Player Matchup

Sobek
Sobek
AvocadoLord054
Sobek
Level 63
God Stats
0W - 1L
1,250 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2
Ah Puch
Ah Puch
Cutskoe
Ah Puch
Level 27
God Stats
0W - 1L
1,195 SR
Queue Stats
1W - 3L
1,251 Elo+
Party 2
Pele
Pele
TheOGMarkelly
Pele
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,305 Elo+
Solo
Mercury
Mercury
Vulpsey
Mercury
Level 27
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 4L
1,251 Elo+
Party 2
Neith
Neith
gabenebag
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 33
1,429 SR
1,312 Elo+

VS

Team Averages
Level 66
1,493 SR
1,480 Elo+
Bastet
Bastet
 
Bastet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeadBYJok3r
Izanami
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 15L
1,288 Elo+
Party 3
Sylvanus
Sylvanus
Gsgt Reaper4578
Sylvanus
Level 149
God Stats
10W - 11L
1,547 SR
Queue Stats
399W - 407L
1,575 Elo+
Party 1
Ra
Ra
XxDarkarkxX
Ra
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,614 Elo+
Party 1
Sun Wukong
Sun Wukong
xzenrr
Sun Wukong
Level 68
God Stats
3W - 2L
1,420 SR
Queue Stats
45W - 61L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 8
7,488
468
6,853
16,519
15,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
Cutskoe
Ah Puch
12
2 / 7 / 2
7,247
453
8,618
11,304
3,782
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 8 / 3
8,193
512
7,192
17,216
5,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
Vulpsey
Mercury
11
0 / 5 / 0
7,067
442
4,027
12,039
4,017
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
gabenebag
Neith
12
7 / 5 / 3
8,385
524
11,793
10,968
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
4 / 3 / 5
8,214
513
6,630
12,657
4,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
DeadBYJok3r
Izanami
11
2 / 7 / 6
7,625
477
4,148
10,622
3,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
14
10 / 1 / 9
9,324
583
14,048
18,277
20,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
10 / 3 / 8
10,113
632
15,280
13,931
6,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
xzenrr
Sun Wukong
16
4 / 0 / 2
9,973
623
5,170
8,337
5,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
60
14
Kills
30
30
Deaths
14
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
3
5
2.17
L
2
5
8
1.2
L
Ah Puch
Cutskoe
Ah Puch
2
7
2
0.43
W
Izanami
DeadBYJok3r
Izanami
2
7
6
0.71
W
Sylvanus
10
1
9
14.5
L
3
8
3
0.56
L
Mercury
Vulpsey
Mercury
0
5
0
0
W
10
3
8
4.67
L
Neith
gabenebag
Neith
7
5
3
1.7
W
Sun Wukong
xzenrr
Sun Wukong
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,483
Damage
45,276
68,046
Taken
63,824
31,901
Mitigated
40,536
6,769
Healing
20,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,630
3,281
0
2,555
12,657
4,516
262
2,465
10,192
31
48,627
L
6,853
1,432
0
2,070
16,519
15,002
0
7,971
7,783
15,906
0
L
Ah Puch
Cutskoe
Ah Puch
8,618
1,073
0
594
11,304
3,782
76
7,837
2,863
35,643
0
W
Izanami
DeadBYJok3r
Izanami
4,148
3,631
0
1,141
10,622
3,380
580
1,715
8,907
0
26,184
W
Sylvanus
14,048
3,697
1,134
7,194
18,277
20,807
542
4,871
13,406
30,883
0
L
7,192
2,877
0
2,019
17,216
5,574
468
5,522
11,139
0
54,954
L
Mercury
Vulpsey
Mercury
4,027
2,147
0
886
12,039
4,017
180
2,135
9,788
0
42,080
W
15,280
1,138
1,577
4,797
13,931
6,210
916
5,751
8,180
72,376
0
L
Neith
gabenebag
Neith
11,793
7,344
0
1,200
10,968
3,526
693
5,282
5,221
0
42,671
W
Sun Wukong
xzenrr
Sun Wukong
5,170
769
0
2,311
8,337
5,623
88
669
7,668
0
75,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,380
Gold Earned
45,249
267
Minions Killed
389
0
Camps Cleared
0
1,540,027
Distance Traveled
1,503,854
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,214
513
56
4
0
348,617
0
L
Sobek
7,488
468
11
1
0
330,362
1
L
Ah Puch
7,247
453
43
3
0
295,681
0
W
Izanami
7,625
477
48
3
0
207,183
0
W
Sylvanus
9,324
583
40
3
0
302,202
0
L
Pele
8,193
512
86
5
0
291,277
0
L
Mercury
7,067
442
74
5
0
354,686
0
W
Ra
10,113
632
121
8
0
324,549
0
L
Neith
8,385
524
53
3
0
268,021
0
W
Sun Wukong
9,973
623
124
8
0
321,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role