Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Kane is Able883
Ah Muzen Cab
Level 119
God Stats
1W - 1L
1,753 SR
Queue Stats
10W - 16L
1,489 Elo+
Party 2
Khepri
Khepri
The Stoney T
Khepri
Level 145
God Stats
0W - 1L
1,648 SR
Queue Stats
18W - 23L
1,519 Elo+
Party 2
Baron Samedi
Baron Samedi
Very Wet Hand
Baron Samedi
Level 122
God Stats
1W - 2L
1,339 SR
Queue Stats
14W - 19L
1,547 Elo+
Party 2
Team Averages
Level 129
1,580 SR
1,518 Elo+

VS

Team Averages
Level 118
1,610 SR
1,572 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
mwhmastercub
Anubis
Level 117
God Stats
2W - 2L
1,586 SR
Queue Stats
49W - 23L
1,745 Elo+
Party 1
Ravana
Ravana
shadowmagic2
Ravana
Level 98
God Stats
1W - 0L
1,745 SR
Queue Stats
6W - 7L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Kane is Able883
Ah Muzen Cab
11
0 / 2 / 0
7,126
713
3,284
5,574
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
9
0 / 2 / 0
6,798
680
2,507
10,436
8,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Very Wet Hand
Baron Samedi
9
0 / 3 / 0
6,728
673
4,591
7,006
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 0 / 5
8,224
822
9,592
7,749
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
13
5 / 0 / 2
9,010
901
10,318
5,173
2,436
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
9
1 / 0 / 2
7,269
727
913
2,085
1,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
7
7
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
5
3.5
L
Ah Muzen Cab
Kane is Able883
Ah Muzen Cab
0
2
0
0
L
Khepri
0
2
0
0
L
Baron Samedi
Very Wet Hand
Baron Samedi
0
3
0
0
W
Anubis
5
0
2
6
W
Ravana
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,382
Damage
20,823
23,016
Taken
15,007
13,324
Mitigated
8,673
4,825
Healing
4,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,592
998
0
1,469
7,749
5,070
0
3,096
4,226
33,944
650
L
Ah Muzen Cab
Kane is Able883
Ah Muzen Cab
3,284
684
0
735
5,574
1,982
0
4,472
1,102
0
31,266
L
Khepri
2,507
126
0
2,496
10,436
8,247
0
8,619
1,817
9,563
0
L
Baron Samedi
Very Wet Hand
Baron Samedi
4,591
165
297
1,297
7,006
3,095
0
6,221
785
20,165
0
W
Anubis
10,318
893
0
2,439
5,173
2,436
0
1,881
2,830
55,673
0
W
Ravana
913
241
55
272
2,085
1,167
0
1,218
635
0
3,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,652
Gold Earned
24,503
97
Minions Killed
154
0
Camps Cleared
0
550,935
Distance Traveled
555,235
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,224
822
48
5
0
200,219
0
L
Ah Muzen Cab
7,126
713
47
5
0
194,361
3
L
Khepri
6,798
680
17
2
0
173,254
0
L
Baron Samedi
6,728
673
33
3
0
183,320
0
W
Anubis
9,010
901
92
9
0
197,601
0
W
Ravana
7,269
727
14
1
0
157,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role