Player Matchup

Bacchus
Bacchus
Akosaggi
Bacchus
Level 83
God Stats
3W - 4L
1,553 SR
Queue Stats
52W - 64L
1,434 Elo+
Party 1
Ares
Ares
AsulfTarsati
Ares
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 44L
1,500 Elo+
Party 1
Freya
Freya
Daniel364
Freya
Level 141
God Stats
2W - 3L
1,422 SR
Queue Stats
50W - 53L
1,472 Elo+
Party 1
Ymir
Ymir
FamiliarYeti705
Ymir
Level 158
God Stats
6W - 1L
1,803 SR
Queue Stats
268W - 268L
1,572 Elo+
Solo
Charon
Charon
Zalajuk
Charon
Level 159
God Stats
3W - 2L
1,494 SR
Queue Stats
334W - 350L
1,507 Elo+
Party 1
Team Averages
Level 133
1,554 SR
1,497 Elo+

VS

Team Averages
Level 113
1,509 SR
1,395 Elo+
Set
Set
Ausdam
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,250 Elo+
Party 2
Heimdallr
Heimdallr
Hammmsta
Heimdallr
Level 80
God Stats
0W - 2L
1,270 SR
Queue Stats
15W - 43L
1,242 Elo+
Party 2
Athena
Athena
Jebril
Athena
Level 134
God Stats
11W - 4L
1,606 SR
Queue Stats
315W - 301L
1,538 Elo+
Solo
Cu Chulainn
Cu Chulainn
MelanieCrescent
Cu Chulainn
Level 161
God Stats
2W - 5L
1,459 SR
Queue Stats
672W - 659L
1,497 Elo+
Solo
Rama
Rama
RynerTaiga
Rama
Level 167
God Stats
2W - 3L
1,709 SR
Queue Stats
129W - 178L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akosaggi
Bacchus
15
6 / 4 / 15
10,409
867
6,136
16,148
28,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 0 / 21
9,399
783
6,385
7,009
6,930
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
Daniel364
Freya
18
12 / 2 / 12
11,509
959
24,178
15,001
9,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 1 / 20
10,919
910
7,364
13,614
15,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon
Zalajuk
Charon
15
1 / 1 / 24
9,642
804
8,397
10,461
12,225
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Ausdam
Set
12
1 / 11 / 2
6,931
578
5,298
17,364
11,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
Hammmsta
Heimdallr
16
1 / 5 / 4
8,069
672
5,435
9,533
8,747
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
Jebril
Athena
12
0 / 7 / 5
6,944
579
8,666
15,767
22,627
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cu Chulainn
MelanieCrescent
Cu Chulainn
1
0 / 2 / 0
3,064
255
0
1,648
746
17
3 / 4 / 2
8,941
745
15,630
12,752
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
18
29
Kills
5
8
Deaths
29
92
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Akosaggi
Bacchus
6
4
15
3.38
W
3
0
21
13.5
L
Set
Ausdam
Set
1
11
2
0.18
W
Freya
Daniel364
Freya
12
2
12
9
W
7
1
20
17
L
Heimdallr
Hammmsta
Heimdallr
1
5
4
0.6
L
Athena
Jebril
Athena
0
7
5
0.36
L
Cu Chulainn
MelanieCrescent
Cu Chulainn
0
2
0
0
L
3
4
2
1
W
Charon
Zalajuk
Charon
1
1
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,460
Damage
35,029
62,233
Taken
57,064
72,435
Mitigated
51,445
19,547
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Akosaggi
Bacchus
6,136
522
776
1,916
16,148
28,079
136
1,564
14,584
13,497
0
W
6,385
741
2,155
676
7,009
6,930
1,938
1,628
5,381
9,313
0
L
Set
Ausdam
Set
5,298
1,950
505
784
17,364
11,763
0
15,074
1,973
0
8,655
W
Freya
Daniel364
Freya
24,178
6,205
1,739
5,586
15,001
9,765
3,215
1,984
13,017
54,098
0
W
7,364
1,738
1,425
3,340
13,614
15,436
1,147
1,742
11,872
17,117
0
L
Heimdallr
Hammmsta
Heimdallr
5,435
1,180
325
336
9,533
8,747
0
8,523
898
0
16,322
L
Athena
Jebril
Athena
8,666
2,200
326
441
15,767
22,627
0
13,557
1,829
14,048
0
L
Cu Chulainn
MelanieCrescent
Cu Chulainn
0
0
0
0
1,648
746
0
1,556
92
0
0
L
15,630
10,659
635
3,689
12,752
7,562
0
11,155
1,339
0
31,155
W
Charon
Zalajuk
Charon
8,397
1,364
1,487
447
10,461
12,225
1,509
1,748
8,713
19,916
1,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,878
Gold Earned
33,949
110
Minions Killed
63
0
Camps Cleared
0
1,168,488
Distance Traveled
706,144
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,409
867
6
1
0
273,292
0
W
Ares
9,399
783
6
1
0
274,862
0
L
Set
6,931
578
8
1
0
172,875
0
W
Freya
11,509
959
52
4
0
230,384
0
W
Ymir
10,919
910
24
2
0
169,222
0
L
Heimdallr
8,069
672
17
1
0
195,210
0
L
Athena
6,944
579
4
0
0
153,221
0
L
Cu Chulainn
3,064
255
0
0
0
374
0
L
Rama
8,941
745
34
3
0
184,464
0
W
Charon
9,642
804
22
2
0
220,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role