Player Matchup

Gilgamesh
Gilgamesh
AKCR6396
Gilgamesh
Level 103
God Stats
2W - 3L
1,481 SR
Queue Stats
149W - 166L
1,444 Elo+
Party 3
Sol
Sol
ChaosForce07
Sol
Level 56
God Stats
13W - 12L
1,550 SR
Queue Stats
14W - 17L
1,394 Elo+
Solo
Medusa
Medusa
MangoPunches
Medusa
Level 125
God Stats
8W - 14L
1,439 SR
Queue Stats
95W - 107L
1,361 Elo+
Solo
Chang'e
Chang'e
Solid2777
Chang'e
Level 88
God Stats
15W - 25L
1,348 SR
Queue Stats
95W - 103L
1,430 Elo+
Party 3
Bacchus
Bacchus
dombgeon
Bacchus
Level 24
God Stats
0W - 2L
1,247 SR
Queue Stats
4W - 15L
1,101 Elo+
Party 3
Team Averages
Level 79
1,413 SR
1,346 Elo+

VS

Team Averages
Level 78
1,526 SR
1,401 Elo+
Baron Samedi
Baron Samedi
C4rth0r
Baron Samedi
Level 24
God Stats
3W - 5L
1,416 SR
Queue Stats
73W - 77L
1,444 Elo+
Party 2
Surtr
Surtr
DACT117
Surtr
Level 106
God Stats
9W - 7L
1,456 SR
Queue Stats
102W - 100L
1,447 Elo+
Party 2
Chiron
Chiron
Gimmetoro
Chiron
Level 120
God Stats
2W - 1L
1,707 SR
Queue Stats
18W - 22L
1,355 Elo+
Party 1
Athena
Athena
Sppack
Athena
Level 76
God Stats
3W - 3L
1,553 SR
Queue Stats
17W - 22L
1,339 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Syphri13
Tsukuyomi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 53L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AKCR6396
Gilgamesh
11
2 / 4 / 0
6,744
519
5,081
11,837
5,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 6 / 0
5,361
412
5,192
8,932
2,598
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
10
0 / 5 / 0
5,860
451
5,144
10,267
3,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Solid2777
Chang'e
12
1 / 4 / 1
6,867
528
4,754
13,512
5,332
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
dombgeon
Bacchus
8
0 / 5 / 0
5,712
439
1,587
10,036
8,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
C4rth0r
Baron Samedi
14
5 / 0 / 3
7,801
600
7,686
7,343
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
DACT117
Surtr
12
3 / 2 / 4
7,974
613
6,550
10,370
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chiron
Gimmetoro
Chiron
12
9 / 0 / 2
8,150
627
12,092
7,385
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Sppack
Athena
13
2 / 0 / 11
8,057
620
3,750
9,023
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Syphri13
Tsukuyomi
13
3 / 2 / 4
7,311
562
6,059
9,121
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
4
Kills
22
24
Deaths
4
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AKCR6396
Gilgamesh
2
4
0
0.5
W
Baron Samedi
C4rth0r
Baron Samedi
5
0
3
6.5
L
1
6
0
0.17
W
Surtr
DACT117
Surtr
3
2
4
2.5
W
Chiron
Gimmetoro
Chiron
9
0
2
10
L
Medusa
0
5
0
0
L
Chang'e
Solid2777
Chang'e
1
4
1
0.38
W
Athena
Sppack
Athena
2
0
11
7.5
W
Tsukuyomi
Syphri13
Tsukuyomi
3
2
4
2.5
L
Bacchus
dombgeon
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
36,137
54,584
Taken
43,242
25,291
Mitigated
26,252
10,840
Healing
17,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AKCR6396
Gilgamesh
5,081
1,117
0
459
11,837
5,201
0
1,080
10,264
0
44,291
W
Baron Samedi
C4rth0r
Baron Samedi
7,686
583
334
3,253
7,343
3,874
539
4,628
2,715
47,008
0
L
5,192
1,142
0
2,211
8,932
2,598
183
2,272
6,612
28,382
0
W
Surtr
DACT117
Surtr
6,550
2,016
0
2,867
10,370
8,332
368
625
9,745
963
51,885
W
Chiron
Gimmetoro
Chiron
12,092
3,874
414
2,551
7,385
3,280
651
1,807
5,578
0
58,561
L
Medusa
5,144
1,469
0
1,010
10,267
3,711
0
821
9,446
0
49,719
L
Chang'e
Solid2777
Chang'e
4,754
0
127
5,735
13,512
5,332
306
6,178
7,249
53,087
0
W
Athena
Sppack
Athena
3,750
1,073
0
3,112
9,023
7,267
181
1,857
7,166
18,311
0
W
Tsukuyomi
Syphri13
Tsukuyomi
6,059
1,846
0
4,782
9,121
3,499
28
2,616
6,505
0
59,498
L
Bacchus
dombgeon
Bacchus
1,587
116
0
1,298
10,036
8,449
0
1,352
8,684
5,747
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,544
Gold Earned
39,293
293
Minions Killed
359
0
Camps Cleared
0
1,220,186
Distance Traveled
1,418,834
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,744
519
79
6
0
260,226
0
W
Baron Samedi
7,801
600
74
6
0
236,990
2
L
Sol
5,361
412
40
3
0
237,715
0
W
Surtr
7,974
613
82
6
0
281,133
5
W
Chiron
8,150
627
104
8
0
267,291
2
L
Medusa
5,860
451
76
6
0
253,467
3
L
Chang'e
6,867
528
87
7
0
230,200
0
W
Athena
8,057
620
22
2
0
315,764
0
W
Tsukuyomi
7,311
562
77
6
0
317,656
1
L
Bacchus
5,712
439
11
1
0
238,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role