Player Matchup

Hun Batz
Hun Batz
Tookie-_-Knows
Hun Batz
Level 149
God Stats
10W - 10L
1,505 SR
Queue Stats
210W - 222L
1,456 Elo+
Solo
Thoth
Thoth
VinegaryJewel4
Thoth
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 51L
1,445 Elo+
Solo
Kuzenbo
Kuzenbo
ahmk000
Kuzenbo
Level 100
God Stats
282W - 262L
1,559 SR
Queue Stats
612W - 689L
1,436 Elo+
Solo
Team Averages
Level 105
1,522 SR
1,446 Elo+

VS

Team Averages
Level 80
1,497 SR
1,366 Elo+
Anubis
Anubis
GhOstZz8875
Anubis
Level 30
God Stats
3W - 3L
1,371 SR
Queue Stats
17W - 40L
1,219 Elo+
Solo
Gilgamesh
Gilgamesh
MRWOOWOO2
Gilgamesh
Level 104
God Stats
54W - 29L
1,603 SR
Queue Stats
99W - 101L
1,438 Elo+
Party 1
Anhur
Anhur
thedancingklown
Anhur
Level 105
God Stats
8W - 6L
1,516 SR
Queue Stats
184W - 198L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
9
2 / 3 / 0
7,208
721
2,794
7,317
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 4 / 2
7,451
745
8,121
6,242
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
ahmk000
Kuzenbo
11
1 / 1 / 1
7,785
779
2,749
8,152
7,873
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
3 / 2 / 4
8,204
820
4,574
5,813
2,457
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
MRWOOWOO2
Gilgamesh
12
4 / 1 / 4
8,419
842
6,670
7,681
6,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 6
8,213
821
6,339
7,914
2,850
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
8
8
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
2
4
2.5
W
Gilgamesh
MRWOOWOO2
Gilgamesh
4
1
4
6
L
Hun Batz
2
3
0
0.67
L
1
4
2
0.5
L
Kuzenbo
ahmk000
Kuzenbo
1
1
1
1.5
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,664
Damage
17,583
21,711
Taken
21,408
12,796
Mitigated
12,151
4,917
Healing
4,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
4,574
114
65
932
5,813
2,457
376
3,265
2,548
25,089
0
W
Gilgamesh
MRWOOWOO2
Gilgamesh
6,670
1,410
0
1,684
7,681
6,844
14
3,352
4,329
0
16,528
L
Hun Batz
2,794
86
0
1,742
7,317
3,156
0
2,167
4,789
0
17,454
L
8,121
611
0
625
6,242
1,767
112
840
5,195
37,988
0
L
Kuzenbo
ahmk000
Kuzenbo
2,749
1,095
0
2,550
8,152
7,873
0
1,899
6,036
10,392
0
W
6,339
3,697
0
1,946
7,914
2,850
99
4,585
3,329
0
39,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,444
Gold Earned
24,836
95
Minions Killed
119
0
Camps Cleared
0
517,175
Distance Traveled
576,880
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,204
820
40
4
0
176,303
0
W
Gilgamesh
8,419
842
15
2
0
222,412
0
L
Hun Batz
7,208
721
26
3
0
150,166
2
L
Thoth
7,451
745
53
5
0
184,864
0
L
Kuzenbo
7,785
779
16
2
0
182,145
0
W
Anhur
8,213
821
64
6
0
178,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role