Player Matchup

Awilix
Awilix
Gold II
Lolxmello
Awilix
Gold II
Level 110
God Stats
9W - 6L
1,639 SR
Queue Stats
42W - 35L
1,319 MMR
Party 1
Bacchus
Bacchus
Gold II
Msyxaz
Bacchus
Gold II
Level 106
God Stats
3W - 3L
1,285 SR
Queue Stats
65W - 51L
1,331 MMR
Party 1
Nox
Nox
Gold II
ya1c
Nox
Gold II
Level 144
God Stats
3W - 2L
1,284 SR
Queue Stats
98W - 79L
1,233 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,402 SR
1,295 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 104
1,512 SR
1,164 MMR
Ra
Ra
Bronze V
Dip0L3
Ra
Bronze V
Level 125
God Stats
0W - 1L
1,776 SR
Queue Stats
26W - 31L
1,215 MMR
Solo
Hercules
Hercules
Silver III
FQ__ER1
Hercules
Silver III
Level 142
God Stats
4W - 8L
1,434 SR
Queue Stats
224W - 397L
1,116 MMR
Solo
Neith
Neith
Bronze III
QP QP ski
Neith
Bronze III
Level 45
God Stats
0W - 3L
1,327 SR
Queue Stats
3W - 9L
1,162 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Lolxmello
Awilix
12
5 / 3 / 13
10,070
915
11,880
8,808
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bacchus
Msyxaz
Bacchus
13
7 / 2 / 10
10,705
973
8,007
12,097
16,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
ya1c
Nox
13
10 / 2 / 8
10,806
982
10,111
6,426
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AthenaHadesGebAtlasMaman Brigitte

VS

Bans
AphroditeCharonMartichorasAchillesRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
11
2 / 5 / 3
8,900
809
4,884
6,319
2,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
FQ__ER1
Hercules
11
3 / 7 / 2
9,232
839
5,470
14,822
11,806
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
QP QP ski
Neith
10
1 / 10 / 5
8,847
804
6,461
12,376
4,513
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
22
Kills
6
7
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
2
5
3
0.7
L
Hercules
FQ__ER1
Hercules
3
7
2
0.57
W
Awilix
Lolxmello
Awilix
5
3
13
3.83
W
Bacchus
Msyxaz
Bacchus
7
2
10
6
L
Neith
QP QP ski
Neith
1
10
5
0.35
W
Nox
ya1c
Nox
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,998
Damage
16,815
27,331
Taken
33,517
24,957
Mitigated
18,729
4,345
Healing
5,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
4,884
76
205
811
6,319
2,410
124
3,301
2,840
26,287
0
L
Hercules
FQ__ER1
Hercules
5,470
1,461
0
3,474
14,822
11,806
190
5,716
8,780
0
18,391
W
Awilix
Lolxmello
Awilix
11,880
5,278
0
886
8,808
5,745
1,500
1,870
6,752
0
25,858
W
Bacchus
Msyxaz
Bacchus
8,007
1,612
0
2,709
12,097
16,154
300
1,927
9,922
26,742
0
L
Neith
QP QP ski
Neith
6,461
3,653
0
687
12,376
4,513
115
8,791
3,293
0
18,974
W
Nox
ya1c
Nox
10,111
1,189
0
750
6,426
3,058
973
921
5,400
34,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,581
Gold Earned
26,979
100
Minions Killed
84
0
Camps Cleared
0
603,822
Distance Traveled
516,424
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,900
809
43
4
0
138,557
0
L
Hercules
9,232
839
18
2
0
207,143
1
W
Awilix
10,070
915
19
2
0
216,899
0
W
Bacchus
10,705
973
16
1
0
196,253
3
L
Neith
8,847
804
23
2
0
170,724
0
W
Nox
10,806
982
65
6
0
190,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role