Player Matchup

Freya
Freya
ApexllVll
Freya
Level 49
God Stats
2W - 4L
1,282 SR
Queue Stats
313W - 320L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
BrotherEPIC
Kuzenbo
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 72L
1,456 Elo+
Party 1
Charon
Charon
BrotherOmen
Charon
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,353 Elo+
Party 1
Lancelot
Lancelot
CapNascimetoRO
Lancelot
Level 107
God Stats
0W - 2L
1,229 SR
Queue Stats
196W - 191L
1,509 Elo+
Solo
Geb
Geb
Deadman7717
Geb
Level 156
God Stats
0W - 1L
1,727 SR
Queue Stats
80W - 66L
1,614 Elo+
Solo
Team Averages
Level 121
1,448 SR
1,484 Elo+

VS

Team Averages
Level 118
1,607 SR
1,481 Elo+
Shiva
Shiva
FecalShipment
Shiva
Level 127
God Stats
2W - 1L
1,615 SR
Queue Stats
341W - 339L
1,450 Elo+
Solo
Skadi
Skadi
MvK Zev
Skadi
Level 84
God Stats
9W - 2L
1,684 SR
Queue Stats
220W - 224L
1,482 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MyDude4775
Morgan Le Fay
Level 125
God Stats
3W - 3L
1,472 SR
Queue Stats
246W - 258L
1,460 Elo+
Solo
Medusa
Medusa
Rampagex818x
Medusa
Level 117
God Stats
4W - 1L
1,847 SR
Queue Stats
143W - 114L
1,545 Elo+
Solo
Nox
Nox
bigburn23
Nox
Level 137
God Stats
9W - 6L
1,419 SR
Queue Stats
349W - 328L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ApexllVll
Freya
15
4 / 6 / 5
8,660
722
10,480
12,170
6,566
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kuzenbo
BrotherEPIC
Kuzenbo
15
2 / 5 / 6
8,618
718
8,384
15,849
19,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
15
1 / 9 / 4
8,660
722
8,351
16,601
10,353
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
12
1 / 7 / 6
7,605
634
6,924
12,010
5,415
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
2 / 4 / 4
8,629
719
15,780
20,769
16,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 24
10,198
850
14,628
25,002
22,865
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
MvK Zev
Skadi
17
8 / 2 / 16
10,538
878
11,762
7,202
3,301
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
MyDude4775
Morgan Le Fay
15
1 / 1 / 23
9,094
758
11,805
10,692
4,593
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
18
8 / 3 / 16
11,284
940
17,826
11,732
5,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
9 / 2 / 16
10,140
845
14,323
9,132
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
126
10
Kills
31
31
Deaths
10
25
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Freya
ApexllVll
Freya
4
6
5
1.08
L
Kuzenbo
BrotherEPIC
Kuzenbo
2
5
6
1
L
Charon
1
9
4
0.33
L
Lancelot
1
7
6
0.57
L
2
4
4
1
W
5
2
24
8.5
W
Skadi
MvK Zev
Skadi
8
2
16
8
W
Morgan Le Fay
MyDude4775
Morgan Le Fay
1
1
23
12.5
W
Medusa
8
3
16
5.33
W
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,919
Damage
70,344
77,399
Taken
63,760
58,651
Mitigated
40,177
14,596
Healing
26,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
ApexllVll
Freya
10,480
3,109
121
1,586
12,170
6,566
0
3,284
8,886
21,962
512
L
Kuzenbo
BrotherEPIC
Kuzenbo
8,384
2,171
1,201
2,426
15,849
19,993
11
5,581
10,268
17,040
1,026
L
Charon
8,351
627
1,603
1,045
16,601
10,353
0
5,370
11,231
17,290
0
L
Lancelot
6,924
917
136
520
12,010
5,415
0
3,861
8,149
0
11,386
L
15,780
195
376
5,582
20,769
16,324
0
8,032
12,737
25,462
435
W
14,628
3,033
1,558
11,781
25,002
22,865
443
13,639
10,619
0
21,499
W
Skadi
MvK Zev
Skadi
11,762
5,433
736
693
7,202
3,301
2,429
5,211
1,783
0
34,077
W
Morgan Le Fay
MyDude4775
Morgan Le Fay
11,805
1,579
993
1,790
10,692
4,593
1,296
7,581
2,851
26,870
0
W
Medusa
17,826
8,742
2,622
2,880
11,732
5,187
2,194
7,954
3,478
0
36,633
W
14,323
791
1,707
1,430
9,132
4,231
1,507
5,649
3,287
24,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,172
Gold Earned
51,254
85
Minions Killed
147
0
Camps Cleared
0
981,758
Distance Traveled
1,150,973
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,660
722
24
2
0
185,135
0
L
Kuzenbo
8,618
718
14
1
0
206,282
0
L
Charon
8,660
722
16
1
0
193,727
0
L
Lancelot
7,605
634
9
1
0
179,011
0
L
Geb
8,629
719
22
2
0
217,603
0
W
Shiva
10,198
850
14
1
0
240,740
0
W
Skadi
10,538
878
43
4
0
200,603
0
W
Morgan Le Fay
9,094
758
23
2
0
263,098
0
W
Medusa
11,284
940
46
4
0
218,782
0
W
Nox
10,140
845
21
2
0
227,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role