Player Matchup

Fenrir
Fenrir
Bronze I
Belmont19
Fenrir
Bronze I
Level 103
God Stats
5W - 9L
1,469 SR
Queue Stats
14W - 43L
925 MMR
Party 1
Zeus
Zeus
Bronze III
KlownZex
Zeus
Bronze III
Level 67
God Stats
0W - 1L
1,305 SR
Queue Stats
0W - 4L
1,355 MMR
Party 1
Ymir
Ymir
Silver IV
Tusunou
Ymir
Silver IV
Level 124
God Stats
0W - 5L
1,020 SR
Queue Stats
15W - 39L
1,051 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,265 SR
1,110 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,414 SR
1,327 MMR
Achilles
Achilles
Gold V
MarJarB1nks
Achilles
Gold V
Level 107
God Stats
13W - 13L
1,581 SR
Queue Stats
42W - 48L
1,200 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
Nippl3Clips
Tsukuyomi
Gold IV
Level 100
God Stats
1W - 1L
1,295 SR
Queue Stats
12W - 8L
1,741 MMR
Party 2
Thoth
Thoth
Silver III
notkillertech
Thoth
Silver III
Level 89
God Stats
33W - 51L
1,365 SR
Queue Stats
258W - 367L
1,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Belmont19
Fenrir
10
2 / 4 / 1
7,245
725
3,499
11,040
8,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
9
1 / 2 / 1
7,151
715
4,261
6,024
1,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Tusunou
Ymir
9
0 / 4 / 1
6,383
638
2,587
11,064
7,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AnubisGebArtioKuzenboDanzaburou

VS

Bans
PersephoneSkadiHou YiAnhurBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MarJarB1nks
Achilles
11
5 / 2 / 5
8,312
831
6,869
9,157
8,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Nippl3Clips
Tsukuyomi
12
4 / 1 / 6
8,544
854
7,208
6,371
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 9
7,792
779
9,651
3,646
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
10
10
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Belmont19
Fenrir
2
4
1
0.63
L
Zeus
1
2
1
0.75
W
Achilles
MarJarB1nks
Achilles
5
2
5
3.75
W
Tsukuyomi
Nippl3Clips
Tsukuyomi
4
1
6
7
L
Ymir
Tusunou
Ymir
0
4
1
0.13
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,347
Damage
23,728
28,128
Taken
19,174
17,428
Mitigated
12,970
3,943
Healing
4,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Belmont19
Fenrir
3,499
438
0
1,773
11,040
8,356
0
3,887
6,447
0
19,107
L
Zeus
4,261
400
0
1,700
6,024
1,881
0
2,539
3,248
22,812
0
W
Achilles
MarJarB1nks
Achilles
6,869
1,108
0
1,724
9,157
8,618
318
2,599
5,946
0
13,058
W
Tsukuyomi
Nippl3Clips
Tsukuyomi
7,208
1,742
0
2,280
6,371
3,212
1,290
2,905
3,313
0
29,309
L
Ymir
Tusunou
Ymir
2,587
227
0
470
11,064
7,191
0
3,835
6,623
17,649
0
W
9,651
0
0
0
3,646
1,140
1,486
1,220
2,262
35,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,779
Gold Earned
24,648
80
Minions Killed
105
0
Camps Cleared
0
437,516
Distance Traveled
578,621
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,245
725
27
3
0
160,585
0
L
Zeus
7,151
715
41
4
0
141,273
3
W
Achilles
8,312
831
14
1
0
190,356
2
W
Tsukuyomi
8,544
854
44
4
0
203,511
0
L
Ymir
6,383
638
12
1
0
135,658
0
W
Thoth
7,792
779
47
5
0
184,754
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role