Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Imactlyvryhigh
Nike
Level 99
God Stats
10W - 3L
1,594 SR
Queue Stats
116W - 104L
1,487 Elo+
Party 1
Da Ji
Da Ji
Shïsuí
Da Ji
Level 87
God Stats
60W - 24L
1,725 SR
Queue Stats
85W - 59L
1,678 Elo+
Solo
Team Averages
Level 85
1,606 SR
1,555 Elo+

VS

Team Averages
Level 163
1,564 SR
1,588 Elo+
Achilles
Achilles
KingKj649
Achilles
Level 152
God Stats
4W - 3L
1,640 SR
Queue Stats
54W - 51L
1,599 Elo+
Party 2
Zeus
Zeus
Raginpat4180
Zeus
Level 159
God Stats
5W - 6L
1,488 SR
Queue Stats
124W - 124L
1,663 Elo+
Party 2
Chiron
Chiron
xxPRESTOWIGxx
Chiron
Level 178
God Stats
334W - 347L
1,564 SR
Queue Stats
1,559W - 1,581L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 1 / 4
7,764
776
3,872
4,388
2,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 3
7,547
755
4,121
8,294
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
Shïsuí
Da Ji
12
5 / 0 / 0
8,484
848
11,174
6,845
3,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
KingKj649
Achilles
10
2 / 2 / 0
7,725
773
4,621
8,706
10,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 2
7,328
733
5,820
4,875
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 2
7,385
739
4,152
9,313
2,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
5
Kills
2
2
Deaths
5
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
1
4
2
W
0
1
3
1.5
L
Achilles
KingKj649
Achilles
2
2
0
1
L
0
2
2
0.5
W
Da Ji
Shïsuí
Da Ji
5
0
0
5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,167
Damage
14,593
19,527
Taken
22,894
11,199
Mitigated
13,940
6,593
Healing
4,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,872
246
388
2,066
4,388
2,174
0
1,849
2,539
36,306
0
W
4,121
238
0
2,604
8,294
5,574
0
2,725
5,569
0
26,391
L
Achilles
KingKj649
Achilles
4,621
946
0
1,190
8,706
10,222
0
2,153
6,553
1,925
10,606
L
5,820
396
0
410
4,875
1,070
0
261
4,614
29,789
0
W
Da Ji
Shïsuí
Da Ji
11,174
3,412
0
1,535
6,845
3,451
0
2,465
4,380
0
29,887
L
4,152
1,260
348
2,796
9,313
2,648
0
1,664
7,649
0
32,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,795
Gold Earned
22,438
120
Minions Killed
117
0
Camps Cleared
0
619,831
Distance Traveled
555,794
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,764
776
54
5
0
187,297
0
W
Nike
7,547
755
35
4
0
225,584
0
L
Achilles
7,725
773
22
2
0
194,090
0
L
Zeus
7,328
733
50
5
0
163,528
5
W
Da Ji
8,484
848
31
3
0
206,950
4
L
Chiron
7,385
739
45
5
0
198,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role