Player Matchup

Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GWAlex
Neith
Level 67
God Stats
9W - 12L
1,432 SR
Queue Stats
167W - 186L
1,465 Elo+
Solo
Surtr
Surtr
Lilghosty7
Surtr
Level 28
God Stats
10W - 6L
1,765 SR
Queue Stats
39W - 37L
1,561 Elo+
Party 2
Sun Wukong
Sun Wukong
MistySalamander
Sun Wukong
Level 126
God Stats
9W - 5L
1,550 SR
Queue Stats
384W - 379L
1,436 Elo+
Solo
Team Averages
Level 90
1,549 SR
1,492 Elo+

VS

Team Averages
Level 114
1,476 SR
1,509 Elo+
Awilix
Awilix
Mishigow
Awilix
Level 63
God Stats
0W - 2L
1,270 SR
Queue Stats
1W - 3L
1,459 Elo+
Solo
Merlin
Merlin
MrChunkDirty
Merlin
Level 105
God Stats
0W - 3L
1,285 SR
Queue Stats
39W - 37L
1,558 Elo+
Solo
Xbalanque
Xbalanque
Tw3aken
Xbalanque
Level 86
God Stats
2W - 4L
1,504 SR
Queue Stats
158W - 162L
1,518 Elo+
Party 1
Chang'e
Chang'e
TwistedDust
Chang'e
Level 158
God Stats
14W - 14L
1,593 SR
Queue Stats
234W - 232L
1,528 Elo+
Party 1
Atlas
Atlas
XzImmortalzX
Atlas
Level 159
God Stats
1W - 1L
1,725 SR
Queue Stats
217W - 198L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
3 / 0 / 1
4,696
783
7,145
3,058
990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
 
Lancelot
8
1 / 0 / 1
4,200
700
321
3,914
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Neith
GWAlex
Neith
8
0 / 0 / 1
4,418
736
1,125
3,251
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Surtr
8
1 / 0 / 0
4,457
743
4,249
5,389
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
MistySalamander
Sun Wukong
7
1 / 0 / 3
4,170
695
1,640
4,742
2,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Mishigow
Awilix
2
0 / 1 / 0
2,824
471
295
1,287
344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
7
0 / 1 / 0
4,229
705
1,783
2,692
834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
Tw3aken
Xbalanque
5
0 / 2 / 0
3,216
536
1,928
5,185
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
TwistedDust
Chang'e
7
0 / 1 / 0
4,108
685
2,218
5,717
1,645
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

6
0 / 1 / 0
3,570
595
1,951
6,363
2,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
6
Kills
0
0
Deaths
6
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
1
3.5
W
Lancelot
 
Lancelot
1
0
1
1.5
W
Neith
GWAlex
Neith
0
0
1
0.5
W
Surtr
1
0
0
1
L
Awilix
Mishigow
Awilix
0
1
0
0
W
Sun Wukong
MistySalamander
Sun Wukong
1
0
3
2.5
L
Merlin
0
1
0
0
L
Xbalanque
Tw3aken
Xbalanque
0
2
0
0
L
Chang'e
TwistedDust
Chang'e
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,480
Damage
8,175
20,354
Taken
21,244
8,651
Mitigated
7,039
7,036
Healing
8,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,145
4,059
0
2,029
3,058
990
710
1,149
1,909
25,084
5,790
W
Lancelot
 
Lancelot
321
108
0
536
3,914
1,323
0
117
3,787
0
25,688
W
Neith
GWAlex
Neith
1,125
520
0
886
3,251
1,109
0
1,542
1,595
0
29,899
W
Surtr
4,249
1,623
0
2,580
5,389
2,850
0
2,218
3,171
452
26,332
L
Awilix
Mishigow
Awilix
295
116
0
0
1,287
344
0
240
1,047
0
3,044
W
Sun Wukong
MistySalamander
Sun Wukong
1,640
412
0
1,005
4,742
2,379
166
802
3,940
0
15,835
L
Merlin
1,783
336
0
895
2,692
834
0
0
2,692
24,760
0
L
Xbalanque
Tw3aken
Xbalanque
1,928
441
0
1,507
5,185
1,669
0
3,041
2,144
0
14,401
L
Chang'e
TwistedDust
Chang'e
2,218
499
0
3,099
5,717
1,645
0
342
5,375
25,415
0
L
1,951
861
554
2,135
6,363
2,547
0
3,170
3,193
11,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,941
Gold Earned
17,947
238
Minions Killed
149
0
Camps Cleared
0
649,560
Distance Traveled
530,801
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,696
783
66
11
0
110,356
0
W
Lancelot
4,200
700
51
9
0
147,547
0
W
Neith
4,418
736
58
10
0
124,837
0
W
Surtr
4,457
743
49
8
0
131,594
0
L
Awilix
2,824
471
6
1
0
38,845
0
W
Sun Wukong
4,170
695
14
2
0
135,226
3
L
Merlin
4,229
705
56
9
0
117,136
2
L
Xbalanque
3,216
536
21
4
0
127,576
0
L
Chang'e
4,108
685
54
9
0
125,721
0
L
Atlas
3,570
595
12
2
0
121,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role