Team Averages
Level 127
1,421 SR
1,534 Elo+

VS

Team Averages
Level 98
1,538 SR
1,468 Elo+
Baron Samedi
Baron Samedi
Anubisbooty
Baron Samedi
Level 124
God Stats
1W - 2L
1,565 SR
Queue Stats
378W - 368L
1,529 Elo+
Solo
Tyr
Tyr
HiimmyNeutron69
Tyr
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 163L
1,318 Elo+
Solo
Thanatos
Thanatos
NoaTic
Thanatos
Level 103
God Stats
3W - 3L
1,547 SR
Queue Stats
133W - 130L
1,480 Elo+
Solo
Sol
Sol
WolfTG1
Sol
Level 147
God Stats
6W - 5L
1,531 SR
Queue Stats
256W - 267L
1,474 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
XsavageDevX
Morgan Le Fay
Level 91
God Stats
12W - 15L
1,545 SR
Queue Stats
843W - 849L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 13
8,447
845
4,548
13,305
13,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 7
9,985
999
10,440
9,317
5,063
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hachiman
KillerManMac
Hachiman
14
3 / 3 / 11
8,918
892
11,610
7,911
4,239
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
MattyDicko96
Cerberus
14
4 / 2 / 9
9,159
916
2,969
14,262
14,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
kie1996
Janus
14
2 / 3 / 3
8,625
863
7,660
6,023
2,286
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anubisbooty
Baron Samedi
14
2 / 5 / 3
7,793
779
7,234
9,292
5,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 1
6,378
638
1,651
3,996
2,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
NoaTic
Thanatos
15
6 / 4 / 4
8,671
867
9,827
13,326
9,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sol
13
1 / 2 / 7
7,536
754
7,746
6,963
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
XsavageDevX
Morgan Le Fay
15
1 / 2 / 7
7,809
781
12,936
7,053
2,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
33
14
Kills
11
11
Deaths
15
43
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Anubisbooty
Baron Samedi
2
5
3
0.7
W
0
2
13
3.25
L
1
2
1
0.75
W
5
1
7
8.5
W
Hachiman
KillerManMac
Hachiman
3
3
11
2.83
W
Cerberus
MattyDicko96
Cerberus
4
2
9
4.25
L
Thanatos
NoaTic
Thanatos
6
4
4
2
L
Sol
1
2
7
2.25
L
Morgan Le Fay
XsavageDevX
Morgan Le Fay
1
2
7
2.25
W
Janus
kie1996
Janus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,227
Damage
39,394
50,818
Taken
40,630
39,716
Mitigated
23,705
16,553
Healing
14,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Anubisbooty
Baron Samedi
7,234
68
855
1,262
9,292
5,220
0
3,265
6,027
19,092
0
W
4,548
150
1,567
3,198
13,305
13,892
252
8,069
5,236
8,825
0
L
1,651
89
983
287
3,996
2,922
0
1,673
2,323
0
1,903
W
10,440
1,822
767
2,474
9,317
5,063
2,347
4,699
4,618
0
36,173
W
Hachiman
KillerManMac
Hachiman
11,610
4,284
1,486
942
7,911
4,239
3,476
4,574
3,337
0
23,548
W
Cerberus
MattyDicko96
Cerberus
2,969
60
989
4,766
14,262
14,236
72
7,402
6,860
8,221
0
L
Thanatos
NoaTic
Thanatos
9,827
517
818
4,851
13,326
9,894
0
4,702
8,624
0
13,127
L
Sol
7,746
2,654
81
2,211
6,963
2,881
0
3,204
3,759
19,485
1,270
L
Morgan Le Fay
XsavageDevX
Morgan Le Fay
12,936
1,327
1,141
2,316
7,053
2,788
0
2,333
4,720
26,766
0
W
Janus
kie1996
Janus
7,660
123
207
157
6,023
2,286
1,749
2,742
3,281
17,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,134
Gold Earned
38,187
131
Minions Killed
101
0
Camps Cleared
0
1,042,651
Distance Traveled
799,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,793
779
20
2
0
155,923
0
W
Artio
8,447
845
6
1
0
220,337
0
L
Tyr
6,378
638
0
0
0
96,610
0
W
Medusa
9,985
999
43
4
0
235,110
0
W
Hachiman
8,918
892
36
4
0
166,908
0
W
Cerberus
9,159
916
21
2
0
202,196
0
L
Thanatos
8,671
867
12
1
0
203,981
0
L
Sol
7,536
754
31
3
0
168,022
0
L
Morgan Le Fay
7,809
781
38
4
0
175,371
0
W
Janus
8,625
863
25
3
0
218,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role