Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AuronFFX
Loki
Level 154
God Stats
35W - 25L
1,617 SR
Queue Stats
657W - 647L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Cerv1xBreaka
Cthulhu
Level 87
God Stats
12W - 8L
1,569 SR
Queue Stats
152W - 135L
1,509 Elo+
Solo
Anubis
Anubis
NAMOR 209040
Anubis
Level 122
God Stats
219W - 209L
1,551 SR
Queue Stats
242W - 239L
1,530 Elo+
Solo
Team Averages
Level 127
1,548 SR
1,518 Elo+

VS

Team Averages
Level 116
1,563 SR
1,526 Elo+
Awilix
Awilix
CrowPaladin
Awilix
Level 193
God Stats
4W - 6L
1,488 SR
Queue Stats
1,567W - 1,440L
1,558 Elo+
Solo
Danzaburou
Danzaburou
CyanideMisery
Danzaburou
Level 136
God Stats
8W - 2L
1,744 SR
Queue Stats
83W - 69L
1,548 Elo+
Solo
Scylla
Scylla
D0UNP0UR
Scylla
Level 82
God Stats
12W - 3L
1,726 SR
Queue Stats
78W - 53L
1,628 Elo+
Solo
Hades
Hades
JungleHeat77
Hades
Level 43
God Stats
56W - 53L
1,555 SR
Queue Stats
183W - 187L
1,464 Elo+
Solo
Osiris
Osiris
Mata_nobs13
Osiris
Level 126
God Stats
1W - 2L
1,300 SR
Queue Stats
35W - 42L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 1 / 0
7,024
585
6,346
11,823
10,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
 
Artemis
11
1 / 3 / 0
6,172
514
6,587
10,311
3,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
10
0 / 3 / 2
6,254
521
4,697
9,245
2,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Cerv1xBreaka
Cthulhu
9
0 / 2 / 1
5,500
458
6,173
8,315
6,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
10
1 / 5 / 0
6,362
530
3,228
9,088
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
3 / 2 / 2
6,909
576
6,973
10,881
5,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
CyanideMisery
Danzaburou
13
4 / 0 / 0
7,487
624
8,412
10,648
4,121
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
D0UNP0UR
Scylla
13
4 / 1 / 0
7,667
639
5,949
6,149
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 7
7,256
605
4,222
10,179
7,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
2 / 0 / 1
6,476
540
7,723
8,780
6,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
3
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
1
0
1
L
Artemis
 
Artemis
1
3
0
0.33
L
Loki
0
3
2
0.33
L
Cthulhu
Cerv1xBreaka
Cthulhu
0
2
1
0.25
W
Awilix
3
2
2
2
W
Danzaburou
CyanideMisery
Danzaburou
4
0
0
4
W
Scylla
D0UNP0UR
Scylla
4
1
0
4
W
1
1
7
4.5
W
Osiris
2
0
1
2.5
L
Anubis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,031
Damage
33,279
48,782
Taken
46,637
27,144
Mitigated
25,486
12,085
Healing
16,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,346
3,331
0
5,679
11,823
10,606
0
1,158
10,665
0
49,236
L
Artemis
 
Artemis
6,587
2,023
0
2,817
10,311
3,567
0
585
9,726
0
41,978
L
Loki
4,697
877
0
870
9,245
2,967
0
935
8,310
0
52,019
L
Cthulhu
Cerv1xBreaka
Cthulhu
6,173
694
59
682
8,315
6,041
0
2,161
6,154
26,835
0
W
Awilix
6,973
2,317
0
2,424
10,881
5,369
0
1,870
8,933
0
53,793
W
Danzaburou
CyanideMisery
Danzaburou
8,412
3,985
0
3,676
10,648
4,121
550
764
9,781
0
59,909
W
Scylla
D0UNP0UR
Scylla
5,949
1,114
0
1,850
6,149
1,705
0
2,253
3,896
58,900
0
W
4,222
1,054
930
5,183
10,179
7,477
0
3,187
6,460
28,601
0
W
Osiris
7,723
3,030
0
2,204
8,780
6,814
0
572
8,166
0
41,382
L
Anubis
3,228
0
0
1,978
9,088
3,963
0
5,332
3,756
34,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
35,795
339
Minions Killed
368
0
Camps Cleared
0
1,185,415
Distance Traveled
1,274,370
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,024
585
86
7
0
217,163
0
L
Artemis
6,172
514
75
6
0
233,391
0
L
Loki
6,254
521
70
6
0
284,906
2
L
Cthulhu
5,500
458
35
3
0
224,271
0
W
Awilix
6,909
576
70
6
0
285,940
0
W
Danzaburou
7,487
624
79
7
0
262,033
1
W
Scylla
7,667
639
102
9
0
248,987
0
W
Hades
7,256
605
47
4
0
214,050
0
W
Osiris
6,476
540
70
6
0
263,360
0
L
Anubis
6,362
530
73
6
0
225,684
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role