Player Matchup

Hercules
Hercules
ASoftWetFart
Hercules
Level 49
God Stats
18W - 18L
1,536 SR
Queue Stats
301W - 314L
1,405 Elo+
Solo
Fenrir
Fenrir
Conchitoo X
Fenrir
Level 46
God Stats
4W - 5L
1,500 SR
Queue Stats
90W - 98L
1,374 Elo+
Solo
Zeus
Zeus
Gabec95
Zeus
Level 60
God Stats
7W - 12L
1,446 SR
Queue Stats
131W - 126L
1,432 Elo+
Solo
Team Averages
Level 52
1,494 SR
1,404 Elo+

VS

Team Averages
Level 59
1,558 SR
1,458 Elo+
Anhur
Anhur
Humita
Anhur
Level 64
God Stats
2W - 5L
1,715 SR
Queue Stats
7W - 11L
1,499 Elo+
Solo
Ao Kuang
Ao Kuang
Scythe421
Ao Kuang
Level 47
God Stats
3W - 4L
1,486 SR
Queue Stats
277W - 296L
1,428 Elo+
Solo
Thanatos
Thanatos
Slimeymoves
Thanatos
Level 67
God Stats
42W - 60L
1,474 SR
Queue Stats
161W - 185L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ASoftWetFart
Hercules
11
2 / 2 / 9
8,216
822
7,183
10,773
11,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
11
6 / 3 / 5
9,245
925
5,342
9,481
3,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
Gabec95
Zeus
11
5 / 3 / 5
8,735
874
8,589
5,569
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Humita
Anhur
9
2 / 6 / 3
7,446
745
5,394
9,095
3,067
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
Scythe421
Ao Kuang
11
2 / 4 / 5
7,923
792
7,514
10,509
4,712
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Thanatos
Slimeymoves
Thanatos
12
4 / 3 / 4
8,568
857
6,562
7,474
2,686
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
13
Kills
8
8
Deaths
13
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
ASoftWetFart
Hercules
2
2
9
3.25
W
Fenrir
6
3
5
2.83
W
Zeus
Gabec95
Zeus
5
3
5
2.5
L
Anhur
Humita
Anhur
2
6
3
0.58
L
Ao Kuang
Scythe421
Ao Kuang
2
4
5
1.13
L
Thanatos
Slimeymoves
Thanatos
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,114
Damage
19,470
25,823
Taken
27,078
17,054
Mitigated
10,465
4,532
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ASoftWetFart
Hercules
7,183
2,565
55
3,280
10,773
11,787
217
2,711
8,062
2,351
19,515
W
Fenrir
5,342
982
0
1,197
9,481
3,348
727
3,040
6,441
0
18,941
W
Zeus
Gabec95
Zeus
8,589
643
0
0
5,569
1,919
1,417
2,387
3,182
37,894
0
L
Anhur
Humita
Anhur
5,394
2,207
0
170
9,095
3,067
111
3,314
5,781
0
19,175
L
Ao Kuang
Scythe421
Ao Kuang
7,514
2,165
0
2,522
10,509
4,712
0
3,827
6,682
24,565
0
L
Thanatos
Slimeymoves
Thanatos
6,562
2,701
0
3,065
7,474
2,686
0
2,533
4,941
0
14,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,196
Gold Earned
23,937
92
Minions Killed
60
0
Camps Cleared
0
541,119
Distance Traveled
482,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,216
822
18
2
0
183,786
0
W
Fenrir
9,245
925
28
3
0
180,831
0
W
Zeus
8,735
874
46
5
0
176,502
0
L
Anhur
7,446
745
16
2
0
133,079
0
L
Ao Kuang
7,923
792
31
3
0
171,339
0
L
Thanatos
8,568
857
13
1
0
177,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role