Player Matchup

Bacchus
Bacchus
Charly1177399
Bacchus
Level 29
God Stats
3W - 5L
1,643 SR
Queue Stats
49W - 35L
1,541 Elo+
Party 2
Chiron
Chiron
Ghostduck013
Chiron
Level 41
God Stats
2W - 2L
1,523 SR
Queue Stats
67W - 74L
1,420 Elo+
Party 1
Nemesis
Nemesis
friskiership38
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,405 Elo+
Party 1
Raijin
Raijin
superchinote94
Raijin
Level 75
God Stats
6W - 6L
1,553 SR
Queue Stats
152W - 141L
1,578 Elo+
Party 2
Ishtar
Ishtar
wtcGalahad
Ishtar
Level 34
God Stats
2W - 4L
1,313 SR
Queue Stats
58W - 38L
1,429 Elo+
Solo
Team Averages
Level 41
1,506 SR
1,475 Elo+

VS

Team Averages
Level 71
1,545 SR
1,498 Elo+
Nemesis
Nemesis
AdaptPing
Nemesis
Level 46
God Stats
11W - 3L
1,248 SR
Queue Stats
53W - 52L
1,492 Elo+
Solo
Janus
Janus
BAcidBrain
Janus
Level 100
God Stats
18W - 19L
1,551 SR
Queue Stats
356W - 311L
1,543 Elo+
Solo
Vamana
Vamana
CatrachoHN_1
Vamana
Level 49
God Stats
2W - 2L
1,799 SR
Queue Stats
107W - 129L
1,488 Elo+
Solo
Danzaburou
Danzaburou
KodaDB
Danzaburou
Level 96
God Stats
21W - 18L
1,576 SR
Queue Stats
346W - 322L
1,446 Elo+
Solo
Ganesha
Ganesha
TheTrueSloth
Ganesha
Level 65
God Stats
4W - 2L
1,552 SR
Queue Stats
107W - 102L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 1 / 0
5,734
441
2,400
8,451
7,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
12
1 / 2 / 0
7,248
558
6,230
9,929
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 4 / 1
6,411
493
3,256
11,324
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 3 / 2
7,682
591
3,983
10,439
3,072
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
wtcGalahad
Ishtar
11
1 / 1 / 0
6,967
536
5,410
8,310
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdaptPing
Nemesis
13
5 / 3 / 4
7,970
613
7,903
10,537
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
15
3 / 0 / 1
8,603
662
8,030
3,145
1,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
13
2 / 1 / 2
7,797
600
5,759
10,228
10,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
KodaDB
Danzaburou
12
1 / 1 / 0
7,400
569
7,894
5,760
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
TheTrueSloth
Ganesha
11
0 / 0 / 3
6,872
529
2,827
5,994
3,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
5
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AdaptPing
Nemesis
5
3
4
2.33
W
Janus
3
0
1
3.5
W
Vamana
2
1
2
3
L
Bacchus
0
1
0
0
L
Chiron
1
2
0
0.5
W
Danzaburou
KodaDB
Danzaburou
1
1
0
1
W
Ganesha
TheTrueSloth
Ganesha
0
0
3
1.5
L
0
4
1
0.13
L
2
3
2
1
L
Ishtar
wtcGalahad
Ishtar
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,279
Damage
32,413
48,453
Taken
35,664
20,717
Mitigated
21,225
13,094
Healing
10,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AdaptPing
Nemesis
7,903
4,168
0
2,292
10,537
3,893
0
2,286
8,251
0
57,718
W
Janus
8,030
383
0
500
3,145
1,113
340
1,246
1,899
76,867
0
W
Vamana
5,759
3,518
0
2,418
10,228
10,485
0
682
9,546
0
51,835
L
Bacchus
2,400
332
0
2,310
8,451
7,014
0
2,092
6,283
12,391
0
L
Chiron
6,230
3,458
108
3,194
9,929
3,620
0
1,331
8,574
0
49,113
W
Danzaburou
KodaDB
Danzaburou
7,894
3,997
0
3,332
5,760
2,057
574
1,127
4,633
0
67,349
W
Ganesha
TheTrueSloth
Ganesha
2,827
276
0
1,604
5,994
3,677
70
1,042
4,952
20,745
0
L
3,256
1,788
0
1,193
11,324
3,919
0
1,643
9,609
0
53,902
L
3,983
351
0
3,521
10,439
3,072
0
4,579
5,666
61,093
0
L
Ishtar
wtcGalahad
Ishtar
5,410
4,419
0
2,768
8,310
3,092
130
846
7,464
0
55,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,042
Gold Earned
38,642
426
Minions Killed
459
0
Camps Cleared
0
1,211,358
Distance Traveled
1,321,288
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,970
613
81
6
0
261,684
0
W
Janus
8,603
662
140
11
0
279,668
1
W
Vamana
7,797
600
110
8
0
242,295
1
L
Bacchus
5,734
441
23
2
0
247,097
0
L
Chiron
7,248
558
96
7
0
230,960
0
W
Danzaburou
7,400
569
124
10
0
257,057
0
W
Ganesha
6,872
529
4
0
0
280,584
0
L
Nemesis
6,411
493
84
6
0
266,972
0
L
Raijin
7,682
591
123
9
0
223,489
2
L
Ishtar
6,967
536
100
8
0
242,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role