Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
AdReaLisT
Thanatos
Level 94
God Stats
1W - 4L
1,486 SR
Queue Stats
112W - 101L
1,481 Elo+
Party 1
Baron Samedi
Baron Samedi
Arch2078
Baron Samedi
Level 188
God Stats
14W - 5L
1,620 SR
Queue Stats
383W - 385L
1,430 Elo+
Solo
Danzaburou
Danzaburou
Kozojeb69
Danzaburou
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,455 Elo+
Solo
Jing Wei
Jing Wei
ProBlindGamer
Jing Wei
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
196W - 204L
1,460 Elo+
Solo
Team Averages
Level 135
1,521 SR
1,465 Elo+

VS

Team Averages
Level 111
1,423 SR
1,477 Elo+
Hel
Hel
Bittonyc
Hel
Level 79
God Stats
3W - 2L
1,475 SR
Queue Stats
20W - 13L
1,629 Elo+
Solo
Hachiman
Hachiman
OutragedLime
Hachiman
Level 154
God Stats
12W - 23L
1,382 SR
Queue Stats
560W - 544L
1,514 Elo+
Solo
Mercury
Mercury
SumKhoont
Mercury
Level 120
God Stats
20W - 28L
1,055 SR
Queue Stats
221W - 242L
1,377 Elo+
Solo
Pele
Pele
devourerofgodss1
Pele
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
371W - 395L
1,468 Elo+
Solo
Raijin
Raijin
goopyaPeezda
Raijin
Level 55
God Stats
0W - 1L
1,704 SR
Queue Stats
25W - 30L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 0 / 0
5,126
732
976
2,287
1,621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
AdReaLisT
Thanatos
8
3 / 2 / 1
4,723
675
2,457
5,698
1,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Arch2078
Baron Samedi
8
1 / 2 / 2
4,384
626
2,015
3,639
1,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Kozojeb69
Danzaburou
5
0 / 1 / 0
3,215
459
1,492
2,915
807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
ProBlindGamer
Jing Wei
7
0 / 0 / 1
3,886
555
1,980
4,872
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,352
622
987
1,643
762
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
OutragedLime
Hachiman
7
1 / 0 / 0
3,870
553
3,712
4,213
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mercury
SumKhoont
Mercury
8
2 / 3 / 0
4,522
646
1,868
6,220
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

3
0 / 0 / 0
3,009
430
0
87
48
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
7
2 / 2 / 2
4,362
623
1,941
3,939
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
5
5
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
0
1
W
Thanatos
AdReaLisT
Thanatos
3
2
1
1.75
W
Baron Samedi
Arch2078
Baron Samedi
1
2
2
1
L
0
0
1
0.5
W
Danzaburou
Kozojeb69
Danzaburou
0
1
0
0
L
Hachiman
OutragedLime
Hachiman
1
0
0
1
W
Jing Wei
ProBlindGamer
Jing Wei
0
0
1
0.5
L
Mercury
SumKhoont
Mercury
2
3
0
0.67
L
0
0
0
0
L
Raijin
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,920
Damage
8,508
19,411
Taken
16,102
7,107
Mitigated
5,136
8,123
Healing
5,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
976
332
0
1,600
2,287
1,621
0
0
2,287
0
21,650
W
Thanatos
AdReaLisT
Thanatos
2,457
583
0
3,248
5,698
1,690
0
598
5,100
0
22,007
W
Baron Samedi
Arch2078
Baron Samedi
2,015
113
74
1,017
3,639
1,658
88
1,343
2,296
24,015
0
L
987
166
1,267
1,337
1,643
762
0
0
1,643
10,657
0
W
Danzaburou
Kozojeb69
Danzaburou
1,492
328
0
690
2,915
807
0
285
2,630
0
8,861
L
Hachiman
OutragedLime
Hachiman
3,712
1,783
0
1,235
4,213
1,181
0
0
4,035
0
26,372
W
Jing Wei
ProBlindGamer
Jing Wei
1,980
1,033
0
1,494
4,872
1,331
0
702
4,170
0
20,109
L
Mercury
SumKhoont
Mercury
1,868
637
0
248
6,220
1,934
0
527
5,693
0
25,011
L
0
0
0
0
87
48
0
0
87
0
474
L
Raijin
1,941
447
0
1,002
3,939
1,211
0
1,488
2,451
20,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,334
Gold Earned
20,115
144
Minions Killed
122
0
Camps Cleared
0
690,858
Distance Traveled
557,423
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,126
732
49
7
0
127,964
0
W
Thanatos
4,723
675
34
5
0
168,941
0
W
Baron Samedi
4,384
626
24
3
0
135,802
1
L
Hel
4,352
622
15
2
0
131,606
0
W
Danzaburou
3,215
459
5
1
0
120,410
0
L
Hachiman
3,870
553
29
4
0
116,250
0
W
Jing Wei
3,886
555
32
5
0
137,741
0
L
Mercury
4,522
646
43
6
0
168,563
0
L
Pele
3,009
430
2
0
0
16,430
0
L
Raijin
4,362
623
33
5
0
124,574
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role