Player Matchup

Thor
Thor
Iskander23
Thor
Level 144
God Stats
1W - 4L
1,406 SR
Queue Stats
133W - 119L
1,481 Elo+
Solo
Maui
Maui
Sedated22
Maui
Level 159
God Stats
7W - 6L
1,633 SR
Queue Stats
662W - 618L
1,522 Elo+
Solo
Jing Wei
Jing Wei
Sinuish
Jing Wei
Level 90
God Stats
9W - 10L
1,480 SR
Queue Stats
242W - 295L
1,361 Elo+
Party 2
Hera
Hera
ThatOneEboi4136
Hera
Level 88
God Stats
5W - 6L
1,585 SR
Queue Stats
152W - 201L
1,440 Elo+
Party 2
Geb
Geb
VvTox1c
Geb
Level 108
God Stats
4W - 7L
1,364 SR
Queue Stats
254W - 302L
1,423 Elo+
Party 2
Team Averages
Level 118
1,494 SR
1,445 Elo+

VS

Team Averages
Level 101
1,349 SR
1,416 Elo+
Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HugeSax
Danzaburou
Level 96
God Stats
1W - 1L
1,226 SR
Queue Stats
59W - 108L
1,392 Elo+
Party 1
Zhong Kui
Zhong Kui
QueamyDomer
Zhong Kui
Level 118
God Stats
2W - 2L
1,358 SR
Queue Stats
61W - 102L
1,406 Elo+
Party 1
Ganesha
Ganesha
uG Panderz
Ganesha
Level 88
God Stats
5W - 6L
1,411 SR
Queue Stats
39W - 75L
1,380 Elo+
Party 1
Ne Zha
Ne Zha
yojohnnyboy
Ne Zha
Level 104
God Stats
3W - 9L
1,248 SR
Queue Stats
55W - 94L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
7,355
490
6,352
15,545
6,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Maui
13
0 / 2 / 1
7,591
506
4,086
13,337
7,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Sinuish
Jing Wei
12
0 / 4 / 2
7,467
498
5,535
11,125
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 1
7,389
493
11,186
8,626
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
11
2 / 4 / 4
7,351
490
6,438
16,757
13,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 2 / 2
8,396
560
6,977
9,892
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
HugeSax
Danzaburou
13
6 / 2 / 3
8,521
568
12,676
11,969
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
QueamyDomer
Zhong Kui
15
3 / 1 / 3
9,391
626
9,745
8,299
7,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
uG Panderz
Ganesha
11
0 / 2 / 6
7,511
501
3,916
12,109
8,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
15
5 / 0 / 7
9,107
607
9,270
11,837
5,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
7
Kills
18
18
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
2
2
2.5
W
Danzaburou
HugeSax
Danzaburou
6
2
3
3.75
L
3
5
2
0.8
W
Zhong Kui
QueamyDomer
Zhong Kui
3
1
3
4.5
L
Maui
0
2
1
0.25
L
Jing Wei
Sinuish
Jing Wei
0
4
2
0.25
L
2
3
1
0.83
L
Geb
2
4
4
1
W
Ganesha
uG Panderz
Ganesha
0
2
6
1.5
W
Ne Zha
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,597
Damage
42,584
65,390
Taken
54,106
34,468
Mitigated
29,707
11,368
Healing
15,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,977
62
0
2,922
9,892
3,896
84
7,853
2,039
54,020
0
W
Danzaburou
HugeSax
Danzaburou
12,676
6,787
0
4,770
11,969
4,685
126
3,617
8,352
0
64,244
L
6,352
1,939
0
500
15,545
6,099
0
2,440
13,105
0
55,858
W
Zhong Kui
QueamyDomer
Zhong Kui
9,745
2,010
0
4,023
8,299
7,447
1,663
3,003
5,296
62,616
7,578
L
Maui
4,086
325
0
3,896
13,337
7,864
96
7,796
5,541
52,328
7,099
L
Jing Wei
Sinuish
Jing Wei
5,535
4,057
0
1,862
11,125
4,250
836
1,496
9,629
0
58,906
L
11,186
1,843
0
1,070
8,626
2,953
29
2,255
6,371
62,225
0
L
Geb
6,438
1,142
0
4,040
16,757
13,302
0
6,329
10,428
25,486
0
W
Ganesha
uG Panderz
Ganesha
3,916
787
0
2,151
12,109
8,613
105
3,284
8,825
21,637
0
W
Ne Zha
9,270
2,732
0
1,977
11,837
5,066
0
3,889
7,948
0
66,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,153
Gold Earned
42,926
421
Minions Killed
390
0
Camps Cleared
0
1,432,605
Distance Traveled
1,482,691
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,396
560
94
6
0
294,711
0
W
Danzaburou
8,521
568
99
7
0
253,256
0
L
Thor
7,355
490
73
5
0
265,670
0
W
Zhong Kui
9,391
626
112
7
0
265,816
1
L
Maui
7,591
506
112
7
0
274,321
0
L
Jing Wei
7,467
498
108
7
0
296,811
0
L
Hera
7,389
493
107
7
0
279,966
0
L
Geb
7,351
490
21
1
0
315,837
2
W
Ganesha
7,511
501
2
0
0
283,933
0
W
Ne Zha
9,107
607
83
6
0
384,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role