Player Matchup

Baron Samedi
Baron Samedi
DrPurpdrank
Baron Samedi
Level 141
God Stats
16W - 15L
1,542 SR
Queue Stats
162W - 153L
1,544 Elo+
Party 2
Surtr
Surtr
SurtrSucker69
Surtr
Level 28
God Stats
25W - 16L
1,558 SR
Queue Stats
70W - 71L
1,550 Elo+
Party 2
Ymir
Ymir
u1318330949
Ymir
Level 122
God Stats
3W - 2L
1,621 SR
Queue Stats
48W - 47L
1,603 Elo+
Solo
Team Averages
Level 97
1,573 SR
1,566 Elo+

VS

Team Averages
Level 80
1,622 SR
1,615 Elo+
Pele
Pele
DraknasVoid
Pele
Level 114
God Stats
16W - 11L
1,593 SR
Queue Stats
96W - 111L
1,456 Elo+
Solo
Atlas
Atlas
Foulball122
Atlas
Level 125
God Stats
13W - 3L
1,774 SR
Queue Stats
98W - 78L
1,638 Elo+
Party 1
Olorun
Olorun
GLUGDUG
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrPurpdrank
Baron Samedi
16
10 / 1 / 12
12,979
927
20,651
11,561
6,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 1 / 12
12,110
865
13,516
12,997
7,217
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 4 / 16
11,281
806
8,931
14,863
14,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 1
10,310
736
9,115
15,535
5,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 8 / 3
10,000
714
10,749
18,706
15,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
GLUGDUG
Olorun
11
0 / 9 / 4
9,520
680
5,727
12,833
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
14
22
Kills
6
6
Deaths
22
40
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DrPurpdrank
Baron Samedi
10
1
12
16
L
4
5
1
0.9
L
2
8
3
0.44
L
Olorun
GLUGDUG
Olorun
0
9
4
0.22
W
9
1
12
15
W
3
4
16
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,098
Damage
25,591
39,421
Taken
47,074
28,451
Mitigated
25,895
14,691
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DrPurpdrank
Baron Samedi
20,651
1,538
1,631
6,196
11,561
6,286
1,262
4,607
6,619
89,611
0
L
9,115
1,133
0
2,140
15,535
5,521
0
10,488
4,954
0
46,287
L
10,749
3,237
0
530
18,706
15,970
0
11,528
6,930
30,015
553
L
Olorun
GLUGDUG
Olorun
5,727
2,806
180
1,206
12,833
4,404
0
8,220
4,389
22,741
0
W
13,516
5,663
0
4,429
12,997
7,217
1,165
5,009
6,715
1,860
34,725
W
8,931
793
0
2,435
14,863
14,948
275
6,134
7,381
28,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,370
Gold Earned
29,830
175
Minions Killed
138
0
Camps Cleared
0
780,009
Distance Traveled
632,240
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,979
927
89
6
0
249,517
0
L
Pele
10,310
736
62
4
0
258,646
0
L
Atlas
10,000
714
42
3
0
212,643
0
L
Olorun
9,520
680
34
2
0
160,951
0
W
Surtr
12,110
865
38
3
0
287,053
0
W
Ymir
11,281
806
48
3
0
243,439
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role