Player Matchup

Cu Chulainn
Cu Chulainn
CATfishTACOs_
Cu Chulainn
Level 89
God Stats
19W - 12L
1,579 SR
Queue Stats
79W - 81L
1,430 Elo+
Party 1
Horus
Horus
LOLokay_-
Horus
Level 120
God Stats
5W - 4L
1,649 SR
Queue Stats
81W - 86L
1,428 Elo+
Party 1
Ra
Ra
Sh4rkb4it
Ra
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 46L
1,473 Elo+
Solo
Medusa
Medusa
TONYBAWLSAMA
Medusa
Level 88
God Stats
0W - 3L
1,197 SR
Queue Stats
220W - 220L
1,450 Elo+
Solo
Set
Set
VortexRenegade
Set
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 229L
1,423 Elo+
Solo
Team Averages
Level 102
1,485 SR
1,441 Elo+

VS

Team Averages
Level 104
1,399 SR
1,471 Elo+
Charon
Charon
GabeIsBae
Charon
Level 93
God Stats
5W - 5L
1,520 SR
Queue Stats
75W - 67L
1,455 Elo+
Party 3
Osiris
Osiris
IgotThePerp
Osiris
Level 87
God Stats
2W - 1L
1,293 SR
Queue Stats
197W - 168L
1,543 Elo+
Party 3
Thanatos
Thanatos
SILENCE1602
Thanatos
Level 118
God Stats
20W - 27L
1,465 SR
Queue Stats
155W - 141L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
Wraiths_SO
Nu Wa
Level 123
God Stats
6W - 3L
1,431 SR
Queue Stats
144W - 131L
1,465 Elo+
Solo
Rama
Rama
deadsilence1602
Rama
Level 101
God Stats
2W - 6L
1,288 SR
Queue Stats
253W - 223L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CATfishTACOs_
Cu Chulainn
10
0 / 4 / 0
6,147
512
3,457
11,122
7,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
LOLokay_-
Horus
9
1 / 1 / 4
6,269
522
5,476
8,300
5,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
2 / 3 / 0
6,524
544
2,488
6,955
2,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
11
7 / 3 / 2
7,590
633
9,481
9,341
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 6 / 3
6,079
507
3,974
12,252
5,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
GabeIsBae
Charon
9
1 / 2 / 3
6,299
525
3,866
10,256
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
14
5 / 0 / 0
8,449
704
8,022
11,673
8,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
SILENCE1602
Thanatos
11
3 / 2 / 3
7,078
590
5,137
10,835
4,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
13
6 / 0 / 1
8,110
676
7,872
3,724
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 3
6,552
546
4,156
10,038
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
11
Kills
16
17
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CATfishTACOs_
Cu Chulainn
0
4
0
0
W
Charon
GabeIsBae
Charon
1
2
3
1.25
W
Osiris
5
0
0
5
L
Horus
LOLokay_-
Horus
1
1
4
3
W
Thanatos
SILENCE1602
Thanatos
3
2
3
2.25
L
2
3
0
0.67
L
Medusa
7
3
2
2.67
L
1
6
3
0.42
W
Nu Wa
6
0
1
6.5
W
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,876
Damage
29,053
47,970
Taken
46,526
23,706
Mitigated
23,307
7,943
Healing
13,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CATfishTACOs_
Cu Chulainn
3,457
1,008
0
1,652
11,122
7,513
0
910
9,537
0
39,778
W
Charon
GabeIsBae
Charon
3,866
914
292
2,559
10,256
6,213
170
367
9,847
17,313
0
W
Osiris
8,022
1,940
0
3,318
11,673
8,595
10
0
11,673
55
61,161
L
Horus
LOLokay_-
Horus
5,476
2,697
200
3,108
8,300
5,140
0
2,076
6,224
0
16,804
W
Thanatos
SILENCE1602
Thanatos
5,137
2,153
0
5,665
10,835
4,068
0
672
10,139
0
43,896
L
2,488
134
36
1,922
6,955
2,193
0
4,045
2,910
45,868
0
L
Medusa
9,481
5,333
0
0
9,341
3,357
0
2,353
6,988
0
42,430
L
3,974
2,585
0
1,025
12,252
5,503
531
2,376
9,740
0
29,315
W
Nu Wa
7,872
1,855
0
625
3,724
1,256
66
1,224
2,341
55,676
0
W
4,156
3,535
0
763
10,038
3,175
583
0
10,038
0
31,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,609
Gold Earned
36,488
287
Minions Killed
329
0
Camps Cleared
0
1,177,658
Distance Traveled
1,195,621
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,147
512
68
6
0
219,230
0
W
Charon
6,299
525
19
2
0
226,891
3
W
Osiris
8,449
704
96
8
0
241,367
1
L
Horus
6,269
522
13
1
0
242,549
1
W
Thanatos
7,078
590
67
6
0
269,725
0
L
Ra
6,524
544
99
8
0
247,134
1
L
Medusa
7,590
633
64
5
0
238,527
0
L
Set
6,079
507
43
4
0
230,218
0
W
Nu Wa
8,110
676
92
8
0
243,098
6
W
Rama
6,552
546
55
5
0
214,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role