Player Matchup

Bakasura
Bakasura
FL4MINGM4N
Bakasura
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 45L
1,446 Elo+
Party 2
Kukulkan
Kukulkan
FrostyGnome670
Kukulkan
Level 129
God Stats
5W - 11L
1,441 SR
Queue Stats
198W - 213L
1,414 Elo+
Solo
Janus
Janus
ItsaSmee
Janus
Level 154
God Stats
5W - 5L
1,541 SR
Queue Stats
64W - 80L
1,488 Elo+
Party 2
Horus
Horus
MtothepowerofL
Horus
Level 107
God Stats
4W - 0L
1,992 SR
Queue Stats
39W - 61L
1,407 Elo+
Party 2
Zeus
Zeus
Robbed Godz
Zeus
Level 96
God Stats
15W - 19L
1,491 SR
Queue Stats
221W - 254L
1,489 Elo+
Solo
Team Averages
Level 123
1,593 SR
1,449 Elo+

VS

Team Averages
Level 95
1,454 SR
1,484 Elo+
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Animus808
Charybdis
Level 22
God Stats
2W - 9L
1,341 SR
Queue Stats
39W - 66L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
Feelinz8656
Sun Wukong
Level 7
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 2L
1,294 Elo+
Solo
Ra
Ra
RemiliaSukaretto
Ra
Level 159
God Stats
13W - 5L
1,698 SR
Queue Stats
146W - 79L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FL4MINGM4N
Bakasura
12
2 / 1 / 2
6,591
942
3,923
5,854
2,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
14
2 / 0 / 3
7,137
1,020
6,037
2,755
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
ItsaSmee
Janus
13
2 / 0 / 1
7,300
1,043
3,588
3,709
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 4
6,082
869
3,839
6,862
5,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
1 / 1 / 1
6,669
953
2,527
2,957
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 1
6,720
960
3,011
4,760
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
 
Scylla
12
0 / 1 / 3
6,170
881
3,830
2,643
1,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Animus808
Charybdis
12
1 / 3 / 1
6,043
863
3,878
6,648
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Feelinz8656
Sun Wukong
10
0 / 1 / 1
5,655
808
2,702
5,558
2,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 1 / 2
6,391
913
4,648
4,122
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
7
Kills
3
3
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
1
1
1.5
L
Scylla
 
Scylla
0
1
3
1.5
L
Charybdis
Animus808
Charybdis
1
3
1
0.5
W
Bakasura
FL4MINGM4N
Bakasura
2
1
2
3
L
Sun Wukong
Feelinz8656
Sun Wukong
0
1
1
0.5
W
Kukulkan
2
0
3
3.5
W
Janus
ItsaSmee
Janus
2
0
1
2.5
W
0
1
4
2
L
1
1
2
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,914
Damage
18,069
22,137
Taken
23,731
11,742
Mitigated
11,735
3,623
Healing
4,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,011
285
0
533
4,760
3,978
0
2,742
1,879
9,046
0
L
Scylla
 
Scylla
3,830
121
0
408
2,643
1,086
0
940
1,487
17,864
0
L
Charybdis
Animus808
Charybdis
3,878
1,757
0
736
6,648
2,421
0
3,067
2,981
0
13,195
W
Bakasura
FL4MINGM4N
Bakasura
3,923
2,671
0
748
5,854
2,987
0
2,647
3,207
0
7,785
L
Sun Wukong
Feelinz8656
Sun Wukong
2,702
311
0
680
5,558
2,532
0
2,652
2,596
0
8,590
W
Kukulkan
6,037
487
0
4
2,755
1,349
470
759
1,996
26,701
0
W
Janus
ItsaSmee
Janus
3,588
137
0
60
3,709
1,412
464
3,168
476
29,217
0
W
3,839
1,381
440
1,891
6,862
5,023
41
3,095
3,767
0
6,451
L
4,648
250
949
1,368
4,122
1,718
0
2,507
1,312
21,842
0
W
2,527
74
0
480
2,957
971
739
1,698
1,202
14,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,779
Gold Earned
30,979
185
Minions Killed
139
0
Camps Cleared
0
889,335
Distance Traveled
761,605
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,720
960
8
1
0
174,692
0
L
Scylla
6,170
881
48
7
0
179,773
0
L
Charybdis
6,043
863
24
3
0
125,538
0
W
Bakasura
6,591
942
20
3
0
178,278
0
L
Sun Wukong
5,655
808
12
2
0
101,405
0
W
Kukulkan
7,137
1,020
64
9
0
160,749
0
W
Janus
7,300
1,043
67
10
0
187,516
0
W
Horus
6,082
869
7
1
0
197,474
0
L
Ra
6,391
913
47
7
0
180,197
0
W
Zeus
6,669
953
27
4
0
165,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role