Player Matchup

Arachne
Arachne
CImHavingfun
Arachne
Level 68
God Stats
2W - 3L
1,381 SR
Queue Stats
51W - 64L
1,404 Elo+
Solo
Cerberus
Cerberus
LordZev9825
Cerberus
Level 61
God Stats
35W - 20L
1,586 SR
Queue Stats
115W - 171L
1,344 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Origolux
Ah Muzen Cab
Level 43
God Stats
5W - 5L
1,500 SR
Queue Stats
180W - 173L
1,360 Elo+
Solo
Bellona
Bellona
lawlaur
Bellona
Level 64
God Stats
24W - 24L
1,473 SR
Queue Stats
133W - 202L
1,338 Elo+
Party 1
Ra
Ra
theonlyPapito
Ra
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 57L
1,288 Elo+
Party 1
Team Averages
Level 52
1,488 SR
1,347 Elo+

VS

Team Averages
Level 60
1,535 SR
1,389 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AFMS5
Sun Wukong
Level 105
God Stats
11W - 15L
1,429 SR
Queue Stats
429W - 421L
1,332 Elo+
Solo
Anhur
Anhur
Boring_Corvo
Anhur
Level 43
God Stats
0W - 1L
1,654 SR
Queue Stats
23W - 33L
1,372 Elo+
Solo
Ao Kuang
Ao Kuang
Skullkiller1822
Ao Kuang
Level 41
God Stats
4W - 4L
1,446 SR
Queue Stats
92W - 118L
1,354 Elo+
Solo
Achilles
Achilles
westalex20
Achilles
Level 60
God Stats
6W - 5L
1,644 SR
Queue Stats
121W - 141L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CImHavingfun
Arachne
12
1 / 1 / 2
6,571
597
3,808
9,056
3,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cerberus
LordZev9825
Cerberus
9
0 / 0 / 4
5,938
540
2,072
9,659
6,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
Origolux
Ah Muzen Cab
12
9 / 2 / 1
7,695
700
11,121
10,126
3,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
lawlaur
Bellona
10
0 / 2 / 0
5,627
512
4,048
8,527
6,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 1 / 0
6,326
575
1,998
7,229
2,822
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 0 / 0
6,535
594
5,943
4,895
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
AFMS5
Sun Wukong
7
1 / 0 / 0
5,169
470
2,414
5,410
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 4 / 1
4,892
445
1,806
6,563
1,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
11
2 / 1 / 4
6,386
581
7,200
9,827
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Achilles
westalex20
Achilles
8
1 / 5 / 2
5,388
490
2,399
11,270
7,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
5
6
Deaths
10
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
0
0
1
L
Sun Wukong
AFMS5
Sun Wukong
1
0
0
1
L
0
4
1
0.13
W
Arachne
CImHavingfun
Arachne
1
1
2
2
W
Cerberus
LordZev9825
Cerberus
0
0
4
2
W
Ah Muzen Cab
Origolux
Ah Muzen Cab
9
2
1
4.75
L
Ao Kuang
2
1
4
4
W
Bellona
lawlaur
Bellona
0
2
0
0
W
0
1
0
0
L
Achilles
westalex20
Achilles
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,047
Damage
19,762
44,597
Taken
37,965
22,862
Mitigated
18,674
11,307
Healing
9,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
5,943
273
0
2,812
4,895
1,669
0
2,281
2,614
46,792
0
L
Sun Wukong
AFMS5
Sun Wukong
2,414
1,082
0
767
5,410
3,620
0
0
5,410
0
23,183
L
1,806
1,155
0
533
6,563
1,872
0
120
6,443
0
21,059
W
Arachne
CImHavingfun
Arachne
3,808
2,794
0
2,864
9,056
3,355
0
826
8,206
0
55,531
W
Cerberus
LordZev9825
Cerberus
2,072
245
0
1,617
9,659
6,379
0
4,277
5,252
18,066
0
W
Ah Muzen Cab
Origolux
Ah Muzen Cab
11,121
5,660
0
1,900
10,126
3,603
434
942
9,184
0
62,226
L
Ao Kuang
7,200
2,193
0
2,483
9,827
3,578
0
1,032
8,795
40,051
0
W
Bellona
lawlaur
Bellona
4,048
835
0
3,054
8,527
6,703
0
2,323
6,204
0
28,505
W
1,998
73
58
1,814
7,229
2,822
0
4,267
2,608
49,457
0
L
Achilles
westalex20
Achilles
2,399
534
0
2,857
11,270
7,935
0
637
10,633
0
17,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,157
Gold Earned
28,370
338
Minions Killed
256
0
Camps Cleared
0
1,035,074
Distance Traveled
994,525
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,535
594
88
8
0
217,435
2
L
Sun Wukong
5,169
470
38
3
0
138,817
2
L
Anhur
4,892
445
49
4
0
192,283
0
W
Arachne
6,571
597
94
9
0
225,053
0
W
Cerberus
5,938
540
35
3
0
226,552
0
W
Ah Muzen Cab
7,695
700
86
8
0
206,697
0
L
Ao Kuang
6,386
581
66
6
0
225,119
0
W
Bellona
5,627
512
33
3
0
166,637
1
W
Ra
6,326
575
90
8
0
210,135
0
L
Achilles
5,388
490
15
1
0
220,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role