Player Matchup

Fenrir
Fenrir
ChazKramer
Fenrir
Level 84
God Stats
0W - 2L
1,323 SR
Queue Stats
22W - 41L
1,371 Elo+
Party 1
Ishtar
Ishtar
IRONGRIZZLY77
Ishtar
Level 105
God Stats
0W - 1L
1,512 SR
Queue Stats
35W - 63L
1,398 Elo+
Party 1
Zhong Kui
Zhong Kui
LT Unknown
Zhong Kui
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,391 Elo+
Party 2
Susano
Susano
debake
Susano
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,378 Elo+
Party 1
Ix Chel
Ix Chel
x64RRISON
Ix Chel
Level 127
God Stats
0W - 1L
1,207 SR
Queue Stats
6W - 4L
1,656 Elo+
Party 2
Team Averages
Level 102
1,408 SR
1,439 Elo+

VS

Team Averages
Level 95
1,510 SR
1,446 Elo+
Guan Yu
Guan Yu
Aidinhoh
Guan Yu
Level 64
God Stats
4W - 1L
1,548 SR
Queue Stats
168W - 152L
1,459 Elo+
Party 3
Jormungandr
Jormungandr
ICQLUS
Jormungandr
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 61L
1,309 Elo+
Solo
Nike
Nike
KonL
Nike
Level 59
God Stats
4W - 1L
1,748 SR
Queue Stats
128W - 122L
1,471 Elo+
Solo
Ne Zha
Ne Zha
Pulquenator
Ne Zha
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 34L
1,522 Elo+
Solo
Mulan
Mulan
iMackoXI
Mulan
Level 47
God Stats
3W - 1L
1,253 SR
Queue Stats
188W - 178L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChazKramer
Fenrir
13
1 / 6 / 8
8,190
683
6,243
14,708
14,092
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 7 / 7
8,929
744
12,827
13,253
4,993
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
LT Unknown
Zhong Kui
15
1 / 7 / 6
8,346
696
7,781
12,671
8,167
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
debake
Susano
14
3 / 8 / 6
8,831
736
7,232
12,619
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ix Chel
x64RRISON
Ix Chel
17
3 / 4 / 5
9,103
759
12,428
10,243
3,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aidinhoh
Guan Yu
16
5 / 1 / 19
9,161
763
5,952
15,373
12,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
ICQLUS
Jormungandr
17
2 / 1 / 23
9,544
795
12,488
14,272
14,006
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
KonL
Nike
17
9 / 4 / 18
10,474
873
13,995
18,792
26,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
16
10 / 4 / 15
9,784
815
18,842
12,475
6,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
iMackoXI
Mulan
16
6 / 2 / 19
9,483
790
9,208
12,927
10,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
126
10
Kills
32
32
Deaths
12
32
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Aidinhoh
Guan Yu
5
1
19
14.5
L
Fenrir
ChazKramer
Fenrir
1
6
8
0.83
W
Jormungandr
ICQLUS
Jormungandr
2
1
23
13.5
L
2
7
7
0.79
W
Nike
KonL
Nike
9
4
18
4.5
L
Zhong Kui
LT Unknown
Zhong Kui
1
7
6
0.57
W
Ne Zha
10
4
15
4.38
L
Susano
debake
Susano
3
8
6
0.75
W
Mulan
iMackoXI
Mulan
6
2
19
7.75
L
Ix Chel
x64RRISON
Ix Chel
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,511
Damage
60,485
63,494
Taken
73,839
35,418
Mitigated
69,354
12,339
Healing
33,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Aidinhoh
Guan Yu
5,952
532
9,107
6,084
15,373
12,005
812
4,653
10,720
0
11,919
L
Fenrir
ChazKramer
Fenrir
6,243
2,204
826
2,308
14,708
14,092
0
3,365
10,881
0
8,379
W
Jormungandr
ICQLUS
Jormungandr
12,488
2,122
1,296
1,115
14,272
14,006
950
3,761
10,511
30,928
0
L
12,827
7,262
236
1,372
13,253
4,993
0
3,937
9,179
0
24,407
W
Nike
KonL
Nike
13,995
1,499
2,661
3,199
18,792
26,245
595
6,149
12,643
0
21,736
L
Zhong Kui
LT Unknown
Zhong Kui
7,781
359
322
1,319
12,671
8,167
0
1,675
10,364
17,751
0
W
Ne Zha
18,842
3,843
1,759
1,013
12,475
6,896
147
2,688
9,787
0
34,867
L
Susano
debake
Susano
7,232
1,469
0
41
12,619
4,479
0
1,815
10,571
0
11,807
W
Mulan
iMackoXI
Mulan
9,208
759
3,979
3,087
12,927
10,202
625
2,958
9,969
0
19,959
L
Ix Chel
x64RRISON
Ix Chel
12,428
1,305
2,885
3,030
10,243
3,687
0
1,696
8,200
33,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,399
Gold Earned
48,446
109
Minions Killed
132
0
Camps Cleared
0
961,696
Distance Traveled
1,112,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,161
763
19
2
0
247,666
0
L
Fenrir
8,190
683
3
0
0
205,344
0
W
Jormungandr
9,544
795
51
4
0
239,537
0
L
Ishtar
8,929
744
31
3
0
160,150
0
W
Nike
10,474
873
17
1
0
223,729
0
L
Zhong Kui
8,346
696
21
2
0
170,016
0
W
Ne Zha
9,784
815
22
2
0
202,230
0
L
Susano
8,831
736
12
1
0
206,467
0
W
Mulan
9,483
790
23
2
0
198,897
0
L
Ix Chel
9,103
759
42
4
0
219,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role