Player Matchup

Sol
Sol
BOLTS3131
Sol
Level 129
God Stats
8W - 6L
1,535 SR
Queue Stats
17W - 10L
1,584 Elo+
Solo
Cthulhu
Cthulhu
Bazinga3445
Cthulhu
Level 67
God Stats
10W - 5L
1,517 SR
Queue Stats
95W - 74L
1,519 Elo+
Solo
Set
Set
Metslay93
Set
Level 111
God Stats
7W - 6L
1,500 SR
Queue Stats
249W - 252L
1,396 Elo+
Party 3
Horus
Horus
SoraEmbershard
Horus
Level 65
God Stats
6W - 2L
1,601 SR
Queue Stats
110W - 64L
1,582 Elo+
Solo
Charybdis
Charybdis
daimon77
Charybdis
Level 107
God Stats
7W - 5L
1,491 SR
Queue Stats
218W - 223L
1,408 Elo+
Party 3
Team Averages
Level 96
1,529 SR
1,498 Elo+

VS

Team Averages
Level 113
1,432 SR
1,465 Elo+
Nu Wa
Nu Wa
Alstoxen
Nu Wa
Level 108
God Stats
156W - 134L
1,553 SR
Queue Stats
312W - 310L
1,485 Elo+
Party 1
Guan Yu
Guan Yu
Big Boss 047
Guan Yu
Level 76
God Stats
3W - 2L
1,164 SR
Queue Stats
61W - 83L
1,314 Elo+
Party 2
Chiron
Chiron
Mantis sorrow
Chiron
Level 126
God Stats
2W - 0L
1,260 SR
Queue Stats
21W - 24L
1,550 Elo+
Party 2
Discordia
Discordia
Sparkler110
Discordia
Level 142
God Stats
2W - 2L
1,530 SR
Queue Stats
68W - 49L
1,537 Elo+
Solo
Surtr
Surtr
xvxDIRTxvx
Surtr
Level 115
God Stats
9W - 6L
1,652 SR
Queue Stats
202W - 249L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
8,100
1,157
10,107
10,864
3,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Bazinga3445
Cthulhu
13
2 / 2 / 2
7,822
1,117
10,466
15,556
14,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 3 / 2
6,981
997
2,425
7,551
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 0 / 0
6,384
912
0
422
152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charybdis
daimon77
Charybdis
14
2 / 5 / 2
8,229
1,176
10,741
11,102
3,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

291

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alstoxen
Nu Wa
14
6 / 2 / 5
9,218
1,317
14,976
5,724
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
Big Boss 047
Guan Yu
13
3 / 0 / 6
8,162
1,166
6,773
10,507
9,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 1 / 8
7,814
1,116
6,913
8,276
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Discordia
Sparkler110
Discordia
13
0 / 1 / 4
7,143
1,020
4,529
2,645
1,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
14
2 / 2 / 9
8,417
1,202
9,016
10,154
5,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
12
12
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Alstoxen
Nu Wa
6
2
5
4.25
L
2
2
1
1.25
L
Cthulhu
Bazinga3445
Cthulhu
2
2
2
1.5
W
Guan Yu
Big Boss 047
Guan Yu
3
0
6
6
W
1
1
8
5
L
0
3
2
0.33
L
0
0
0
0
W
Discordia
Sparkler110
Discordia
0
1
4
2
L
Charybdis
daimon77
Charybdis
2
5
2
0.6
W
Surtr
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,739
Damage
42,207
45,495
Taken
37,306
25,439
Mitigated
23,033
6,342
Healing
6,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Alstoxen
Nu Wa
14,976
4,196
0
0
5,724
2,390
0
2,249
3,398
29,875
0
L
10,107
3,672
17
3,255
10,864
3,482
0
3,827
6,843
35,981
0
L
Cthulhu
Bazinga3445
Cthulhu
10,466
918
507
778
15,556
14,646
0
6,503
8,856
22,356
0
W
Guan Yu
Big Boss 047
Guan Yu
6,773
771
592
1,545
10,507
9,941
0
5,639
4,511
0
10,479
W
6,913
3,119
151
1,768
8,276
3,671
0
5,284
2,686
0
18,116
L
2,425
812
0
133
7,551
3,309
0
3,748
3,776
0
7,315
L
0
0
0
0
422
152
0
422
0
0
0
W
Discordia
Sparkler110
Discordia
4,529
279
175
597
2,645
1,141
0
1,549
1,051
13,039
0
L
Charybdis
daimon77
Charybdis
10,741
6,555
0
1,652
11,102
3,850
0
4,622
6,294
0
31,200
W
Surtr
9,016
4,283
12
1,226
10,154
5,890
0
4,816
5,087
454
21,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,516
Gold Earned
40,754
136
Minions Killed
125
3
Camps Cleared
6
451,724
Distance Traveled
724,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,218
1,317
30
4
2
139,491
0
L
Sol
8,100
1,157
60
9
2
124,287
0
L
Cthulhu
7,822
1,117
37
5
0
151,144
0
W
Guan Yu
8,162
1,166
12
2
1
171,225
0
W
Chiron
7,814
1,116
27
4
0
139,519
0
L
Set
6,981
997
6
1
1
66,535
0
L
Horus
6,384
912
0
0
0
317
0
W
Discordia
7,143
1,020
26
4
0
131,179
0
L
Charybdis
8,229
1,176
33
5
0
109,441
0
W
Surtr
8,417
1,202
30
4
3
143,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role