Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Deadtorights197
Freya
Level 58
God Stats
8W - 9L
1,599 SR
Queue Stats
498W - 477L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JadeWild715
Morgan Le Fay
Level 104
God Stats
12W - 8L
1,599 SR
Queue Stats
554W - 541L
1,485 Elo+
Solo
Ix Chel
Ix Chel
Resili3nT
Ix Chel
Level 204
God Stats
3W - 5L
1,511 SR
Queue Stats
658W - 656L
1,476 Elo+
Solo
Nemesis
Nemesis
Stoneyrecks
Nemesis
Level 49
God Stats
3W - 10L
1,432 SR
Queue Stats
403W - 422L
1,513 Elo+
Solo
Team Averages
Level 109
1,528 SR
1,499 Elo+

VS

Team Averages
Level 118
1,469 SR
1,529 Elo+
Raijin
Raijin
Betrayed A11y45
Raijin
Level 122
God Stats
1W - 4L
1,172 SR
Queue Stats
143W - 146L
1,511 Elo+
Party 1
Ra
Ra
DookieSurfer
Ra
Level 140
God Stats
3W - 2L
1,636 SR
Queue Stats
102W - 89L
1,562 Elo+
Party 1
Shiva
Shiva
FunkyPineapple
Shiva
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,504 Elo+
Solo
Sobek
Sobek
Raunchy Cletus
Sobek
Level 144
God Stats
7W - 5L
1,494 SR
Queue Stats
574W - 591L
1,524 Elo+
Party 1
Izanami
Izanami
janjacomozzi
Izanami
Level 158
God Stats
8W - 5L
1,540 SR
Queue Stats
525W - 539L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 1 / 0
8,424
766
7,741
22,871
20,127
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 2
7,243
658
9,642
11,407
5,167
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
JadeWild715
Morgan Le Fay
13
0 / 5 / 4
7,358
669
12,866
14,022
6,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Resili3nT
Ix Chel
14
0 / 2 / 4
7,354
669
11,700
10,999
6,380
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Stoneyrecks
Nemesis
12
0 / 3 / 4
7,114
647
7,614
13,270
13,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 10
9,415
856
19,574
10,843
5,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 9
8,714
792
12,959
7,592
3,797
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 15
8,536
776
7,779
12,852
11,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 10
9,380
853
9,177
20,222
21,944
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
janjacomozzi
Izanami
17
5 / 0 / 10
9,410
855
14,009
8,156
4,385
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
5
Kills
17
17
Deaths
5
14
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
1
0
5
W
6
1
10
11
L
0
6
2
0.17
W
1
1
9
5.5
W
1
1
15
8.5
L
Morgan Le Fay
JadeWild715
Morgan Le Fay
0
5
4
0.4
W
4
2
10
4.5
L
Ix Chel
Resili3nT
Ix Chel
0
2
4
1
L
Nemesis
Stoneyrecks
Nemesis
0
3
4
0.67
W
Izanami
janjacomozzi
Izanami
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,563
Damage
63,498
72,569
Taken
59,665
51,217
Mitigated
47,811
37,482
Healing
43,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,741
1,826
1,470
12,633
22,871
20,127
0
13,802
8,666
0
14,648
W
19,574
1,434
1,821
1,589
10,843
5,808
998
6,574
4,269
31,709
0
L
9,642
2,224
550
1,065
11,407
5,167
220
6,416
4,597
23,325
0
W
12,959
878
19,361
3,663
7,592
3,797
0
4,554
3,038
33,407
0
W
7,779
1,392
3,250
3,012
12,852
11,877
301
7,210
5,642
0
9,588
L
Morgan Le Fay
JadeWild715
Morgan Le Fay
12,866
729
965
2,783
14,022
6,299
0
7,936
5,734
24,936
0
W
9,177
24
1,926
7,071
20,222
21,944
527
10,187
10,035
14,036
0
L
Ix Chel
Resili3nT
Ix Chel
11,700
2,330
8,601
4,883
10,999
6,380
132
6,684
4,212
24,254
0
L
Nemesis
Stoneyrecks
Nemesis
7,614
1,523
711
3,821
13,270
13,244
71
6,149
6,618
0
9,537
W
Izanami
janjacomozzi
Izanami
14,009
9,047
533
1,589
8,156
4,385
2,012
5,683
2,473
0
30,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,493
Gold Earned
45,455
104
Minions Killed
134
0
Camps Cleared
0
998,950
Distance Traveled
1,052,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,424
766
13
1
0
214,343
0
W
Raijin
9,415
856
30
3
0
203,522
0
L
Freya
7,243
658
32
3
0
176,336
0
W
Ra
8,714
792
46
4
0
204,343
0
W
Shiva
8,536
776
11
1
0
237,364
0
L
Morgan Le Fay
7,358
669
27
2
0
187,183
0
W
Sobek
9,380
853
14
1
0
210,851
0
L
Ix Chel
7,354
669
22
2
0
188,570
0
L
Nemesis
7,114
647
10
1
0
232,518
0
W
Izanami
9,410
855
33
3
0
196,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role