Player Matchup

Sun Wukong
Sun Wukong
SaunFicy21
Sun Wukong
Level 111
God Stats
6W - 7L
1,588 SR
Queue Stats
277W - 278L
1,349 Elo+
Solo
Hercules
Hercules
ZuLuLuZ
Hercules
Level 117
God Stats
0W - 2L
1,302 SR
Queue Stats
19W - 15L
1,531 Elo+
Party 2
Charybdis
Charybdis
hangmanwa7id
Charybdis
Level 100
God Stats
1W - 3L
1,462 SR
Queue Stats
150W - 148L
1,450 Elo+
Solo
Xbalanque
Xbalanque
iSiggins
Xbalanque
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,275 Elo+
Party 2
Bacchus
Bacchus
platinum_J1234
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 81L
1,328 Elo+
Solo
Team Averages
Level 92
1,470 SR
1,387 Elo+

VS

Team Averages
Level 90
1,551 SR
1,448 Elo+
Cthulhu
Cthulhu
Dosmo
Cthulhu
Level 65
God Stats
4W - 0L
1,891 SR
Queue Stats
395W - 418L
1,465 Elo+
Solo
Zhong Kui
Zhong Kui
ForRealDoms
Zhong Kui
Level 99
God Stats
2W - 2L
1,547 SR
Queue Stats
56W - 53L
1,470 Elo+
Party 1
Raijin
Raijin
KidZalami
Raijin
Level 83
God Stats
2W - 0L
1,698 SR
Queue Stats
45W - 63L
1,389 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
drobbob14
Morgan Le Fay
Level 104
God Stats
2W - 4L
1,188 SR
Queue Stats
133W - 146L
1,464 Elo+
Party 1
Sol
Sol
pezzaaus
Sol
Level 99
God Stats
3W - 3L
1,431 SR
Queue Stats
287W - 298L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SaunFicy21
Sun Wukong
20
6 / 5 / 10
11,008
734
15,412
20,731
33,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
ZuLuLuZ
Hercules
20
9 / 8 / 7
11,609
774
20,697
28,599
23,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Charybdis
hangmanwa7id
Charybdis
1
0 / 3 / 0
3,766
251
0
2,096
927
Xbalanque
iSiggins
Xbalanque
19
2 / 8 / 11
10,205
680
17,699
20,124
9,617
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 2 / 0
6,748
450
0
2,892
2,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dosmo
Cthulhu
20
5 / 4 / 12
12,769
851
11,559
18,407
17,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
ForRealDoms
Zhong Kui
19
7 / 4 / 13
12,161
811
15,561
18,380
19,675
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
KidZalami
Raijin
16
2 / 6 / 8
10,256
684
7,505
14,086
7,190
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
drobbob14
Morgan Le Fay
19
5 / 5 / 14
11,630
775
15,650
12,980
7,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 11
12,798
853
14,799
16,161
8,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
84
17
Kills
26
26
Deaths
22
28
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dosmo
Cthulhu
5
4
12
2.75
W
Zhong Kui
ForRealDoms
Zhong Kui
7
4
13
3.38
W
Raijin
KidZalami
Raijin
2
6
8
1
L
Sun Wukong
SaunFicy21
Sun Wukong
6
5
10
2.2
L
Hercules
ZuLuLuZ
Hercules
9
8
7
1.56
W
Morgan Le Fay
drobbob14
Morgan Le Fay
5
5
14
2.4
L
Charybdis
hangmanwa7id
Charybdis
0
3
0
0
L
Xbalanque
iSiggins
Xbalanque
2
8
11
0.94
W
7
3
11
4.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,808
Damage
65,074
74,442
Taken
80,014
69,772
Mitigated
59,620
21,280
Healing
28,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dosmo
Cthulhu
11,559
561
2,612
4,341
18,407
17,411
654
86
18,321
26,200
0
W
Zhong Kui
ForRealDoms
Zhong Kui
15,561
564
1,267
5,670
18,380
19,675
938
0
18,254
26,103
0
W
Raijin
KidZalami
Raijin
7,505
1,571
702
2,230
14,086
7,190
1,178
0
14,086
15,732
0
L
Sun Wukong
SaunFicy21
Sun Wukong
15,412
2,007
542
4,354
20,731
33,003
0
17,287
3,444
0
38,834
L
Hercules
ZuLuLuZ
Hercules
20,697
6,320
1,084
10,832
28,599
23,540
0
23,888
4,711
507
27,914
W
Morgan Le Fay
drobbob14
Morgan Le Fay
15,650
866
831
1,912
12,980
7,135
1,118
293
12,687
31,961
0
L
Charybdis
hangmanwa7id
Charybdis
0
0
0
0
2,096
927
0
2,096
0
0
0
L
Xbalanque
iSiggins
Xbalanque
17,699
4,718
496
3,972
20,124
9,617
252
18,911
1,213
0
44,601
W
14,799
3,009
1,202
7,656
16,161
8,209
5,900
60
16,101
48,694
0
L
0
0
0
0
2,892
2,685
0
2,892
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,336
Gold Earned
59,614
98
Minions Killed
175
0
Camps Cleared
0
702,586
Distance Traveled
1,332,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,769
851
45
3
0
293,764
0
W
Zhong Kui
12,161
811
18
1
0
298,997
0
W
Raijin
10,256
684
21
1
0
221,339
0
L
Sun Wukong
11,008
734
30
2
0
262,647
0
L
Hercules
11,609
774
16
1
0
235,439
0
W
Morgan Le Fay
11,630
775
27
2
0
267,327
0
L
Charybdis
3,766
251
0
0
0
0
0
L
Xbalanque
10,205
680
52
3
0
204,188
0
W
Sol
12,798
853
64
4
0
250,804
0
L
Bacchus
6,748
450
0
0
0
312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role